Name: Ksaidao (k'SIGH dao)

Gender: Male / he/him / attracted to everyone, but knows a four-footer might be his best bet for lurve

Age/DOB: around 20

Origin/Species: Zed, mutant Zeddian

Family: none known, abandoned and raised by monks

Other: because he was raised by a group who believed that 'mutations are divine' and indicate a connection to other creatures or even alien life forms, they had no trouble accepting him or letting him go off to an adventure on the Caledrus

Height: around 5'10" at head which is quite short for a Zeddian normally but he does make up for it in his long body and cat-like build; he weighs about 2.5 times what a typical Zeddian might

Hair: shiny white, mid-shoulder length, looks stringy but frizzes up in humid weather; this is also found on his short tail

Eyes: brightly yellow, almond shaped, under high brows

Appearance: as Zeddians are greyscale he's definitely on the palest side - and he has 'one marking', which is on his face covering his jaw and chin, and this has meant that even as a very young child people thought he had a beard... He doesn't wear pants, but usually layers a tunic and jacket as shown; he has a low but jolly sounding voice, usually quiet, and he smells of a bit of musk. From his shoulders down, and to a small extent on the back of his neck and ears, he has a very short velvet fur texture, which thankfully doesn't puff up like his hair does when it's affected by weather

Image Credits: picrew Centaur

Enhancements or Augmentations: none, he is 'as is' and doesn't need any further cybernetic aid. However, since he only has two hands, some Zeddian equipment is more difficult for him to use

Genetic Abilities: as a single-marked Zeddian as well as being strongly physically mutated, Ksaidao was sure to have extreme powers, and the monks who raised him made certain to keep track of all of them as they showed up. They selected numerous instructors and tutors to help him exploit all of them, and trained him to be careful with his powers around other people

Powers: Strong Healing; this appeared first, and has maintained a notch or two above the others at all times. He is able to 'lay hands on' a person or animal and fix wounds that would normally require surgery or long-term recuperation, up to near-fatal deep injuries. He can tackle a minor wound such as a bad burn or small broken bone within minutes, a larger bone break or an internal issue in about half an hour, and other injuries might take either several short sessions or one very long, exhausting one. He can also heal the effects of a congenital disorder or sickness, but cannot fix the disorder or disease itself. While this will wear him out, only sessions longer than an hour will actually make him need to rest. Otherwise he can nudge small wounds closed just by walking past - he's really good with small groups that have been in accidents or been exposed to dangers.

Moderately Strong Enhancing and Negating others power level (adds/subtracts active power); When in the presence of others bearing powers, he can concentrate on either making them work extremely well - at a distance or in an area rather than close range or touch, for instance - or choose to completely stop them from performing. It would require an individual who either has a much stronger power (in the terminology here: 'strong, very strong, astoundingly strong') to resist being negated, and those with extremely weak powers or even latent ones may experience their ability for the first time if he notices they have one. While this does come with a modest amount of sensing those abilities he cannot control that sense, only when he knows what he's dealing with he can choose a single ability at a time. This lasts with concentration but relies on the actual power being used and its user's endurance, so if he blows an inexperienced person's power into high gear, they might blast through their energy reserves very quickly. Ksaidao must be within about 50 meters of the individual, and if there are many powered people nearby he needs to be much closer to affect one more than another by accident.

Average Strength Local Nature Control; with his unusually feline 'taur' body comes a power that allows him to sense and control animals and to a lesser extent plant life, but it includes all forms of animals - avian, reptile, aquatic, insect, mammal alike. This power does drain him a little faster than the others, but he can locate specific creatures if he knows them or has encountered them before, up to 2 miles away. Otherwise he'll sense things around 100 meters in a sphere, consciously. Unconsciously he's always 'aware' of things, so a panicked bird or deer would perk him up 'for some reason'. He can manipulate plants to heal broken branches or cause fruit to ripen quickly, and is good to have around when you're looking to seed grass or graft different plants together. He cannot shape or sense dead things - including people - his power all relies on living energy. Animals do seem to like him, be less skittish around him in the wilderness, or domesticated ones coming to sit on his back - since he doesn't technically have a lap - when they wouldn't ever come out of their hiding place for other folks. If he's ever in the middle of nowhere and needs assistance, he can 'shout' to the animals, and they will respond as though he is part of their herd or pack, though this will only last for a few minutes - long enough to move to a safe spot, or get a loud bellowing going to call for distant help.

Mutations: Taur shape with 2 arms and 4 legs (plus hair-color tailed rump). This is not an entirely unheard of mutation, the monks he was with had hosted several before him though he was the only one still there at the time. His internal organs are slightly different than normal bipedal Zeddians, having two hearts, very large lungs in his upper torso and most of his digestive tract in his lower one. He also has a small brain cluster at the base of the upper torso that controls and responds to the legs. He technically has the right number of limbs, just ... not the right number of arms in that configuration. His forepaws however have a small but mobile thumb. His paws have retractable claws and pads under them, and his furry skin is suited to a reasonably warm and dry climate, he's built like a large cougar or forest jaguar.
Skills or Profession: with his powers available he makes an ideal medic, with a good side of emergency service to use that negation or enhancement ability. He has been fully trained in Zeddian anatomy and triage, but also has knowledge of animal biology and can apply both to people like himself. Ksaidao is very good with bedside manner and can coax information and discussion points out of virtually anyone. He is still young enough that he knows there's much left to learn about all of these things. For instance he isn't a surgeon, but he can tackle the same issues that one might, and he has yet to be around when a pregnant woman (Zeddian) needs aid. He has helped with animal births, but they are a little different.
Personality: He truly believes he was put in the right place with the right people as a child. He doesn't fault his parents - his body is unique and his needs would have meant a lifetime of stigma and perhaps ridicule if they'd tried to raise him normally. But he is an enjoyable person to be around, though he's not always laughing and jolly he will help people relax and at least mitigate some anxiety, and he'll do that without needing an appointment...
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