Sleetch the MudWing

Name Sleetch ("the mud or slime found at the bottom of a river bed")
Gender Multiple, likely can sire or bear eggs in similarly featured species, presents he/him
Homeworld

Pyrrhan Mudwing Dragon

(Original Description from randomizer: Corinthian IV, with access to 'unlimited' accessories and equipment, almost all of which are oddly leathery; he is a 'Real Weirdie' They have many legs (draconic), two arms, a fish-bowl breathing aparatus on their head, an armored, rhino-like body, , and a set of big leathery wings, a broken, painful looking tail and amazing squatness. - note that I'm not quite using this one but the Mudwings are so squat and awesome I gotta use one for this!)

Headshot
Class Junior classmen like this get 30 KnacKudos to spend on clusters, skills and knacks
Nut Definitely nutty
Totem Scallop, the 'all mussel' totem. You wouldn't like me when I'm angry.
-2 S/GM, -1 RWP, -2 Drive, -1 Looks, +4 Bonk, +6 extra KK's.
Smarts 7-2=5+4= 9
Bod/Feet 7
RWP 1
Luck 8
Drive 2 (see below, flies/runs/swims/burrows too)
Looks 2
Cool 2
Bonk 12 (!!!) (I mean, of course, he's a dragon! As a Junior in high school he's 7'9" s / 39' l / 70'4" ws - he will grow larger over time, probably to around 10' shoulder at most)
Powers

Know It All - add +4 to Smarts/Greymatta permanently, and can always answer some question off the top of their head - not always correctly of course, just quickly; he does know it all, at least in terms of certain subjects, and knows when to keep his big mouth shut

Telemove - allows you to move things without touching them - this applies only if it's moist, anything from dust to pond scum, mud, wet sand, etc. Not water itself, and not dry items, and only water not blood or other such wetness applies to this magic

Mud Healing - as a Mudwing, Sleetch is certainly a strong one, able to pack mud onto a wounded dragon's body or wing and infuse it with magic that allows even deep damage to heal quickly. A ripped wing sail might heal within half an hour, while deep bone injuries or internal organs would require multiple applications and rest between sessions of several hours; this power only works on dragons, but will work on any draconic breed - they've tested it!

Clusters Dragon Anatomy and Health +4 Trained from hatching even before he could speak, Sleetch has always been gifted with healing magic and needed to learn to use it correctly. He knows how to assess injuries, illnesses, and overall health of any non-bipedal dragon type (while he can make an educated guess for dragons like Liaxeri, the farther away from the 'four on the ground, two wings, one tail' model of dragon, the less likely his skill will be accurate)
Skills

Communication Skills +3 Able to learn quickly how best to discuss or get a point across, Sleetch doesn't want to make mistakes and observes before trying to get involved in a discussion; he can read body language and listens carefully to tone and speech stress, even if he doesn't know a language he can often deterimine whether the speaker is angry, sad, or worried. He can speak his native language, and several other draconic types with ease, and is adept enough at English both spoken and written to be a star student here

Mutually Assured Restraint +3 This is an odd name for a skill that basically allows him to tackle aggressive dragons of his own size or even much bigger, in order to either keep them from harming others, or themselves; in other words, he's a hospital orderly who can make sure that a patient isn't rampaging and getting even more hurt! He will not leap on any creature that he might actively hurt, he's careful to be aware of every small humanoid around himself on campus, and can hold his own body quite still while others move around him even if they're poking and prodding for an anatomy lesson

Sea, Land, Air +3 Amazingly for a Mudwing Sleetch is impressive wherever he may be, and can fly, swim, run, and even burrow with grace and strength; While he's not super fast in the air he definitely can keep up with most of the fliers on campus, and can do so for a marathon of hours; when he's tired of flying he can drop to the ground and trot at a slow but steady pace again for hours; in the water he is remarkably agile and speedier than in the air or land, often doing spin tricks and leaping from the water into acrobatic splashes! He can telekinetically move wet sand or dirt so if he's near enough to a large amount of this material, he can fully bury himself or root under it, emerging up to a mile away if there's enough wetness to the dirt! He can take others with him in the air and while running, but must be very careful under water if the creature or person cannot breathe underwater, and cannot take any living thing with him when burrowing because they would get hurt

Knacks

Extremely Cooperative +3 If Sleetch is in your class, he'll always both enjoy being on a team or do well as a leader of a study group; he's also really fun to have as a work partner, as he is gracious and polite, to a point: if you're slacking off, he'll patiently explain how to do better, and he does expect results! He's not a pushover, he can tell if he needs to pull more weight than his own in a group

Does Have A Bad Side, Don't Get On It +2 He is still a dragon. He is still an 8 foot high beast of a student, and he knows that there are people who think he's a monster, but every once in a while it will get on his nerves, and he will lash out a bit; he thankfully lacks a breath weapon, but he can still stomp a human-sized creature into pulp if he's not careful, and he will let you know it if you're on his hit list; he will use his size and configuration to protect those in need, but that also includes himself

Huggable +1 Obviously he does like being there for people in need, even if they only need to be nudged a little or encouraged with a gentle word, he's up for it; a kind soul, he's the sort of kid that goes to comic conventions with a sign that reads "free hugs" and gives the best ones

Added bonus Knack: Size Shifted via magic - he has a small glyph etched into his horn that he can activate with a switch of his ear over it, which allows him to purposefully change size from his normal nearly-8 foot shoulder, to around 'alligator' height, less than 2' at the shoulder and proportioned as he is above; he does have to then scurry around a little faster than normal, if he's in a hallway or getting to and from classes across campus, but he has found it's much easier to fly in this smaller format than at his full weight, and he doesn't weigh nearly as much (this magic does keep his strength intact, but he is proportionately lower in weight; he cannot use this to grow any bigger, it's a one-size shift) this glyph only affects himself, even if he's being ridden it won't change the size or dimension of any living thing with him; he can support about 100 lbs of weight at his small size, but prefers to just keep his school supplies in a satchel and not allow people to ride him in the halls...

Period Class/Instructor/Grade
1 Draconic Literature / Bethoi / Excellent
2 Sea Dragon Care / Acuan / Superb
3 Interspecies Politics / Liaxeri / Excellent
4 Living Mythology / Ninhursag / Decent
5 Measuring Up / Haital / Decent
6 Marine Biology / W.B. Poddie / Excellent
7 Deep Pool Sports / Dean Rhein / Excellent
8 Veterinary Tech / S. Marad / Excellent (serves as both student and subject)
Pets None, but he's not adverse to having some tag along!
Parents? Unknown Mudwings, residing on homeworld
Siblings? Unknown, likely several full blooded siblings and several more half-sibs
Resides In the newly-constructed draconic student housing, which also serves as a sea-born location with a 'helipad' near the Dome where most oceanic studies and genetic engineering classes are held; in another dimension, this locale is an oil rig... but those have been outlawed long ago here!
Image From Adopted from Maladys-market on Deviantart, Biohazardia lines, Wings of Fire by Tui Sutherland

 

Yes, 'sleetch' is a real word! Plus, it is the sound that standing on that same substance makes, *sleetch squish squelch*! He likes demonstrating this sound, as much as using the mud he's kneading to put on aching dragon shoulders after a big school parade flight. Sleetch arrived to Carramba via the Rookery, but he will be remaining on Twoarth and not returning to the war torn world - they have enough dragons to help heal up, and this one seems to be a little lacking.

He was selected as a representitive to attend a hatching of another breed of dragon offworld. He doesn't really know what to expect, but he's hopeful that if a hatchling comes to him, they will make a good team.

** From hatching **

That left only one candidate on the sands. A dark brown mudwing called Sleetch with a knack for healing. He'd been sent as a representative and wondered if maybe that was why he was still left. Maybe he'd need to wait for a while for the right dragon to appear before him. Although, maybe he should just be a little bit more inviting. His looks often made people a little bit afraid and he just wasn't that kind of person who'd grow grumpy because of it. Dropping down, putting his head into the water, he peered around and spied a little dark-yellow hatchling just a few feet away.

"Hello there." he said, "Might you need a hug?"

The puddle-coloured female blinked and then nodded slowly. 

"I like your name." she confided, "Mine is Drabul."

"Now that sounds just as delightfully wet." Sleetch thundered. 

***

Drabul took to the classes at Carramba with ease, grace, and an open mind. With the opening of the under-sea science dome in the nearby ocean, she would take mental notes from behind the large curved windows and contribute when the class was open to questions by telepathically calling out. Since the classes she took weren't all under the sea, she did have a special arrangement to attend virtually, something which was growing more popular since a wide variety of newer students were like her: too big, of the wrong configuration, or unable to get to class easily. There was a nice little grotto built up next to the Dome which allowed those sea-born students to curl up in little nooks with a video conference and mental tap for communication. Taking tests wasn't the easiest thing... but she got it done. Overall a pretty decent student, though the councellors all remarked that she could be a handful if she wanted to be anywhere else.

***

As she grew into a teenager herself, she began to concentrate more on her physical pursuits - the deep pool sports class helped her learn quite a bit, including her powerful jumps into the air from the depths. She strengthened her legs as well, but of course she also was growing rapidly into a full length sea dragon, and had to attend more and more classes remotely.

Sleetch would challenge her to hide and seek, but one day they found a humanoid diver that had gotten trapped and couldn't signal for help - and both of them went into quick action to free the normally-apt otter-kin from his spot below some collapsed rocks. Moeomth would be proud!

***

There would come a day when Drabul earned her place among the emergency lifeguard crew around the Crescent shores. Though as an adult she's certainly still quite prone to pranks and her own whim, she recognizes dangerous conditions and between her and Sleetch any rip-tides or dangerous surf is a cue for them to act. Always patrolling in the deeper areas, while Sleetch takes to the air for spotting duty and pickup if needed, they serve with pride as fully licensed rescue dragons!

Dragon

Name: Drabul
Gender: Female
Size/Shoulder/Length: medium-large, taking after her sire's bigger length at around 85' long as an adult
Colors: Puddle, a bright bronze-yellow shade that goes dark with the right lighting and quite shiny in direct sunlight; ridges and leg fins darker caramel brown; wingsails, ear fins, and flukes mottled golden yellow with pink and greenish reflective ripples; eyes yellow
Features: Nekrat-Pernese mutant mutt, 'Webgon' with a long, mostly tubular body and smaller head, a ridge fin running from head to tail; four legs with strong webbing; 'wings' are long and straight with 2 visible fingers and strong webbing; tail has a split fluke with large webs; head has external horn-ears with fins, and catfish-like whiskers. **Special Notes: though the girls decided to take their mother's name-ending in tribute, this is not the norm and doesn't need to happen in future clutches, neither do the offspring of the boys need to keep the -th ending**
Stats: Smarts 5, Bod/Feet 2(land) 8(water) 1(air), RWBond 6, Luck 3, (drive) Navigate 6, Looks 2, Cool 2, Bonk 9 in school, 15 adult
Powers: Aquatic Adaptation - Webgons are natural swimmers and can withstand tremendous pressure, chill, and tides, and can remain below the water indefinitely
Aerial Acrobatics - with large and strong wings like these, Drabul can actively fly but only for short periods before she's worn out. As she's grown up in the Crescent City waters, she can gain a lot of energy and speed below the surface and then rocket up out of the water, aided by the current and sea shelf, performing elegant sky-high tricks and then diving like a dart right back down. She does not need to carry a bond or gear, unless it's filming equipment for the natural studies classes, but she would have some difficulty remaining aloft horizontally, she more or less jumps and flips with her wings, not doing long flights
Land Lubber - though she's not as graceful on land as in the sea or water, she does have legs and can carefully walk on land. Does not tend to run, her webbed feet are not geared for moving quickly over surfaces
Teleportation - Local teleport within about 500 meters at a shot is the quick and dirty version she likes to use to give little pranks to surfers and explorers alike. She doesn't seem to displace any water when she teleports under the surface, which is quite strange - however she can also bring a large volume of water with her consciously, in order to burst overhead, drop a ton of water on something, and blip back into the water just as quick. If only there were forests nearby that needed her, because that would be tremendously helpful for putting out fires! Nexus teleportation can also be achieved, though she only has the opportunity to do this rarely, and it is with supervision from older dragons who are much more expert at it. Like many Pernese 'greens' she'd need guidance but can still do the work of moving from one world or dimension to another
Telepathy - with a Pernese sire, Drabul is actively telepathic not only with her bond Sleetch, but with other dragons and people with the ability. She cannot really communicate well with non-telepaths, but can give her bond a nudge with questions or commentary. Her skill with reaching his mind is unlimited, but other minds must be within about 2 miles to be effective
Water Gout - where most of her sire's breed have the ability to chew some fancy rocks and produce flame with chemicals, she merely sucks in a neck full of seawater and can spew it in a great plume, or a shorter fan, or even just belch it out in a big mess nearby. Obviously whatever was in the water also comes with it...
Parentage: Clutch 12. Pond Beroul and Rust Moeomth
Origin: Lantessama
Other Info: (from Nekrat description, pretty accurate) As you might expect, Puddle Nekrats can be murky. They like to hide their true intentions and love to keep secrets. Expect to be surprised a lot and to be tugged to and fro on their whim (and not yours).
Drabul has had to be disciplined reasonably often while attending classes, but she does still understand how to temper her tricks so that people don't get hurt on the shore.

While attending Carramba her classes include (but are not limited to):

Period
Class / Taught By / Grade
1
Local Fur History / Karoo / Decent
2
Howl, Caw, Scratch (non-verbal Fur stories) / Mint / Decent
3
Vortal Communication / Bethoi / Decent
4
Cartography (Sea unit) / Lari / Excellent
5
Environment Crafting (Sea unit) / Penbardd / Excellent
6
Marine Biology / Poddie / Excellent
7
Deep Pool Sports / Dean Rhein / Superb
8
Sea Dragon Care (subject) / Acuan / Excellent