Silverfawn, Ecological Preservationist |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Personality: Driven, confident and deeply concerned over the state of the world today. She is honorable, and will go to great lengths to prove her worth — fighting against the stereotypes that other Garou hold against Glass Walkers. She also must fight to maintain her Philodox ways. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Original RPG write-up, not all details would make it to Twoarth's version but the basics are definitely all correct) A Glass-Walker through and through, one of the few whose parents both knew of and accepted her. Her father, Franklin Whiskers-Like-Wires, sensed the direct possiblility of Garou offspring in his wife, long before they had even fallen in love. Homid like most Walkers, Fawn does not deny the wolf in her blood, but she does not flaunt it either. She is not strong in body, to say the least, indeed she seems more mild and compassionate than many Children of Gaia. She has never been trained to fight physically, though she has taken a class or two in martial arts and firearms, enough to defend herself from the normal street dangers, but certainly not enough to go fight the Wyrm with physical ways. She is five-foot-seven, weighs only 115 even when soaking wet. She is pale, like her father, in Homid form she is slender with a compact body and slim legs and arms, her face is pretty but not exceptional in any way. Her hair is platinum blond, verging on silver, and is extremely soft and silky. Her eyes are pale yellowy-green. In her Glabro form she is wilder, but not frightening, for the wolf-like features begin to make her look exotic. She is a victim of Pierced Veil, her Crinos form does not cause Delirium but it is startlingly beautiful. In some circumstances, however, she does use this to her advantage. All covered in pale silver-fawn fur, and still as delicate as her normal shape, in Lupus form she is a long-legged, nearly gangly, ghost of a wolf. Her fur is very silky and long, and she hates to get it dirty. She dresses in casual business-wear, and often in silks. She is a born visionary, with the ability to direct her actions and those of others around her. She has a driving goal: to reclaim as much of the Wyld as possible before the balance of the world falls completely to the Wyrm. She will use any means at her disposal, and since she is both the child of computer genious parents and an inheritor of her mother's family fortune, those means are substantial. She is utterly confidant in her ways, and will do anything (anything) to prove her worth to a doubter. Starting at an early age, she was aquainted with computers and technology, as well as her father's unusual customs of conservation. He was (and is) a member of Greenpeace, and other more eco-warrior organizations. Her mother, Dana Keegan, was busy with keeping her business affairs in order, but not too busy to establish a firm loving relationship with Fawn. They are devoted parents, and had planned on having another child, but the appearance of Fawn's Gnosis and the subsequent spiritual disasters put an end to that. Originally born beneath the Gibbous Moon, her Path is often clouded by this. Her current Auspice is that of Philodox, by choice. She had only been trained briefly in any Galliard ways, when she realized the better and more broad influence she could have by renouncing that and going another way. This is still a source of personal pain to her, and she never sees any of the old people who trained her. The manifistation of her Gnosis began at age 8, very early for any Garou. She was unable to control any spiritual flow, and attracted a good number of spirits to see what all the umbra noise was about. She hates ghosts. They kept her awake, they annoyed her, and most of all, she could not touch them to dispel them. Because her father is Garou she was instructed long before her first Change came. She was able to use her ability with Controlling machines (light switches and television boxes) at age 10 or so, and is was assumed that her ability with Persuasion was innate. At age 13, she Changed. She is not now, nor ever was, fully able to control her changes, in fact, that control is the source of her trouble. Any amount of hard concentration will block her ability to change, so she simply has to learn to trust her instincts: when they say change, let the body change. This is tough. When she sees something disturbing, she slips a little into another form, and once she realizes it she's stuck. It's a good thing she's pretty as a Glabro, and not terrifying as Crinos. Of course, when she really needs to shift, it's just as hard to prod into that Lupus form as out of it. No one seems to be able to help her learn a way out of this, but wise Lupus guides have suggested this is not something to be learned... By the age of 18 she had completed her second year of college, and by 21 had a MA in computer science and virtual-theory. Now, at age 28, she has long had doctorates in both and has studied business and a small amount of law. All these things are enhanced by her mother's keen business ability, and she consults Dana when in doubt. At 19 she moved away from her family, but dorm life was far too structured for her to be able to get away at all, so she found an apartment. It was about then when she realised that her Auspice was useless to her. She disappeared from her former companions and found new ones, ready to take any ridicule as long as it was to the end of giving her a better grasp on the battle with the Wyrm. She has always loved using computers, and surrounds herself with technology at all times. The fact that she can simply cause machines to work (and later use computers without her hands) has a lot to do with this. When her grandfather passed away (on her mother's side) and left their family considerably richer, she was given a stipend of over $30 thousand to use in whatever way she would. (-edit from 2026 LOL 30k would get absolutely fuck-all let's call that 30 million) She decided on, of all things, an amusement park. Not just any amusement park. By carefully asking questions of the elders she could find, and contacting others in caerns nearby, she determined the area best to build. While she was too young and inexperienced, and in fact has no ability with rituals at all, she was certainly determined to establish a caern within this park. Though they looked at her in astonishment, once her plans had been opened to them, they agreed, and with much work and timely planning brought together a large assembly -- large enough to provide the area with a strong caern. At the same time she was contacting those elders and Theurges, she was also buying up land rights and construction contracts. She made very certain they were unconnected to any Wyrm subsidiaries, but if they were -- let them try to stop her! By the time the main bulk of Theurges had arrived, the caern location had been constructed -- steel and concrete and glass, the monolith in the center of the park is her caern, which she is still attempting to find proper guardians and 'staff' for. It is considered a travesty of the ways by many, but those who participated in its construction are certain it will become the strong point of the city. The theme of her amusement park is that of "Virtual Paradise". It has a lot of the old standard rides: the haunted house, the spin-n-barf, the Highest Roller Coaster In The World (mark three); but it also has a lot of newer style educational rides, a tram that travels slowly through tunnels filled with screens of virtual-visions, and indeed live feeds from all over the world... It is these live cameras which attract the most attention from the Wyrm fighters. At every souvenier shop and most ride-line areas there are a set-up of five screens, with a sixth beneath. Each of the five shows a live broadcast via satelite of sites in South America, Antarctica, Russia, India, the American desert, and Alaska, all places where man is usurping the natural order, and tearing up the land. The sixth screen is a loop of Fawn speaking in quiet but disturbing tones of how to help. She has always known the difference between evil and ignorance, and plans on exploiting this in as many humans as possible, by taking the ignorant masses and making them aware of the evil around them. There are donation boxes below all of these stations, and all are usually full by the end of the day. That is the whole purpose of this park, to make enough money to buy lands being raped by Pentex and to prevent them from getting near existing caerns in those areas. "Guilt," she says, "is the driving force behind this park, and once the guilt is let loose, realization after realization happens: here is a glimpse of an animal which could be dead next week (on the screens) and there is the machine which will kill it, so if you give and now maybe it'll be saved." She wants nothing of personal power and glory, honor means much to her, but she is more known for being the unusual revolutionary than the savior of rainforests. Even though her goals are worthy many Garou still look at her and think "weak GlassWalker, crazy with the Wyrm technology." But this could not be farther from the truth. Fawn will battle the Wyrm as much as she can in her technological way, by taking it as her own and twisting it onto itself. By stealing into the virtual reality web and placing the ideas -- the images and the scents, and all other things she can -- into it, she has begun to rock the real Web, creating small pockets of Wyld where there was only Weaver madness before. She has a large constantly changing Mandelbrot Set image over her desk in her office, which bears out her philosophy: even from chaos can logic flourish. She will not deal with Vampires, unless another Garou introduces them. She will attempt to prove her worth to any Talon she may meet (unlikely though that might be), and in this will be her final display of Galliard birth: what will it take to prove that she is utterly of the Wyld? Will it take submitting to any humiliating task? Will it take suddenly snatching that Fetish dagger at his side and thrusting it into her own breast? She would do it. Because she believes in her way, utterly and completely. -- Possessions |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| . | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(2026) (*story incoming just want to get this on the page) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lineage - None known, as the entire group of Gryphons are engineered from source materials Mates and Descendants
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||