| Name |
Jekkah Tao "leads the steeds for a sip of smooth water" (she DOES lead a horse and gets it to drink!) |
| Status |
Pelatih / (Suzerain) / Dragon Master |
| Gender/Age/Lifespan |
Female / 30 @ 10600 / 300 |
| Born Year / LAZ |
10570 / Curra / Altem / Opal |
| Breeding / By |
B5* / Jhakaa (grandmother) |
| Fertility |
Normal with serious seasonal / conditional boosts for other animal-spliced or shifters |
| Parents / Family |
Jekkah Tao
yes they could have named her Jekkah Jhakaa and wisely chose not to
* Splice of Life shifters engineered / Bred by Jhakaa; technically includes
B6 actually spliced, but as a legal out 'it's just how my genes work'...
sure Jhakaa, sure it is
** Artistic note, yes this originally was created for a Deviantart person, but they haven't been online there in 11 years so it's safe to say they won't notice, and I did not use their personal appearance for the base |
? Jhakaa + Splices* |
Jhakaa |
? |
| ? |
| ? |
? |
| ? |
| Eck Tao* |
? Tao* |
? |
| ? |
| ?* |
? |
| ? |
|
| Bred To / Offspring |
| Year |
Partner/Breed Degree |
Offspring/Gender/Status and Descendants |
| |
|
|
|
Int - 88 |
App - 85
|
Edu - 90 |
Cha - 64 |
Str - 79 / * |
Soc - 90 |
Hea - 74 / * |
Agg - 65 |
Agi - 74 |
San - 50 |
Rea - 65 |
Cou - 74 |
|
Sensory Mods |
Hearing 200
Genes 180
Scent 240*
Balance
200 |
Movement Mods |
Flight 3x Distance
Run 3x Distance
|
Body Type |
77+tail=90 / Below* |
|
Holdings |
|
Land 968
ca 244
cp 467
kl 297
Votes 1 each Altem,
Polaen and Le'ret
2 Curra
|
| Land/Area/Zone |
Amount, Use, Inheritance |
| . |
|
| Curra / Altem / Opal |
25, Estate (J) (5 Housing) |
| 63, Steed Training Facility |
| 156, Steed and Dragon Land |
| |
|
| Curra / Polaen / Behat |
29, Estate (J) (5 Housing) |
| 122, Steed and Dragon Training |
| 142, Steed and Dragon Flight Course |
| 174, Steed and Dragon Land |
| |
|
| Kiran / Le'ret / Pin |
15, Estate (T) |
| 112, Steed and Dragon Training |
| 170, Steed and Dragon Land (20 Housing) |
|
| Bayaran |
11 - locally Bonded and often helping run events as well as doing basic animal care, feeding, and records checks for issues; rarely takes on ones to work at homes, and rarely will keep a Bond longer than 5 years, she'd rather hire them as Kaumburuh at that point |
| Budak |
21 - generally non-Tuned types will work at the Estates doing maintenance and grounds keeping, every day food production, and non-event catering at facilities; Tuned individuals may be in use as course maintenance for grass, trees, rocks and such, and may be Raised when they're capable of fending for themselves as Pelatih |
| Hires/Employs |
Kaumburuh in decent quantities to make sure that facilities are staffed with friendly folks for their stay
Tuantana as transportation and local services
Membayar do most if not all of her legal wrangling but she's still capable enough to handle her own
Pemilik and Penjagan are her main Steed-based customers with their racing and course needs
Suzerain and Atasan come close seconds, since they are also highly likely to be gambling or even racing
Dragon Masters, Breeders, and Pelatih work closely with her on site for feline and canine needs as well as those Steeds, offworld dragons only though, she doesn't really deal with locals mainly because she doesn't care for their 'non-person-hood' issues
Sehatan are employed full time at the training facilities because Steeds and Dragons are large and dangerous and accidents definitely happen
Peridian are extremely interested in her genes just like her mother's |
| Savings |
430kc, with a 200kc per year overhead for services and salaries |
| Profession / kc per year |
56kc with added individual 'session' training for pets, guardian animals, and Steed show groups up to 15kc per |
Powers |
Genetic Purity
Power Rank |
09 (B5/6 reductions over many generations)
0 |
Minor |
Digestion Can Include Anything this is due to Jhakaa's influence, self-regulation and processing are refined in Jekkah and she can easily digest the same foods in any form, just prefers to consume it differently... This digestion can include things that are marginally toxic or 'off', and she takes reduced Toxic / Poison damage from all but the most deadly animal based toxins
Animal Communication - Sound and Emotion; this is a mixture of recreating animal noises memorized by working with Steeds and canines (and some felines), but she does reproduce them perfectly, and with the aid of an empathic boost she can make sure that she's been heard, or has understood what an animal is saying. This works best with Int 15+, or well trained animals of any Int, however she gets a strong +50% bonus for Steeds and Canines (cats ... they're just gonna ignore her anyway what's the point right?)
Genetic Sense - Any Spliced/Hybrid, this includes 'dragons that have multiple lines' from offworld, Ferilons that have been mixed with things, people that have been mixed with things... herself, her family members... Generally speaking if they have a non-human/oid gene somewhere in there that manifests in colors, features, or abilities, she can detect and discern those genes. She cannot exert any power over them, but she definitely can consult people who do, to check on issues she finds |
| Major |
Possibly Stongly Extended Lifespan, as a shifter this may also simply be 'immortal', given her grandmother definitely is, and her ability to Withstand various Damage. It is not necessarily self-healing, but she hardly notices when she's hurt and no one has ever seen her break a bone or get seriously injured even with Steed altercations and falling.
Damage Resistance vs all physical and elemental types 16 points, vs toxins/venom/poison 24 points |
| Special |
Splice of Life Shapeshift - Three distinct forms, plus Mashup - can shift into cat and dog forms within moments, though the Steed and Triptych may require a little space and around a full minute, and reverts to plain biped quickly; can maintain all forms indefinitely, but sleep or unconsciousness will bring her back to basic biped (must be actively asleep and unconscious for longer than a 'bonk on the head whoops' moment)
--
Note that all powers except verbal speech are capable of use in all Prime forms, as well as her Triptych and Biped shapes
-- Orange Feline (smallest, BT 13, Agi 90, Balance)
-- Copper Canine (midsize, BT 30 (furry), Scent, Cold Tolerance)
-- Copper Feather Steed (ponyish largest, BT 300, Hearing, Flight Capable)
-- Triptych Form as shown (BT 225 with wings, tail, fur, no -mdex)
Flock Leader - can train and organize any creature group that has more than 2 members in it, whether that's a sled dog team, a flock of Steeds, a wing of Dragons, or even a herd of cats. When presented with this group nearby and grounded, she can issue increasingly difficult commands based on how long the shortest-term member has been in this training group. So the lowest-common-denominator dictates the speed at which they'll all do this one thing. So she tends to swap out entire groups for training, but can easily discern who the 'weak link' is if she's starting with supposedly-trained groups. This is her flagship ability and what she's made a living from, and with the inclusion of offworld dragons, which she is very well tuned to deal with, she aids the northern Curra area in its defenses in addition to making sure that there are plenty of sled-based and Steed flights attributed to her classes |
Physical Mutations / Social Disadvantages |
| Mutations |
A 'Splice of Life' Shapeshifter, "Triptych" in any other setting (which is where the others in her 'breed' often wind up sorted) Jekkah combines a Zekiran humanoid shape with the full complement of different animal forms, as well as a combination of all of them as shown above. Each of these creature types has their own adjusted stats that aren't really needed here |
|
Minor
|
Diet Requirements vary but she's mostly still Omnivorous, however after any large flight or training session she'll either literally graze for several hours to decompress and enjoy relaxing digestion, or positively consume a side of venison
|
| Major |
Normal Form Furry Mashup - her typical bipedal non-flighted form includes the following:
Slightly Fuzzy Skin, warm and insulating, must be groomed, allergen producer
Brightly Marked, a feature that enables communication non-verbally to some breeds
Medium Tail (hair+vertibrae), adds a minor amount of BT and helps with overall balance, must be groomed
Long Animal Ears, adds Hearing bonus, communication inadvertently may betray mood |
| Special |
Special Form Furry Mashup - the fully flighted version as shown is considerably heftier with the full flight wings and thicker balancing tail.
-- Flight Wings add +100% BT and are capable of fully lifting off from the ground and all aerial needs; allergen producer, molts once every 5 years for 2 full weeks cannot shapeshift this without looking naked...
-- Medium Tail adds a small amount of BT but also strong flight balancing
-- Modded Legs and Hoof Feet, solid hoof with floof can deliver a staggering 8 point Bash with a well placed kick, and though it seems unlikely with just hooves touching the ground her Balance is also strong in this form thanks to the modifications to her hips and knees |
| Disadvantages |
Disadvantages of being a shifting furry include Attitude, Allergens, and an amount of Territorial Behavior
She also requires about 50% more food than most, not necessarily due to her metabolism but because she does work it off while in larger or more energetic forms
|
|
Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level, *= powers +5, ^ = powers +10)
|
| Basics |
Literacy 5
Math 7
Personal 10 (grooming and diet needs pretty specific to herself)
Land/Area 10 (local, for courses and training) |
| Status |
Command /humanoid 5 /creature based 10
Office Work /computer 5 /records 5
Style 5
Law /Hard Stock 10 /Land 10 /Trade 10 /Pelatih 15 /Racing and Steed Specific 20 /Dragon Specific 5
Politics /Steed Safety Council on Curra 10 |
| Professional |
Creature Training Suite - exploiting her abilities as well as those of her new dragon partner, Jekkah takes on teams of 3 to 9 animals with or without their owners/controllers to get their basics established and work on team based efforts. In some cases she can take 2 animals and 1 humanoid if that person is Tuned or Spliced themselves, but those get special waivers for her training since it miiiight be uncomfortable for the person. The Events Organization skills include 'gathering onlookers where they will not be hit by things' and 'clear the obstructions and safety process' as well as just outright 'racing is fun'
*Advanced Biology /Feline 5 /Canine 10 /Draconic (offworld) 10 /Steed 15 /Spliced Person 10
*Genetics /overall 15
*Care, Feed, and Housing /Small 10 /Medium 10 /Steed+Dragon 15
Transportation /Small+Medium 5 /Steed and Dragon Non Self-Flight 10
*Health Care (including surgical, eval, etc) /Small+Medium 15 /Steeds 20 /Dragons 15 /Spliced Person 10
Tool Use /Surgical 5 /Halter and Harness 5 /Riding Gear 10 (mainly for other people's needs)
^Group Training (to work together) /Small+Smart 15 /Medium 15 /Steed 25 /Dragon 20
^Specific Training Types /Basic Commands 20 /Obeyance Of Orders 20 /Emergency 15 /Long Course Flights 20
/Dragon Fighting Teams 20 /Steed Performance Teams 25 /Canine Rescue Teams 25
*Ride /Flighted Steed 20 /Grounded Steed 10
/Dragon ^20
Aerial Navigation /Difficult 10 /Open Air 20 (these are 'freebies' she flies and can see)
Event Organization (beyond training) /Steed Race Basics 10 /Steed Advanced Course 15 /Dragon Display 15
/Any Course Safety 10
|
| Personal Skills |
Banquets! (Food Events) /Dragon Riders 10 /Steed Post-Race Party 15 /Rescue Team Gather 10
Substance Recognition /Toxicity 5 (won't let others eat this) /That [Wine, Juice, or Zpara] Is Great 10 (very well versed in where each wine or coffee-type comes from and their effects) |
| Power Use |
Flock Training /Range 10 /Area of Effect 15 /Accuracy 5
Communication /Memorize 10 /Accuracy 10
|
| Dragon |
Wesmeri (below) |
| Bonded at |
FFFChaos Redux |