Selecting an Appearance

Zekirans come in a full rainbow of skintones, hair shades and eye colors.  Far from being simply melanin-driven, their skin contains color cells rather like those found in Earthly squid and octopods, which can change color, expand and overlap in some cases.  Certain colors are slightly more dominant than others, reds and oranges, browns and yellow-white do dominate other shades, but as long as there are people with preferences and Breeders with the ability, there will always be a full compliment of blues, greens, periwinkles and ebony.  In many cases, colors of offspring are either a mix of their parents’ tones, or tempered by one or the other. 
An example: Mirage has strongly toned white skin, rich black hair, and pale violet eyes; Aern has strong blue skin, two-toned blue and white hair, and striking blue eyes.  Their daughter Shatter has pale blue skin, two-toned deep blue and silver-grey hair, and pale blue-violet eyes. 

Patterns on skin and hair carry for a time, usually about three generations, before they revert to either a mixed color scheme or have slowly transformed to another pattern. 
An example: someone with green skin marked with yellow spots has a child with light green skin, their fingers and “soft parts” might be colored yellow, or their spots may be of their other parent’s coloration.  That child’s offspring might still have patterned skin, but only in faint ways resembling their grandparents. 

All colors mix similarly to a color wheel of paint, but with an added depth of color value which can also be both tempered and inherited.  Common patterns include the mentioned “soft parts” contrast, spots resembling beads of water over the skin, siamese patterning on hands, feet and ears/face; more exotic and Bred features include stripes, animal-style spots (with rings or open interior to the base color), or other more complex patterns.

Colors are likely to remain within certain families (reds with oranges and violets, blues with greens and whites) but there are many which contrast openly (BeastMistress Jherita’s green skin, orange hair and blue eyes for instance).

Breeders are able to either select for a color or pattern or produce it if they are of high enough Degree (6th), so if the character is highly Bred, they may also have highly-bred-looking skin and hair colors (or even eyes!).  As has been mentioned before, “tanning” or slight color shifts in conditions saves many field workers from overheating and burning, but there are people whose colors can shift with their thoughts or even with their moods.

As is indicated in some of the Mutation descriptions, there can be variety to the texture and look of skin, hair and eyes, including everything from fur, gross hair, lumpy growths, open wounds, armor plates, etc.  Sometimes it’s best to decide actual appearance last, after any Mutations or Powers are rolled, because of their strong effects on appearance.  Perhaps the keen eyesight of a character is aided with the reflective retina, so their eyes seem to “glow” in the dark?  If they have a tail perhaps it’s poorly cared for, or so lotioned up it shines?  The Paveh line carries the mutation of body or facial hair, and that hair is always in the same color as the head hair, and is always kept perfectly trimmed and styled: they pay special attention to it so that others don’t become offended by it.

Hair is an artform, on Zekira, so the complexity of a style is very important to certain folks.  Others don’t seem to care if they have a brush handy, or if they’ve been to a salon in the past decade.  Some lines carry distinct hair styles (Kshau and their stiff-topped fluffy bottomed style, Sengihr with extremely thick straight dark and widow’s peaked hairline, the Raanatani “Big” hairdo...) so if the character is part of an established clan, they may take their hair style or even all their colorations directly from there.  Dyes and cuts can seriously alter the way a character looks, it’s always a matter of personal taste if they are going to extremes on their style.  “None” is a perfectly valid hair style, but it’s probably good to still roll for the color anyway.  (Baldness is not rare, but is considered an “old person’s” trait, unless it’s obviously shaved in origin.)

Zekiran eyes are noticeably different from Humans.  Though they have the same function, with the pupil expanding and contracting to let in or shut out light, surrounded by an iris with color.   Very often the “whites” of a Zekiran’s eyes are a lighter shade of color as the iris, or even of their skin tone, or a completely different color.  When two eye colors are rolled, optionally, this may be the case.  An example: Ksai and Amaranth’s daughter Shadow has bright green irises over a pale violet background, mixing her parents’ colors.  Eyes are the most commonly changeable feature of Zekiran coloration, other than tanning.  The shape of a Zekiran’s eyes are usually narrow to almond-shaped, but there are numbers of those with huge, round eyes (think anime...).  With certain Breeding, slit-pupils, horizontal or vertical, can be found.


Appearance Chart
Roll first Roll for the group of color, next for the individual shade within it, and then for the intensity.  If Mixed or Changeable is indicated, start from the beginning — and continue again if another Mix or Change is indicated!  It is rare, and unlikely to roll, but it happens.  Mixes are frequently patterned, that’s up to the player to decide.  When going from Skin to Hair use the first color’'s chart, if there is more than one, the same with Hair to Eyes.
I recommend printing this out.

Group = 1d8; as below, then Shade = 1d4; as below
Intensity = 1d8;
1=Deep   2=Dark   3=Strong   4=Medium   5=Light   6=Pale   7=Mixed (roll twice random) 8=Changes (roll again)
Then roll d% on chart beside color to determine the next feature's color (roll Skin first, then Hair, then Eyes!)...

Color Group/Shade       Skin To Hair/Eye Color Groups...
Group     Color          To G1      To G2      To G3      To G4      To G5      To G6      To G7      To G8
1
GREYS
    
1-Black                  01-30      31-40      41-45       46-60      61-70      71-75      76-85      86-100
     2-
Cool  Grey         01-10      11-20      21-30       41-55      56-70      71-80      81-90      91-100
     3-
Warm Grey       01-15      16-30      31-45       46-55      56-65      66-75      76-90      91-100
     4-
White                  01-25      26-35      36-40       41-50      51-65      66-75      76-85      86-100

2
YELLOWS
    
1-Beige                  01-15      16-30      31-40       41-45      46-50      51-65      66-85      86-100
    
2-Cream                01-10      11-30      31-40       41-45      46-50      51-70      71-90      91-100
    
3-Yellow                 01-10      11-35      36-50       51-55      56-60      61-75      76-90      91-100
    
4-Goldenrod          01-05      06-30      31-55       56-60      61-65      66-75      76-85      86-100

3
ORANGES
    
1-Orange               01-05      06-25       26-45       46-55      56-60      61-65      66-85      86-100
    
2-Strawberry         01-05      06-20       21-45       46-60      61-70      71-80      81-95      96-100
    
3-Vermilion           01-05      06-15       16-35       36-55      56-65      66-70      71-85      86-100
    
4-Red                     01-05      06-20       21-40       41-60      61-70      71-75      76-90      91-100

4
REDS/VIOLETS
    
1-Lavender            01-10      11-15       16-35       36-60      61-75      76-80      81-85      86-100
    
2-Crimson             01-05      06-15       16-40       41-60      61-75      76-80      81-90      91-100
    
3-Purple                 01-10      11-15       16-35       36-50      51-75      76-80      81-85      86-100
    
4-VioletBlue          01-15      16-20       21-30       31-50      51-70      71-85      86-90      91-100

5
BLUES
    
1-Indigo Blue       01-10      11-15       16-25       26-45      46-60      61-75      76-85      86-100
    
2-Blue                     01-15      16-20       21-30       31-45      46-65      66-80      81-90      91-100
    
3-Teal                     01-05      06-15       16-20       21-30      31-55      56-75      76-90      91-100
    
4-Aqua                    01-05      06-15       16-20       21-25      26-50      51-75      76-85      86-100

6
GREENS
    
1-Green                  01-05      06-20       21-25       26-30      31-55      56-80      81-95      96-100
   
2-HazelGreen        01-05      06-25       26-35       36-40      41-50      51-75      76-90      91-100
    
3-YellowGrn           01-10      11-30       31-40       41-45      46-50      51-70      71-90      91-100
    
4-Gold-Green        01-10      11-25       26-35       36-40      41-45      46-65      66-85      86-100

7
BROWNS
    
1-Brown                  01-10      11-25       26-35       36-45      46-50      51-65      66-85      86-100
    
2-Tan                       01-15      16-35       36-45       46-50      51-55      56-70      71-85      86-100
    
3-Red-brown         01-10      11-20       21-40       41-50      51-55      56-65      66-85      86-100
    
4-Peach                  01-10      11-20       21-45       46-55      56-60      61-65      66-90      91-100

8
METALLICS
    
1-Silver Met            01-30      31-35       36-45       46-55      56-70      71-80      81-86      87-100
    
2-Gold Met             01-10      11-25       26-40       41-45      46-55      56-70      71-90      91-100
    
3-Bronze Met         01-10      11-30       31-45       46-50      51-55      56-65      66-85      86-100
     4-Metallic        roll again and apply "metallic" to the description!



Continuing the Appearance information...

Hair and Clothing styles...
Hair can be as simple as “none” or as complex as the aforementioned Magnetic Stunt Hair.  A pretty simple roll of 1d8 will do:
1- Natural (1d6 for Straight to Curly; 1d6 for Very Short to Very Long)
2- Simple Style (a nice cut, brief style or barrettes, daily gel)
3- Moderate Style (complex cut, braids or combs, monthly Salon work)
4- Complex Style (strange cut, shaves or added falls/curls)
5- Extreme Style (weekly appearances at Salons, Hair You Dare Not Sleep Upon)
6- Usually Covered (by veils, hats, or other clothing)
7- Dye job with Style (roll for a new color to go over or mix with original one)
8- None? Other? Make something up, combine them.


Clothing is a little more suited to choosing per Status: how much can you afford?  Do you actually care what the latest texture is or how many layers of silk go into that new Dramo Desert wear?

1- Poor for Status, inappropriately so (anything from ripped or nonexistent, to smelly and shabby)
2- Simple for Status, nothing special but not underrated either
3- Work clothing, typically worn everywhere, perhaps not at parties
4- Good for Status, entirely appropriate for the job, party or appearance
5- Stylish, over the Status level for Slaves or Bonds, someone’s paying them too much
6- Impressive, great for parties but really not for sweeping stables out, inappropriate for Low status
7- Complex, it’s hard to tell who it is under all that fashion
8- Impossible, no one wears things this ostentatious or avant garde, except you

Note well that mutations and powers may change your idea of the appearance of a character!  Ever try decorating a tail?  How about polishing those horns, buster!  Keeping up ones appearance is hard enough for those normal folk, but for anyone of even slightly different physiology it can be a nightmare.  Some mutants show off their differences, many try to hid them, most likely factor in your Courage or Aggression score to emulate this.

Fashion and hair are also great story hooks: your new stylist is a talkative Lord with way too much time on his hands, and with your hair in them too it seems you get in on all the best dirt before anyone else... Did you know that BeastMistress what’s-her-name was actually hiding a second set of arms under that big old dress she had on at that last party?