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STEP TWO CONTINUED! Stat GENERATION!

Heroes have a score of 0 to 10 in any of the 12 Stats. Here is the explanation of what each level means.

When choosing your Hero's Stats, keep in mind that they will have one Stat of 8, 9 or 10. That will qualify them as a Superhero. Those who have Stats largely in the 4-7 range are "Heroes" but can also be normal people with one or two extraordinary qualities. Normal folks will always have Stats in the 0-3 range, Zero is not listed, but can be bought in special circumstances (those without any super powers, or someone who cannot move their body, is horrifically ugly or deformed, etc.). Explanations of how these Stats add up comes later.

Level Title Abilities, Examples for each Stat type

Sub-Normal

Character's ability is below Human Average. For Strength, they have trouble lifting a coffee cup; Dexterity, they often drop things; Intelligence, they are considered 'dull' or 'dimwitted'; Charm/Appearance, they are just smelly or can't speak in public to save their life; Presence, one just forgets they exist; Power, they are extraordinarily weak and lose their ability quickly.

Normal Human

This Hero is considered typical as far as Humans go. They can lift about 40 pounds and carry it for a short distance, have a job that requires a certain amount of mental ability, they can type without looking at the keyboard, they make friends at gatherings, and the Heroic power source lasts a good few minutes before blowing out.

Above Average

This Hero has the ability to perform at the level of an Athlete, have a degree in some collegate skill, juggle, are considered good looking enough or charming enough to be on television, may be a politician because of their ability with people, and their Heroic skills or powers last half an hour or longer before fizzling.

Olympic

The Hero has a feature about them that elevates their level to far above even an athletic ability, they could compete in the Olympics in different games, regularly perform feats of illusion with their hands, have several degrees, are a successful lawyer or politician, their Heroic reserves allow them to last more than an hour before failing.

Olympic Medalist

The Hero could do what the above level indicates, plus they would regularly win at events in comparison to other Olympians or business/political arenas.

Amazing The Hero can do feats that even Olympians cannot, they are far superior to any normal Human, but they might not have as stunning a track record as the other Heroes they hang out with. Lifting half a ton, surviving a blizard, writing a thesis on the Unified Theory and having everyone actually believe it, becoming the President or a world leader, being a general or other high ranking military officer for many years, having Power enough to last out a protracted battle.
Heroic This is considered typical of Heroes - they cannot be compared to other normal humans any longer, they must be considered Heroes. For Strength or Stamina, they can lift a ton or carry something/last through a day's worth of extreme conditions; for Dexterity or Agility they may perform feats that involve "wire fu" or faster than vision hand movements; for Intelligence or Education, this Hero has an IQ of over 180, and at LEAST 5 PhD's in different subjects; for Charm and Appearance, the Hero is absolutely stunning, but may be unusual in some way; in Presence or Courage, they will be able to sway large groups of people with but a word, or shoulder through ravening mobs of alien invaders...; for Power or Skills they will have enough reserves to last half a day or more before stopping, and their skills add up quickly.
Veteran Hero The Hero's stat - only one can be at this level or higher - indicate they have a far bigger potential than just Heroic. Theirs is a legacy that will last. They could lift 5tons, manipulate three or four machines at once, IQ 200, religions might form around this character, they are always immediately recognized by anyone - around the world too, their Power lasts for days before failing them.
SuperHeroic The Hero has surpassed typical Heroic levels, and has gained some ability that surprises even their peers. They may not have more than one Stat at this level or higher. Strength - lifting 10 tons; Dexterity - they may peform with several items at once; IQ - 250; Charm - high ranking politicians defer to this person regularly; Presence - when they make an appearance, everyone stops what they're doing. Their Power reserves may last a week or more, without dimming.
Godlike In all ways, this Hero is far superior to any of their heroic peers. There may not be limits to what this hero's stat can do - they might move planets, out-think the world's greatest minds, juggle live chainsaws with their hands duct-taped behind their back, appear as perfectly as one might expect of a god, cause awe inspiring drool even among Super Heroes, command an entire planet to do their bidding, or last for months or even years on one Powerful surge. This level may ONLY be on ONE Stat.

To generate your Hero's Stats, take a look at the Type of Origin they have. This will give certain bonuses and penalties. Feel free to switch them around, as needed to form your particular character - don't think any of the rules can't be broken!

Once you know what their potential might be, think about how they would compare to a Joe Normal person. Joe Normal has 2's in every stat except Power, which is usually 0 (zero) and Skills which is usually 3 or 4 for people with good jobs. Using the guidelines above, try and select values for their Stats that reflect what they will be capable of doing as a Hero. If they are excellent at grabbing arrows out of the air, or catching flies between chopsticks, give them a 5 or even 6 Dexterity. If they have a big following of groupies like a rock singer put a 6 or 7 on their Charm. If they're exceptionally stupid make their Intelligence 1 (zero means they're just an animal, which you can make too, if you like).

If there is a bonus/penalty to your Type of Hero's stat, it will change how much the stat "costs". A -2 means that the Stat would start out 2 points LOWER than normal. To get it to be a normal-level 2, then, would cost 4 points (because it would cost 2 normally). If a stat has a bonus of +3, to bring that Stat to a 5 would only cost 2 extra points. You may move points around as much as you want, just remember where the bonuses and penalties are, so you can figure their total cost later.

When you've chosen the scores, select the gif image for your score, save it, and place them in your character sheet's html next to the Stat. A full set of gif images for this site's intended use is available as a zip file.

Once that is done, add up the values (remember the bonuses and penalties, which make your final scores cost more or less). This should get a total somewhere between about 25 (minimum for a hero/normal person) and 60. (Some Heroes might go higher.)

Note this number down somewhere, it will help you choose certain Disadvantages or other Perks. Now move on to your Allignment!

ALLIGNMENT: Drive, Orientation and Empathy

The Allignment of the Hero is used to determine whether they are considered a true Hero. You do not have to create a "hero". You can have a Vigilante, Villian or someone in between. Allignment consists of three parts: Drive, Orientation and Empathy.

The Drive of the hero indicates how much time and effort they usually put in to their work. While most people would consider a "full time job" in addition to their Heroics tough, some just have to do that to get by.

Orientation is a sliding scale of factors such as if they are law-abiding, if they may break certain laws to get their desired ending, or whether they are simply villianous.

Empathy is important for a Hero, since it governs whether they have the natural feel for people and situations where they should (or simply can) help out.

Scores are similar to those above, rated at a 1 through 10 level. However, each area has very different expectations. It would be odd to have a Villian with a green-score Empathy, but they do exist in comics (the Shade, for instance - loves his city and will go out of his way to keep it safe from OTHER villians, but simply does dastardly things to Starman and his ilk to keep himself occupied in his immortal state).

Level Drive Orientation Empathy
Dedicated, but not driven. Hero through and through. Very compassionate, always alert for new ways to help out.
Strongly dedicated to their cause. Visibly heroic, may have personal issues. Compassionate, solid friend, will always help.
Will go out of their way to do heroics. Heroic, but has tendancies to nitpick or stray. A good friend, but needs some convincing to help enemies.
A bit on the oddly driven side, constantly vigilant. Though 'good', might have some bad moments. Might not help an enemy even if required by others.
Driven to their heroic actions. Slightly vigilante tendancies, not always a team player. Will usually help strangers if they don't seem evil.
Full time hero, rarely thinks of other activities but will play if asked. Very Vigilante - rarely plays with teams, often breaks laws to get Justice. Often has to be asked by strangers to help out if they are in need.
Rarely has time to do anything other than hero work. Dangerously Vigilante style, may hurt villians or ignore safety issues. Pretty annoyed to be asked to help anyone but their own group of friends/people.
More than just driven, friends? What friends? No longer considered Heroic, but is a wishy washy Villian. Why ask this person to help, when they're just in it for the money/fame?
Obsession has benefits. Just look at the trophy room. Character is definitely a Villian in nature, does bad things! If there's something in it for them, the 'hero' will help. Maybe.
There is no Secret ID, no time for play or job - just duty!! This is a craft of evil, never straying from its course. If there's one thing you can't stand it's people getting in the way! So pesky!

NEXT STEP!