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| Name |
Arkane Maradash |
| Status |
Atasan / Sehatan / Dragon Master(?) |
| Gender/Age/Lifespan |
Male / 35 / 500+ |
| Born Year / LAZ |
10603 / Curra/Polaen/Wivir |
| Breeding |
B6'i (Several generations 6th + Icarus Processing*) |
| Fertility |
Normal |
| Parents / Family |
Mother Barbakane Dahash [Barnaabee (Beena {--Arregon}/Bryn)/Khaen Dahash (Kenya Dahash {Ksena/Dahash}/Havish {Eshy/Vanya Sengihr})]
Father Nash Marad [Ash Marad/Tain]
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| Bred To / Offspring |
Klyska Sengihr / 10632 / Son Samaritan |
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Int - 78
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App - 86
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Edu - 85*
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Cha - 90*
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Str - 64
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Soc - 95*
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Hea - 63
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Agg - 68
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Agi - 76
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San - 60
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Rea - 80
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Cou - 70
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Sensory Mods |
Psionics 160 |
Movement Mods |
* |
Body Type |
64 |
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Holdings |
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Land 2551
Polaen 879
Mi'a 405
Difar 510+**
Zuca 757
** Not counted / AU
^Also where dragons train
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| Land/Area/Zone |
Amount, Use |
| . |
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| Curra / Polaen / Wivir |
38, Estate |
| 403, Racing^ |
| Curra / Polaen / G'lan |
50, Estate |
| 348, Hunt Park |
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| Curra / Mi'a / Yol |
21, Estate |
| 305, Wilderness |
| Curra / Mi'a / Zifan (EC) |
28, Estate |
| 51, Dream Clinic |
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| Tana / Difar / J'ren |
46, Estate |
| 66, Psi Clinic |
| 144, Apartments |
| 254, Racing |
| Tana / Difar / Ablan ** |
7, Estate |
| 18, Dream Clinic |
| 199, Dragon Land |
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| Zerin / Zuca / Latihan Island |
4, Estate |
| 183, Psionic Clinic^ |
| Zerin / Zuca / Dok |
24, Estate |
| 40, Apartments |
| 231, Psionic Clinic |
| 275, Hunt Park^ |
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| Bayaran |
85 - almost all of these work on estate grounds, hunt parks, and racing areas exclusively; most of them are supplied by work partners and Vahh |
| Budak |
24 - mainly at clinics for maintenance of facility / electronic+electric controls, all tuned or in some way suitable to work only in those conditions, they are not 'janitors', they are usually sensing device usage, and monitoring all forms of input |
| Hires/Employs |
Any Kaumburuh work mundane locations for mundane interactions such as ticket taking, apartment maintenance, etc
Pelatih (and DM/DB) maintain his racing and hunt parks, wilderness locations, and eventually dragon land
Sehatan and Peridian in droves but mainly on Vahh side rather than Sengihr; he does not work with the Dream Central people because they're 'way too distracting'
Suzerain, Atasan, Penjagan are tapped for political, Bond, and Budak needs as well as potential land deals |
| Savings |
2.2MC worth |
| Profession / kc per year |
Dream Healer and Psionic/Information Imprinting / 65kc |
Powers |
Genetic Purity
Power Rank |
25* (Icarus reduces existing value, and causes Minor powers to behave at Major tier for resistance purposes only)
2
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Minor |
Tech Affinity - technological default skill starts at 20 (savantism), and easily imprints data onto existing crystals or disks
Genetic Suite - Sense + / Manipulation -, while he's definitely 'able' to do this, he has no legal right to do so, unless he decides to become Peridian - or Dragon Breeder... Since this works on all genetics including dragons from offworld
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| Major |
Dragon Tuned - indistinct since parentage on both sides has AU tunings; highly apt to bond, impress, or multibond/command any offworld dragon species with ease
Telekinetics - sense through a field at range up to 50 meters, manipulate at 25 meters, and can use AOE ability at 20 meters to lift multiple large objects or many tiny ones
Electrical Imprint and Resistance - can 'draw' circuits on existing blank materials suitable for this, as well as within brains which have electrical activity (particularly good with other psionic types who have similar powers or electric-based powersets); can tolerate up to 16 points of electrical damage and is not subject to any negative modifiers for electric/lightning discharge nearby
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| Special |
Strong Psionic Suite - descended from powerful mentalists
-- All Senses High (x2) including dream, active and recently-used psionic powers, life, mental presence, empathic, spirits, as well as genes and electric/data
-- Strong
Empathy acts with greater impact at slightly longer distance
-- Control over normal minds +, psionic minds allow resistance, requires proximity (under 10 m)
-- Invasive Telepathy, good range, no resisting even from psionic
-- Dream Control, able to expand range while dreaming to 200 miles if subject is known, can completely adjust any dream going on with concentration
-- Memory Copy/Paste, can dig for hidden thoughts, memories, as well as dream-formed memories, duplicate them into brain or crystal format for further use, analysis, and blackmail |
Physical Mutations / Social Disadvantages |
| Mutations |
Minor - Slightly Pointed Ears - part of Tech-Elf suite though his ears are markedly smaller than mom's and don't offer any hearing bonus (note he is not missing any digits anywhere)
Minor - Small Claws - 1 point Cutting damage each on hands only
Major - Strongly Enhanced Age and Regeneration - He'll look this good when he's 300, 500, or ... whatever he manages to reach, and given he can regenerate up to 16 points of damage of any kind within half an hour, he's unlikely to be killed off any time before then
* Icarus Treated - this is a doubly-inherited feature that breeds true, his mother's treatment also reflects higher Education, Charisma, and Social Skill; Education includes downloaded abilities as below
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| Disadvantages |
Affected by Data-Only Powers, though not electrical attacks; if someone is using a data-based power such as one imprinting a skill into a crystal or even reading a disk without a computer, he knows it too, sensing but not necessarily being privy to the information on it
Drawn Into Dreams, by powerful dreamers around him (at up to 10 miles for PR 1), he is rarely alone when he's sleeping. However this doesn't interrupt his own sleep, he just goes along with whatever and if he's not being paid to, he will not interfere
Weirdness Magnet, any given dead spirit of PR 5-0 will be attracted to him and 'help' with commentary or information. This might or might not be of actual help, and might distract him. He tends to try and work in reasonable isolation for this reason, and has asked any of his Vahh people to 'keep them away' or 'don't let them die nearby'
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| Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level) * Icarus download, ^Power+15 |
| Basics |
Literacy 6
Math 8
Personal 10
Land/Area 10 |
| Status |
Command 15^
*Debt Assess / Contract Writing 10/10
Style 20*
Events Org /Dream^ 25 /Hunt 15 /Race 15
*Law /Hold 10 /Land 15 /HS 15 /Sehatan 30
*Politics /Avoids directly but has positions on council in Zuca and Polaen, voting bloc with Vahh |
| Professional / |
Skill and Memory Transfers / Dream Therapy
*Tech Savant +20
^Dream related skills start at 20+
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| Personal Skills |
*Flirt and Party
Ride /Steed 10 /Fly 15
Dragons /Ride 15 /Direct 20 /Clever Power Uses 15 |
| Power Use (any) |
AoE 5
Range 10
Accuracy 10 |
| Dragons |
See below |
| Bonded at |
Born to locals, probably engineered by Barbakane |
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Mother and her family are heavily invested in Dragons, all of them offworld. If he does bond he will add Ablan properly to his Holdings
Is way less spooky and intimidating than Barbakane, and less flakey and spaced-out than Nash. That's not to say he's none of those things, he is definitely apt to stare off into space - but that's because of the things he sees there; also though not to the degree of a social disadvantage, he definitely does show 'display behavior' because yes he is hot, please look at him.
-- Note that his dragons are very much Incursion-fighting forces, and though they are psionically bonded to him, and trained mostly by and with him, they are often sent on their own to locations to lead other local and occasionally off-world-born dragons to fight. They are definitely their own team, and will each handle different locations independently, but when they're working together you just need to move the fuck out of their way and let them handle it. They absolutely are the 'make the enemy die from fright' dragons of lore. |
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| Dragon |
Name: Eeyaskii'ruu, the fire layered on ice, "Yaskii"
Gender: Female
Size/Shoulder/Length: Large 17'2" s / 69' l / 138' ws
Colors: Body mainly sparkling pink through pale red from belly blending up to mid-scales and backs of legs, wingsail tips; from dorsal and fronts of legs dark striped teal and sky blue; wingsails slightly lighter teal, cyan, white sparkled with gradient into pinks; dorsal fin and spines pale red lighter at tips; horns, teeth, and claws pumpkin orange; eyes teal
Features: Icewing-Sandwing hybrid, Ice dominant features; sandwing features include size, dorsal fin, horn shape, stinger on tail*, and fire ability; ice features include huge claws and neck spikes, wing size and claw shape, ice abilities
Powers: Winged Flight, large wings and heated power base create lift like you will not believe on this dragon. She is almost like a spark on the wind, a burning snowflake in fact. She can carry a massive amount of weight but it should be carefully placed into carrying baskets or harnesses because of the claws and very sharp spines around everywhere... She doesn't tire in cold conditions, and is much more agile in ambient warm locations
Verbal Speech, speaks fluent Zekiran and has picked up bits and pieces of older Draconic from parents or other such, and a bit of English or 'whatever is spoken by Arkane's friends'
Ice Adapted Features - can slice through thick materials whether they're ice, wood, brick, stone, metal, or plastic, and it all shreds the same under her massive, sharp wing thumbs. Can survive in virtually any temperature extreme, however she doesn't tend to swim, but loves skating across thick iceberg surfaces and can cut a path through them to allow ships to move without even dipping a toe in the water below using her *stinger tail which is exactly as sharp as everything else...
Sand Adapted Features - has insanely hot firebreath, and an internal warmth that allows her to rise into the air on even the coldest day. Her breath weapon is accurate up to 500 meters in a thick beam of what appears to be plasma, and she can concentrate it on a smaller up-close area to produce literal pools of lava or burn through things that her claws cannot reach. Her stinger tail is not just sharp enough to drag through thick ice, it also does produce a venom, however hers is less potent than most and though the stinger itself will certainly kill anything it pierces, the venom will only render a very painful burning that will subside by itself in several hours (long enough and painful enough to wish you were dead, however)
Parentage: below
Origin: Adopted from and Colored by Frigidbanshee on DA; other cred on image; Born on Zekira to Pyrrhan dragons, and voluntarily bonded due to Arkane's mental abilities, bonded with half-sister as well
Other Info: She doesn't have an icy breath weapon, and isn't adapted for swimming in cold water but can still swim. Her duties will usually take her to the highest peaks and northern ice covered areas, mostly across Curra |
Lineage
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Eeyaskii'ruu
Half Sibling (from Scalegleam)
Gojurr-gu'eya'd |
(unknown)
Icewing
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Gdam
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GGd
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Mates and Descendants
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Offspring |
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| Dragon |
Name: Gojurr-gu'eya'd; liquid metal in the forge (the state between earth and fire) "Gueya" (gwaya)
Gender: Female
Size/Shoulder/Length: Large 19'8" s / 82' l / 160' ws
Colors: Body white-hot creamy belly that is slightly darker on limbs and mid-scales; face and mid scales, limbs including wing arms pale red with crimson accent scales; back of neck, body, fronts of limbs and wingsails deep blue with rippling and flame patterns in gradient lighter blue; eyes black with cyan pupils, claws cream
Features: Skywing Sandwing hybrid, Sky dominant features; Sandwing features include stinger tail, dorsal fin and horn shape; other features are essentially Skywing. Though she doesn't visually appear to be a 'firescales' dragon, she is 100% able to emulate the hottest firescales feats and can resist every bit of heat or cold offered to her
Powers: Winged Flight, huge and powerful wings allow Gueya to lift impossibly large weights both on her back, slung under her neck, or in her massive claws. She thrives in wind and heat, unpredictable wind currents don't bother her in the slightest, and even on cold days or in extremely difficult snow and icy weather she still melts through it like nothing. She is very fast particularly in warm clear skies, and leaves actual vapor trails behind her if there is even the slightest bit of moisture in the air
Verbal Speech, knows Zekiran fluently and has learned enough of their parent language to sometimes chat with purebred Pyrrhans from their old world. Also has a strong technical mind and can pick up terms for machinery, geology, and meteorological information and use them properly
Sand Adapted Features - mainly the durability in high-heat and pressure, can and has easily withstood the pressure and blistering temperatures of a live volcano. She can hold on to heat for days, so if she's been in the desert a while, and they move up to a frigid mountain for a vacation, she'll still be the warmest thing within a kilometer for at least 3 or 4 days. Her tail stinger has what could only be called 'napalm' as an injected superheated venom, and you do not want it anywhere near you. Because if the stinger (which is literally a meter long) doesn't kill you, and the heat doesn't instantly cause 3rd degree burns (which it will), the venom is going to attach to anything left and melt it down into component goo. It does stop pretty quickly, it won't just spread as venom to other body parts if she hits the head of a large beast, but the warmth of it will definitely still burn the beast's flesh from the inside. At least it'll be dead almost instantly...
Skywing Adapted Features - as if the flight isn't enough, the heat of her highly accurate flame breath is enough to burn through anything. She can melt things that should not melt. Her breath weapon can be controlled so well though, that she can aim a single slicing bolt at an Incursion ship that will slip straight through it like a laser, and not hit the other dragons flying near it (though they will definitely feel the heat). It is accurate up to 2km line of sight, though she does have to practice 'leading' targets and anticipating where they will wind up by the time the bolt hits them. However she can also direct it as a fan that can take down three ships at once if they are in formation, and into a glob of superheated plasma that might land on ground craft or troops to vaporize them instantly. This goop can also serve as the heat source for long-term forge work, as she can finely tune it to be 'just cool enough' to provide heat within a metal or ceramic crucible for heating large buildings or running engines
Parentage: below
Origin: Adopted from and Colored by Frigidbanshee on DA; other cred on image
Other Info: She has considered using the name Crucible, at least in english, though she knows perfectly well that term applies to the thing holding the flames... and she is the flames... Handles the heat-belt lands, and has to be careful if sent to locations where there are a lot of people, steeds, food plantations, or structures. When in combat she definitely prefers to be in flight and far up, so that other dragons or people can move or break up whatever is left of their craft when she hits the Incursion forces. Of the two half-sisters, she is more likely to be sent to Lands which Arkane doesn't Hold in, Kiran and central Zerin mostly. |
Lineage
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Gojurr-gu'eya'd
Half-sibling (from Scalegleam)
Eeyaskii'ruu |
**
Skywing
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Gdam |
GGd |
GGGd |
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Mates and Descendants
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Partner |
Offspring |
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Doll Site Links |