| Name |
Dimarzath |
| Status |
Pelatih / Dragon Master |
| Gender/Age/Lifespan |
Male / 50ish in 10400 / 300+ |
| Born Year / LAZ |
10354 / Zerin / Bohata / Tenet |
| Breeding / By |
B5 |
| Fertility |
Normal |
| Parents / Family |
| Dimarzath |
Zarthadie |
grandmother |
? |
| ? |
| grandfather |
? |
| ? |
| Dindama |
grandmother |
? |
| ? |
| grandfather |
? |
| ? |
|
| Bred To / Offspring |
| Year |
Partner/Breed Degree |
Offspring/Gender/Status and Descendants |
| |
|
|
|
Int - 73 |
App - 69
|
Edu - 78 |
Cha - 82 |
Str - 55 |
Soc - 65 |
Hea - 55 |
Agg - 63 |
Agi - 67 |
San - 58 |
Rea - 72 |
Cou - 62 |
|
Sensory Mods |
Empathy 150
Other Psionics 75 |
Movement Mods |
* |
Body Type |
70 (55+tail) |
|
Holdings |
|
Land 622
Z 313
C 309
Votes 1 in Ama, Cla
1 in Bohata and Mi'a
1 in Zerin and Curra
|
| Land/Area/Zone |
Amount, Use |
| . |
|
| Zerin / Bohata / Tenet |
10, estate |
| |
40, resort facilities |
| |
|
| Zerin / Bohata / Ama |
12, estate |
| |
90, Steed and Dragon Training |
| |
161, Dragon land |
| |
|
| Curra / Mi'a / Cla |
6, estate |
| |
144, Steed and Dragon Training |
| |
159, Dragon land |
|
| Bayaran |
5 tend to work at estates for upkeep |
| Budak |
15 mainly working in the Resort at Tenet unless they show any form of Tunings, those are sent for the Steed/Dragon training facilities and Raised accordingly if they have good abilities; one each at estates full time |
| Hires/Employs |
Numerous local Kaumburuh and Tuantana for feed and upkeep
Membayar or Atasan for legal wrangling
Penjagan and Pemilik for large scale human resources
Other Pelatih and Dragon Masters for obvious reasons
Suzerain he knows for transport and security
Peridian and Sehatan on hand for any medical emergencies or... y'know, hooking up |
| Savings |
600kc |
| Profession / kc per year |
Steed Training / 35kc for around 34 years
Dragon Training and Assessment / 25k each specific dragon pair for around 26 years |
Powers |
Genetic Purity
Power Rank |
39 (B5 2 generations reduced from 43)
3
|
Minor |
Human and Dragon/Steed Empathy - always on, 2x strength - He is keenly aware of intelligent minds around him at a reasonably wide sphere of influence (250 meters with him at the center) and can concentrate both on filtering out too much input, and focusing on specific people, dragons, or steeds. This power does act in a similar manner to 'detect intentions' by how well he uses it, so he knows who to steer clear of, and who needs help
|
| Major |
Air Current Control and Sense - this power has a wide area of effect though the sense is much stronger than control in that regard. He can sense through air at distances up to 500 meters with 'feel it with your fingers' clarity, and manipulate air currents to a modest degree at 100 meters around himself with concentration and effort. This produces effects that help train with startling or motion, as tree branches shake or dust is kicked up. He can also then clean the air of such things to provide a nice crisp and clear view for tourists to look out over the resort
|
| Special |
Nature Shape - a combination of Water, Plant, and Ground sense, manipulation, and alteration that allows for quick terrain shaping and shelter creation if needed. This is used mainly for Grounded Steed or flightless Dragon training, but also when he's at the Resort he can take tour groups on safe journeys. While each of those elements is shown in order of strength, at minimum he can sense all of them at 500 meters in a sphere, with greater clarity under 100 meters. He can gently manipulate strong water currents, mitigating undertow or whirlpool effects in quickly moving rivers or washes, also he can purify small amounts (under 100 gallons) if it's sequestered from other sources such as in a barrel. His plant powers work best on living plants but can extend with effort to dead wood and dropped leaves, which he uses for training effects, and the larger trees or root systems can be manipulated into directional walls, hedge mazes, and the like. His ground power works best under 100 meters and he can sense ores and crystal deposits, pull them up for others to use, and smooth out or reinforce surfaces for Steeds or Dragons to run on. Since he trains for 'complex' courses these are often a mixture of open land, tree cover, and sometimes even underground and through water sections. When he's done making a course it remains as it is until the plants start regrowing their original directions. All of this usually takes around a full day of planning and reviews, and up to three days of actual shaping work. He has other people come through just to make sure there are no errors or dangerous pits, open spots, or leftover exposed rock to keep things safe. |
Physical Mutations / Social Disadvantages |
| Mutations |
He's quite colorful but is not nearly as 'furry' as he seems like he should be for a Pelatih, and people often mistake his ears and tail for an Animal Tuned trait - they are not, he's not Animal Tuned at all in fact, but he has easily moved into the steed training aspect thanks to his terraforming |
|
Minor
|
Pointed Ears (no change in sense)
|
| Major |
Medium Tail (long haired steed-like adds 15 BT)
|
| Special |
|
| Disadvantages |
Is easily detected by strong (PR 1/0) psionics for air, water, plant, crystal powers, he 'shows up' on their mental ping list; this doesn't confer them any special ability to interfere with him or his powers however |
|
Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level, *= powers +5, ^ = powers +10)
|
| Basics |
Literacy 5
Math 4
Personal 5
Land/Area 7 |
| Status |
Command 5
Events Organization /Steed Training 10 /Camping 5
Law /Land 10
Politics /Active 5 |
| Professional |
Steed Training (also crossover with Dragons depending on type of training needed)
Appraise
/Steed 10 /Dragon 5
Care and Tack Use /Steed 10 /Dragon 5
Biology (Basic) /Steed 10 /grounded Dragon 10
Ride /Grounded Steed 10 /Flying Steed 10 /Dragon?? 5
Geology /Applied 15 /Applied Artistry (Landscaping) 10
Notice/Analyze /Overall Surroundings 15 /Soil Samples 10 /Plant Samples 15 /Water Samples 15
Training /Steed Overland 20 /Dragon Land 15 /Steed Complex 15 /Dragon Complex 10
Racing (Steed only) /Overland 5 /Complex 10 |
| Personal Skills |
Always A Good Companion (Empathic psychology) 15
Makes Friends Easily 5 (has connections all over the place thanks to mother and steed circuit folks) |
| Power Use |
Nature Shape /Range 10 /Area of Effect 5 /Accuracy 5
Ignore Empathic Input 5 |
| Dragon |
none yet (Terigon) |
| Bonded at |
|