Dragon Masters of Zekira Character Creation for Partnering

Because DMZ dragons will mature, age and die, multiple dragons may be paired with over the course of one character's lifetime. It is vital to know how old the character is, and how old they would naturally live to be, so that they will not be outlived by their dragons.

Get a copy of the Character Information Sheet! Then fill out the information as you learn it.

For the purposes of creating a character who will be collecting cyber-dragons online, follow these simple guidelines! You'll want to take a look at the Definitions page, to understand what you're going to be writing up.

First, decide what sort of rank the character will have (or will TRY to have as they grow older). Second, try and work out their strengths and weaknesses. Next, decide where they live and what (or who) they might own.

Dragon Masters are generally rather young. They should be old enough to control a large animal, and they will have to be strong and healthy enough to so as well. They don't have to be super-heroic in strength or hugely big and muscular, they don't have to be rich or even have any remarkable powers or abilities. What they must have is just a little background, or get lucky and have even one single psionic power which might allow them an edge over other people trying to bond.

Dragon Masters can come from any rank on Zekira (or from other worlds, though they will have to remain on Zekira if they're from somewhere else) and be from any location on the planet.

If you want to simply click to generate a character quickly, go here! That will produce a low-status potential Dragonmaster! Then, head to the Dragon Randomizer, to create one or more dragons appropriate to their abilities. Paired with this, is the Dragonmaster Event generator, so you can put your Dragonmaster and their dragons through their paces.

1 - Deciding what rank your character starts at

There are many ranks on Zekira, from Slave on up to High Holder. Because you don't have to actually create a full Zekiran character for bonding, you can select among these options. Click on the links to see if the option is right for your idea. Then, come back to this page to check the next creation point.

I want my character to be...

Of a
low starting Rank so they might increase it later

Relatively
well off but still having to work for a living

Fairly
rich or inheriting land from a relative, someone with time to kill

Specialized in their
education and expertise so they know more about dragons

Filthy Rich,
the envy of all around them


Character Strengths and Weaknesses

This is an area filled with variety. Check these links, and then come back to the next section.

My character should be as
normal as they come, nothing out of the ordinary except they have a Tuning perk. They will live their life pretty normally if they don't have a dragon all the time, and have other skills they rely upon.

My character was born with a
remarkable strength and has always been healthy, but has no other amazing qualities. They might be able to excell in certain aspects of work, but aren't going to win awards with their brain power...

This character was
normal until they turned 13, and then they discovered all kinds of powers that might surface at any time, some will be really important to riding or controlling Dragons!

My character has always had an
affinity for dragon kind or other animals, a pure psionic power which is important for dragon Mastery, but also has some drawbacks like physical mutations that people are uncomfortable with.

My character was
Bred by a professional genetic engineer to become a Dragon Master! They're not suited to real life anywhere other than with a dragon, fighting Aliens!

Choose from the Powers, Mutations and Disadvantages if you wish!

Many Zekirans who are Dragon Masters will have at least one unusual mutation (if you haven't found one from the above suggestions!) so take a look. There might be something interesting on the Powers chart that inspires you. Perhaps the Mutations will give a glimpse as to why they are the way they are.

2 - Decide where they live and what they own


This must rely upon their Rank. In each Rank link there is information about their money and what they might be able to buy. Here are some links for where they might be living and what those areas usually offer.

I want them to be from a
big city, has seen lots of people or places.

This character comes from the suburbs or an
average sized town and has not traveled much except to the nearby big town.

My character is a home body, living in an isolated area,
small town, perhaps near a farm or hunting park.

This character has never seen a big town, they live in a
tiny village or small industrial boom town.

The character wanders from
place to place, never stopping for long. They could be a rogue, but they also might be an explorer or jet-setter.

An
Inner City home is often a floor of a smallish (they don't build high buildings, they build WIDE) condo or apartment building. It is anywhere from 600 spans to 2000 spans in size (4 to 8 Units, roughly speaking -- that is to say the size of a typical nice apartment on Earth). In it one could safely put nice furnishings and artwork, even maybe have parties. Plush condos for the richer of the Status might be far bigger than that, but also might be atop their own whole Business building.

An
Urban home might be a bit away from downtown, but still close enough that the commute is quick. The home might be a duplex-sized house, around 800 to 2000 Spans (from 3 to 6 40% sized Units) and is most often detached from its neighbors by a narrow strip.

A
Suburban home would be a classic "ranch house" style building with several bedrooms and bathrooms, and a largish yard. Normal size and value modifiers work here, because this home is far enough away from the city itself to be less valuable. It would be safe to say that most people on Earth's USA soil live in a place similar to this.

A
Boonies home would be placed outside the City zone, but closer to that city than any other. It has a normal size value, but perhaps a lower monetary value for the land itself. Most people build these in the hopes that the land will become more valuable.

Now, WHERE are these cities? What does the terrain look like there? Go here to view the maps and Area information. Remember that a single Unit of land is pretty tiny. And that the more money and land someone has, the higher Status they are. This IS the difference between each Status: are they living in a one-bedroom flat in the middle of the city because they're in Bond and can't afford their own place any more? Or do they own a 300 Unit Hunting Park, two huge mansions with crafted lawns and a Helicopter pad down by their fishing hole?

3 - Putting these items together


Once you know how old the character is, what their status and money conditions are, and what sorts of physical or psionic abilities they may have, there are only a couple other things to sort out before they'll be ready to send to a Dragon House.

Appearance

Zekirans are not human, though they are humanoid. They are very tall and usually slender, with weaker bones and very little body fat on them. Their main different physical aspect is that they come in ALL colors of the rainbow and then some.

They can have green skin, yellow hair, blue-violet eyes... Stripes, spots, even fur or heavy hide due to a mutation. Their skin, hair and eye color can also change with a condition (like being in the sun, but also like their emotions, or physical condition).

Zekirans don't have color-based racism, because anyone can pair with anyone else, and the children will come out somewhere between their parents in appearance. No one color has ever been more or less of anything -- status, strengths, psionics, money, or anything.

Zekirans also take a lot of pride in their appearance. If they're a high status, they are more likely to have expensive clothing or hair styles done by famous stylists. Those of lower status won't always have those options and usually dress plainly or have poorer hand-me-downs.

Choose any colors you like for your Zekiran bonder!


Name, Other aspects

The Zekirans name their children with pleasant sounding non-words. Any name on Earth would qualify, but these are aliens and might have very odd ones indeed. Some of the higher status folks name their children with real words, such as Tempest or Treason, or Hope. Usually those children live up to their names, eventually.

Parents often attempt to combine their names for their children. Last names are very uncommon but present, it is kind of a status thing to be of a family line.

Why would that be? Because Zekirans are largely infertile. They have trouble even bearing one or two children in a lifetime, and those lifetimes last much longer than ours. A woman or man who is strongly fertile is often called upon by Breeder doctors to bear more than most. Some family lines have started because their parents have become known for their fertility, and with a last name everyone knows that they're among the physical elite.

Choose any name for your character, anything goes.

Age and lifespan are indicated on the Rank choices. Your character should start out on the younger edge of their lifespan. Only when they reach about 90% of their full lifespan will they start to lose their youthful appearance, and begin to suffer the effects of old age.