|

| Name |
Vaaska Vahhstone (vaas resplendent kaa texture, or vaas ska upright beauty) "Glory" |
| Status |
Atasan (Dragon Master) / Junior at CHS a decade ago |
| Gender/Age/Lifespan |
Female, she/her, straight / 37 after CHS / 500+ naturally immortal with boosts |
| Born Year / LAZ |
10504 / Curra / Mi'a / Zifan |
| Breeding / By |
B6 Plus Icarus / Maalysah |
| Fertility |
Hyperfertile (normal with seasonal affectation every other year starting age 20) |
| Parents / Family |
6th Degree Bred
reduces PR/GP
and is Icarus Treated |
Voshir Highstone |
Shy Blackstone |
Tika |
| Skie Blackstone [Tresis + Hadareet] |
| Voor Haital |
Mita |
| Vrang Haital |
| Kaatrii Vahh |
Tri'il (clone) |
Triia |
| ? |
| Kallah-Vahh |
? |
| ? |
|
| Bred To / Offspring |
| Year |
Partner/Breed Degree |
Offspring/Gender/Status and Descendants |
| |
|
|
|
Int - 120^ |
App - 75 |
Edu - 86* |
Cha - 84 |
Str - 58 |
Soc - 95^* |
Hea - 57 |
Agg - 70 |
Agi - 74 |
San - 64 |
Rea - 78 |
Cou - 104^ |
|
Sensory Mods |
Touch 160
Psionics 225
|
Movement Mods |
Priority 225
3x Move Distance
|
Body Type |
58 |
|
Holdings |
|
Land 756
c 406
k 350
* not counted
Votes 2 in Zifan,
1 in Mi'a, 1 in Le'ret
1 in Curra, 1 in Kiran |
| Land/Area/Zone |
Amount, Use |
| . |
|
| Curra / Mi'a / Zifan |
5, office at EC |
| |
16, estate near EC |
| |
40, housing and apartments for employees |
| |
95, Food Processing for EC/IC/Medusa |
| |
100, Enrichment Center Classrooms/Facility |
| |
150, Enrichment Center Exterior Training Yard |
| |
|
| Kiran / Le'ret / Ski'nahket |
4, dorm and office in facility |
| |
6, records room in facility |
| |
44, Food Processing and Distribution for facility |
| |
60, Steed and Dragon Lands |
| |
100, Disposal and Reclamation Facility (ext) |
| |
136, Training and School (High Powered Vahh) |
| |
|
| *Twoarth / Crescent / CHS |
2, apartment near school (Vahh-held) |
| |
10, Dragon Training/Instruction |
|
| Bayaran |
55 |
| Budak |
35 |
| Hires/Employs |
|
| Savings |
20,491 Spent on attending animal shows with gambling in mind |
| Profession / kc per year |
Facilities Food and Organization, Distribution; also gambling shhh |
Powers |
Genetic Purity
Power Rank |
13ii - born normally would be 30, generational B6 reduces significantly, Icarus processing lowers further and carries 2x
1
|
Minor |
Flighted Affinity - not limited to ravens or feathered creatures though only creatures of either INT 25+ or BT 35+ seem affected (so, ravens due to intelligence, but also Steeds due to size, and dragons because all of the above); creatures that fall into this category will immediately 'like' her though not necessarily always obey or follow her lead. If she needs to coerse them into doing something for her they are very likely to do so, and will not attack, and cease attacking if they had been surprised. This affinity allows her to train flighted creatures very easily, though she isn't intending to become Pelatih as this isn't her strong suit
^Calculation and Savant - like her mother's line she is very well suited to puzzle solving, 'doing the math', estimation and statistical analysis, and particularly 'movement and motion' calculations. Mainly uses this to win at Steed races, but can also deduce whether a casino is running a scam, or if someone at a dice table is cheating just by watching them a bit |
| Major |
Speedy and Agile - her mother's line has always been swift to respond to the slightest changes, not jumpy but just quick on their feet. This does tie in with the movement savantism, as well as being heavily boosted by Icarus inheritance and treatments. Giving her a 3x speed in Priority as well as being able to cover much more distance in a fully controlled run. Lesser but tied to this feature is a 2x Touch Reaction acting almost at a distance around herself but not quite at the level of a 'danger sense', but it certainly works with the 'near miss' of a Steed's hoof or detecting faintly felt rumbles of a ground quake nearby. She cannot necessarily discern those things that she's not in physical contact with, but definitely feels them happening
Family Ties Ability - "Call for Vahh", when needed, on any world or dimension, if Glory is in need of assistance be it physical or emotional, whatever local Vahh, Lane, or descendant of theirs is nearest will hear and make an attempt to show up to help. They must be a blood-relative, rather than 'accessories' such as Maalysah/Mel, but that leaves like 200 spares on any given world... Oddly though it does seem to also attract any specific ravens that Vahh/Lane has been training, or has had contact with during the last 36 hours. They're seriously considering just giving one of them a job with her, namely there are some Kind Ravens over on Dragondeep that would be very interested in doing this! What fun! |
| Special |
Genrehopping - naturally occurring and at first uncontrolled, since has been learning how to discern and either trigger or prevent this hop; first power to show up, at age 4 where she wound up on Twoarth's Xen much to the surprise of the local Vahh / Keenan Lane. He escorted her home, got to talking, here we are now, with her taking classes at CHS when old enough and moving from dimension to dimension with great ease
Human Psionics - a very strong set of abilities to sense, control, and alter intelligent minds
-- Empathy, senses the emotions of those around in a small range, best with individuals as she may be overwhelmed by large groups or extremely intense group emotion
-- Invasive Telepathy, can easily speak mind to mind with other telepaths in her lines, regardless of their distance on-world; can break through PR 2-5 mental shields even if they have skills for it, and can challenge PR 1/0*
-- Sense/Locate/Identify Mind, if she knows someone or has communicated with them in the past, she can detect when they come within about 500 meters, and can commit to memory those who she wants to track when they're under 50 meters away, reliably spotting one person among thousands at a race, for instance
-- Memory Reading and Alteration, to those of PR 2-5 can nudge memories to replay, and may alter them freely to omit people, see things that weren't obviously (or really) there, or completely remove a memory or its resultant emotional connection
-- Specific Psionic Barrier, versus Etan or others in his bloodline, or who bear his specific Vortal/Psionic signature, she can erect a shield that protects not only her own mind and memories, but up to 16 people around herself provided they cooperate. This renders any sensing or fishing around that he does completely dark - he cannot penetrate this shield at any range nor with any concentrated effort, in fact he won't try again if there was a specific target as this seems to leave a 'bad taste' in his mental energy to 'avoid this person at any cost' - this is trained up by Vahh himself |
Physical Mutations / Social Disadvantages |
| Mutations |
Does not have any overt physical or visible changes, however her family lines are both very durable |
|
Minor
|
Possibly Color Blind due to Blackstone genetics but only applies to a small visible frequency range
|
| Major |
Occasionally Lost in Time/Space or Dimensions, must take a day to assess location and return consciously
|
| Special |
Ignores Physical Damage (24 points vs electrical, cold, impale, and bashing; 16 points vs fire/heat, cutting, low oxygen)
Natural Immortality from several generations of strong breeding |
| Disadvantages |
Loses control over powers, namely Genrehopping, but also has not really worried about controlling her Affinity or a variety of the mental psionics. They will go off and either she'll suddenly notice how amazing the crowd is, or how terrifying the memories of a nearby person are...
Starting from her CHS days, she does have a bit of an addiction to those fruity clove cigarettes, and has frequently been told to stop smoking, but... she isn't going to even really get hurt by them, so why not? They let her relax a little particularly after a sudden jaunt or traumatic mental incident. She does have the scent of these things on her at all times, now, which if you know her, you'll smell her coming |
|
Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level, *= powers +5, ^ = powers +10)
Skill Downloads from Icarus era treatment include a few below,
covering the basics of behaviors, world knowledge,
and how to deal
with some very specific instances of power use or encounters
these are all freebies up to 10 point value
|
| Basics |
Literacy 15*
Math 25^
Personal 8
Land/Area 10 /Genre 15 |
| Status |
Command 5
Style 10
Events Organization /Food Supply Lines 10 /Distribution Efforts 15*
Law /Hard Stock 10 /Land 10 /Trade 10 /Offworld Dragon Issues 15
Politics /Vahh-Oriented Voting Block 5 |
| Professional |
--Food Distribution--
Flow Chart Brain 15*
^Barter /Distributors 15 /Local Grown 20
Warehouse Organization /Office 10 /Communications 5 /Upkeep Organization 15* /Transport 10
Substance Recognition /Spoiled 5 /Spillage 5
--Keeping Etan At Bay--
Condition Recognition /Etan's Mind 30^ /That Old Etan Modus Operandi (people affected and mind-wiped) 20^ |
| Personal Skills |
Gambling /Casino Cards 20^ /Casino Dice 15* /Casino Slots 15* /Steed Race 10*
Substance Recognition /Smokes 10 |
| Power Use |
Shield Versus Enemy /Area of Effect 15 /Range 15 /Endurance 10 /Accuracy 10 /Leaves A Bruise On His Mind 15
Memory Enhancement /Accuracy 10 /Recall 10 |
| Dragon |
none yet |
| Bonded at |
|
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