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Name: Sai'intenella (SIGH in tah NELL ah) "Sai"

Gender: Female, she/her

Age: 45

Tribe: Aphern, standard appearance

Mahar Origin: Third moon, among a splinter tribe that didn't avoid the ruins as much as their ancestors or 'wise' men would want, where she learned of the Galaxy at large, taught herself math, and rediscovered how to create and use radio signals...

Family: unknown, not involved with anyone right now, but there are actually some Zekirans that may fit the bill for her preferences?

Height: 6'7" Build: excellent upper body strength since she can fly, slender like most of her tribe

Wings: feathered, sky blue arm, green talons, yellow, red, brown, dark green, pale blue, bright blue, near body also appears to have violet flight feathers which might only be visible at full spread in flight

Skintone: dark brown with broad flat nose and large darker lips

Hair: black, wooly curls, kept short but may appear in various styles

Eyes: reddish brown, small and round

Arms: (upper talons) dark blue-violet, nearly indigo, (lower paws) very dark green

Distinguishing Marks: none obvious beyond being Kthari (particularly 'while on a human-kin world'); Tail is somewhat short, dark brown with strong brown tuft; Voice is strong and carries well even over unruly children in classes

Current Whereabouts: Carramba High School, Crescent City, Twoarth Skinside USA; has an apartment for fliers courtesy of Alabaster, with a large balcony which she usually flies from to get to work - See below for particular skills and abilities

Personality: Calm, not really motherly but definitely not just a stick in the mud. Careful and precise, and would prefer to do things the right way the first time. This is likely because she is flighted, but hollow-boned, and 6'7" something tall. You have to be careful when you're flying around and might smack into ancient stone ruins that jump out at you from the foggy landscape...

Tribal Duties: not really applicable at this time, but she had been monitoring radio signals before she was picked up by Karen at the age of 35, she'd been doing this for at least 20 years, along with filtering through the ruins and making salvage runs for navigation and information technology

Other Duties: (from CHS Instructor Directory see also spec sheet below) Kthari visitor with a gift for math! And with all those limbs to count it's no wonder! Teaches Non-Human Martial Arts 1; It's Astronomical 2, 4, 6; Way Off Base 10 3, 7, 8.

Preferred Gear: She's a math teacher who also happens to have strong defensive martial arts experience, so... not a lot of 'gear' so much as preferring technology over rustic or tribal stuff. That said, she does have her tribal outfits and grooming kits, including self-made hide tanned leather clothing and decorations for more formal events of 'the stuff she killed or found'

Force Sensitivity? None known but since Karen did find her, it's possible that she shows up on Force-based searches, and would be strongly visible for magic or psionics alike. As many Force users seem to be gifted navigators and pilots, this might be how her own sensitivity manifests itself

Post Instructor
Tenure 2010s / ABY 8 / RY -10
...
Smarts/GM 6
Bod/Feets 10 (Agility 8, Manual Dexterity 10, Strength 6)
RWS 3
Luck 3
Drive Ground Vehicle 2 (hard to manage limbs), Self-Flight Navigation 5, Starship Navigation 6
Looks 2
Cool/Mouth 4
Bonk 6
Powers

Math Whiz, Sai is very quick to recognize numbering systems and code, repetitive signals in sounds, anything that might be counted or assembled into a sensible chart. She's studied the arithmatic works of extremely disparate worlds and can say that she understands virtually any kind of counting system, from the Droid binary to the DrumDeer songs on Zekira. All of those translate to a knowledge baseline for language, engineering, and science and a +6 Cluster in math-based skills including computer use, navicomp work, and engineering feats

Kthari Biology Means Flight not Fight, though she doesn't look fragile, she's still going to avoid taking any big hits when sparring or in combat situations. She is quick on her feet as well as on the wing, and incorporates this speed into her martial arts course. She's able to teach how to take a glancing blow rather than a full one, how to roll away from a foot stomp or heavy weapon swing, but also how to raise into the air and escape more easily. She can dodge laser fire, with eyes able to detect the brightness of the bolts, but does have at least one or two incidents with projectile weapons breaking her feathers... but only those. And they grow back. Don't trust your arm to take a sword or mace hit, or your leg to take a bullet, those won't grow back for most folks...

Clusters Spacefaring Knowledge Base +6 once she discovered a nearly-intact tech center in one of the local ruins of her home world, Sai soaked it all in. This has given her the tremendous benefit of 'hundreds of races' and 'tens of thousands of years' worth of research literally at her fingertips. While she knows a lot about space travel, the needs of the technology, and personal survival in strange settings, her baseline information about different types of species and culture is also fairly broad, though it's not her field of research. She does know how to hook students up with the right people who would know those things though! Also this gives her the benefit of technology that has been lost and found again, so a historic perspective on 'found this thing it's dusty but the light's blinking, what do?' is good for archaeologists and refugees alike
Skills Defensive and Offensive Arts +5, Mahar 3 is not a friendly place if you're unprepared. There are a vast array of dangers: from sandstorms to hail the size of your fist, to animals that lurk in every dune or cave. And the ruins, sometimes towering, may topple. But also those ruins come with Imperial invaders, Rebel scavengers, pirates and smugglers, and Sith hunting Jedi alike. All of whom either want to take you in, take you out, enslave you, or rob you blind. As such... she's not gonna stand for any of that nonsense. Stealth and flight to escape are usually the go-to for those in her tribe that can fly, but for those who are cornered, endangered, or just need dinner killed quick, there are options. (she flexes her pawed claws, clicks her sharp talons) A person with 'only' the normal Humanoid configuration cannot hope to truly master Kthari martial arts, but she can still offer escape routes and tactics to them. But to those with added limbs, each movement is like a dance, and she does love watching young multi-limbed kids realize how their center of gravity is their greatest ally! Moving your big 6 foot long tail around lets your upper body sweep into a sweet spot, hit that guy's underarm where it'll make the most impact!

Star and Local Navigation +5 Unlike many of her species, she has no problem with being either indoors or on a starship during Hyperspace trips. Some number of Kthari all but fall into catatonia in either of those. But with the expansive cavern systems found below the craggy hills and deserts of Mahar 3, comes experience with the pressing of tunnels, as well as looking up at the old Galactic Core stars. The star charts and navigational tools that she unearthed in one ruin varied from the next significantly - and she realized that an entire ten-thousand year gap had moved the stars and changed the maps. Her youthful curiosity was paired with very strong spacial understanding, and she hardly felt challenged when she encountered a system that was written in an entirely new (to her) script. Since she was able to work on radio signals and wavelengths from an early age, Sai easily translated this into how newer model stardrives and navicomps get input and keep updated. Now, she teaches much of this to star faring kids since most of her own people don't care for it
Knacks Allergen Producer +/-2, she does have both feathers and furry parts, but has figured out how to tell if someone's going to react just by their body language. She can warn them ahead of time, as her classes are often filled with various amounts of limbs and physical features this usually affects only Humans or non-furred types. But also... she can use this to her advantage when dealing with unpleasant people whoops looks like I accidentally on purpose swiped around your face with my furry elbow oh are you sniffling now? (This did, in fact, happen, when an Imperial type tried bringing her to a labor camp...)

Grooming Tips and Dressup Tactics +3 to go along with her allergens she knows how to keep all of those feathers clean and checked, the fur brushed, and even her 'black girl hair I didn't know nonhumans dealt with that!' will get the best care she can. Though she's hardly one of those 'gotta look flawless in every situation' she often is flawless in that regard. She has special outfits from her tribal upbringing that she uses to inspire those who are in need of just the right touch - though she won't encourage 'putting that skull of a squirrel you ran over' onto your prom dress...
Period Class Teaching + Specialties in class
1 Non-Human Martial Arts - focus on distraction with limbs, claw and talon reach, wingsnaps, etc
2 It's Astronomical! (local versus galactic travel)
3 Way Off Base Ten
4 It's Astronomical! (navigation and computer use)
5 -
6 It's Astronomical! (visual and sensory navigation)
7 Way Off Base Ten
8 Way Off Base Ten
art by lethe late 1984
Dragon A
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Pets?  
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(dragon here)
Dragon

Name: (meaning, pron, inheritances)
Gender: (+preference as desired)
Size: s/l/ws
Build:
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Parents: (below if possible)
Bond:
Origin:
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Other Information

   

Lineage

This Dragon

This Dragon's Siblings

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Mates and Descendants

Location / Date Partner Offspring Notes
       
       
 
 
Star Wars (c) Disney and Lucas obviously no infringement is implied or wanted. Kthari species, artwork, and stories are (c) Lethe 2026 and beyond
Any other artwork is credited and linked if possible. No use of AI or NFTs is allowed