Rinzad, Alchemy and Artificing


Name Rinzad
Age 44, a young adult (will actually live normally to over 200 contrary to the 'century' listed on 5e)
Homeworld Limbo / Faerun? He's never been there
Species Githzerai (5e version)
Gender/Pref Male, prefers magical females but they don't have to be of his species
Post Instructor
Tenure New 2020s
...
Smarts/GM 10 (always been a brilliant man)
Bod/Feets 2 (has lost half a leg and relies on his replacement, which is both heavy and expensive to maintain)
RWS 6 (he encourages all kids to do their best, and find their path, and they like this quite a bit)
Luck 2
Drive 5 (primarily his own devices/vehicles, Ride will be 3 if needed)
Looks 3
Cool/Mouth 6 (he's both charming and smart, nerdy and adorable in turns)
Bonk 3
Powers

Strong Psionics - Githzerai are able to naturally cast numerous psionic powers, and he has concentrated his own further efforts on learning how to do more than just these

-- Mage Hand, minor telekinesis that allows him to lift bottles and tools and even use them without needing an extra hand on them

-- Shield, casting this requires a little effort but can create a strong nearly impenetrable shell around himself and things near him that lasts about 10 minutes

-- Detect Thoughts and Motives, within 10 meters can detect the intelligent minds of those around himself, an expanded version of the typical spell, and he doesn't need any rest or foci to cast. Can pry deeper into a single being's mind with pointed questions, and with touch or proximity is able to discern even deeper motivations or emotional states

Protective Psionics - can't be easily charmed or frightened, and can collect his wits with but a single long calming breath

Natural Alchemy - has a strong and all but innate knowledge of how chemistry and physics works, this in any other setting would be considered a 'savant' at fairly potent effect, giving him +3 to Cluster and related Skills. Also since he's been doing this for almost 40 years his effective level of ability is far greater than most. Doesn't need to scrounge for supplies, he can use whatever is at hand. Any healing or damage is +4 to potency if he is casting it (not preparing a potion)

-- Healing (word) - actually a little compressed pill he's developed, it'll heal what's wrong
-- Sicken - another little pill, will usually put this in meat thrown to dangerous animals to turn them away
-- (Flaming) sphere - this is more like 'it exploded and this is the result' this is a side effect
-- Acid Arrow - point and shoot, he does have a specific wand with apparently endless acid in it
-- Gas Cloud - (altered) a caustic 3' wide ball of gas can make things ill, cause minor eye damage, etc
-- Mass Heal - a larger potion that can be in a spray bottle (he loves this!) that instantly heals 2d6 and can be used over 10 times before requiring a refill
-- Blight - sometimes you just have to kill a bunch of weeds, sometimes weeds are creatures...(not necromantic, it's caustic / acid)

Elixirs - Any effect from healing to damage, temporary flight or ability to breathe under water, resiliance or speed, can be created in small amounts on the fly

Clusters

Alchemical / Artificer Skillset +8 This set of skills allows him to produce magical effects with specific components that he's altered to suit, and encourages his students to rely on their own particular combinations of those components that they are comfortable using. He knows this goes against a few other magical rules, but he's of the opinion that 'whatever works, works!' Note that the below Alchemical spells come in much greater quantity than in normal setting due to CHS being a nexus. Also any physical components are more attuned to his needs such as 'magnifying glass' or 'stopwatch' rather than 'expensive gemstone no one has on them any more' or 'problematic piece of creature'...

His spell list is as follows:

Spell Effect Range/Duration Description
Acid Splash 20m/instant 3d6 acid 5' sphere / vs Dex
Frostbite 20m/instant 3d6 cold 3' sphere / vs Con, disad
Mending Touch/instant Repairs small break/tear
Poison Spray 3m/instant 3d12 poison / vs Con
Prestidigitation 3m/1 hour Often used to clean desks, add sm items or highlight spell symbols on chalkboard
Ray of Frost 20m/instant 3d8 cold / speed reduction, no save?
Purify Food 3m/instant 5' sphere removes poison/diseases (handy in a classroom full of alchemy...)
Caustic Spew 10m line/1 min 2d4 acid 5' / vs Dex Weaponized barf! Wheee!
Identify Touch/1 min Is there magic on it/cast on it?
Arcane Lock Item/permanent No kid has gotten into his spell book or chest so far!
Heat Metal 20m/1 min *Uses this purely to create alloys and melt metals
Protection from Poison Touch/1 hour Neutralizes any poisons long enough to get to the nurses' office
Dispel Magic 40m/instant End magical effects from spellcasting or glyphs / artificial magic sources only (not Psi)
Intellect Fortress 10m/1 hour Resists Psionic effects, +Smarts/+Cool
Arcane Eye 10m/1 hour Floating All-Seeing Eye, great for preventing cheating during tests!
Fabricate 40m/instant Alter raw materials into functional items, which are then detailed with tools (10'cu / 5'cu)
Animate Objects 40m/1 min Used to test functionality of gear-based items, mostly... mostly
Greater Restoration Touch/instant Restores energy and removes effects such as charm/curse, petrification, etc
Heal 20m/instant Restores up to 70 Bonk collectively, cures diseases/blindness etc on group; large spell
Skills

Tool Use +6 Able to utilize virtually any tool from watchmaker's gear to vehicle repairs, as long as it is a manual tool and not a digital or computer-based on he can identify it, and to an extent use it if he's had time to prepare if he's never used one before. His science lab is to die for, as he has a collection of vials, tubes, heating stations and all the bells and whistles of such a craft at his disposal. He loves to tinker and can sub for the Shop Class teacher easily. He shies away from using things to fix or create actual weapons, though he will eagerly help repair armor or protective gear. Also of course he can pick that lock or disarm that trap, but next time you should figure it out yourself!

Magical Tinker +6 Usually small items such as action-figure sized constructs, locks and boxes, and books can be enchanted permanently with his skilled hand and knowledgeable magic. Often he'll set up a magical projector with a screen he's enchanted to display 'slides' with whatever the day's lessons involve, but he can also create larger items that pose as target dummies, magical effect 'gates' (when the student correctly casts, it lets them on to the next object), and the like. He is working directly with the Dungeon Crawl with these items. Also notably he can Attune these items directly to himself, or set them up to be Attuned to students or staff members - usually this is a 'final project' for senior class

Teaching +5 Even as a late teenager he was being asked to help tutor students back in his home realm, and he's only ever gotten better at it. He enjoys figuring out what each student needs or wants from the classes they're taking, and may recommend other courses, different instructors, or just let them fly on their own depending on their skill level. He has become one of the favorites of the recent batch of instructors at CHS for this reason

Knacks

Calming Influence +6 He's very, very chill, even in the face of danger or confusion. Many times, he'll be able to just walk up to a group of scared students or even instructors if something is Going Wrong, and with a gentle reminder that things will be okay, things... will be okay! At least, long enough to calmly get out of the area, or collect their wits to combat something in a more or less concerted manner

Loves New Ideas +4 Some of the more recent graduates from his class (he's only been at this a short time) are preparing themselves for a life of magic and enterprise, because he helped foster their love of innovation and building on what exists in a safe manner. While he will still caution kids not to do some things, and he definitely puts up safety measures when they will be doing dangerous stunts, he explains to them exactly what might go wrong and leaves the decision up to them. If it succeeds, he'll make a note of why it did, and who can or cannot 'get away' with it again for those reasons

You Can Hear Him Coming +2/-2 With that metal foot, he's never bothered to disguise it or silence the tromping noise that he definitely makes while he's going through classrooms or the campus. He doesn't make a big deal of it, and a few students with similar disabilities have commented on how shiny the foot is and can he make something like that for them, to which he declines, claiming that it is, in fact, a bit sluggish compared to the ones you can get at the hospital and physical therapy departments in town... He is a bit slower than most to get around, if he needs to run he'll give himself a bit of spray or a swig of something to increase his movement rate briefly, but doesn't do this very often

Period Class Teaching
1 Repairing Magical Objects
2 Alchemy (Magically Aided Chemistry)
3 --
4 Repairing Magical Objects
5 Alchemy (Magically Aided Chemistry)
6 Dungeon Crawl
7 Alchemy (Magically Aided Chemistry)
8 Careers: Gadgeteering and Enchantment for Magical Use
Image created using HeroForge; Information created using d&d 5e tools online
Dragon Notasa
Hatched Below
Pets? no, but he can make little mechanical friends!
Partners? None yet? But given how charming he is, maybe? Maybe someday?
Children? None known

 

Lost his leg at the age of 8 and was laid up for quite a while, and as such was more inclined to become a bookworm and researcher. Built his own leg by the time he was 10, and had begun focusing his intellect on spells and alchemy. Even as a young teenager he was better at this all than most of his instructors, and got a bit of resentment from some of them for his accolades. He settled down to a routine of instruction and tinkering, taking on a small number of students at a time, tutoring them and moving them up the ranks in his home town. This went on for quite a while, he has amassed a rather decent fortune which came with him when he 'accidentally' opened a portal from Limbo to Carramba High's 'intake' area.

He now lives in the Magical Campus Housing, Vortal or Hammerspace homes that are safe and only accessed by their user or guests of them. This will be expanded with the presence of his new draconic friend!

 

Dragon

Name: Notasa Filidethsong (th+song)
Gender: Female
Size/Shoulder/Length: Medium (floofy), 10'2" at shoulder while bipedal / 44' l / 58' ws
Colors: Acid-Water (fedra coloration), body dark teal (acid); crest/neck/back, tail tip, wingshoulders pale blue-white (water); wing feathers in shades of deep blue, aquamarine, and mulberry, echoed in peacock patterns; deep green eyes
Features: as shown, wyvern shape with hind legs and forewings, feathered/furred, bird-beaked head
Powers: Winged Flight, Notasa is almost always in flight, and seems almost lighter than air what with all the floof she's got giving her a great amount of lift. Though she certainly is big enough to ride, only Rinzad is 'allowed' on her back, and she takes great care in moving around with him there, since they are also often carrying sensitive equipment around
Genrehop, an unusual ability not found among her direct parents, however it certainly exists strongly in prior generations. It wears her out tremendously so she basically reserves this for if her rider needs to get back to Limbo, or if a student has found themselves lost out there wherever. The other side of this however is a Genre Sense, which she can use to home in on those students wherever they may be, and even if she's not the one going to them, she can easily identify and direct others with the power to retrieve them
Telepathic Speech, Notasa's mind is hot, but the kind of hot that only a strong glass of milk or an antacid tablet might fix, a spicy hot. However, her vocabulary is anything but, she prefers to speak in polite and measured words, announcing her presence carefully since she hardly makes a single sound if she flies in. She has a modest range for her mind, speaking around 500 meters clearly to intelligent minds, and can ping more distant ones up to 1km weakly. She and her bond can communicate at any distance
Acid Control and Creation, from a drop of saliva that can dissolve bones, to a terrifying spray of puke (similar to her bond's spell), to a cloud of noxious gas, Notasa is able to both create and mitigate or move and manipulate any substance that is significantly acidic. This comes in tremendously handy in classes...
Water Control and Creation, in a Fedra-styled power swap, rather than having fire breath or whatnot, she is easily able to produce vast amounts of water. Pure and drinkable, she can choose to also include salinity or chlorine, but usually purifies amounts of it for hiking groups or exploration teams when they're doing longer trips. She can fill canteens and water cooler sized bottles at will, though it will take a while to make enough chlorinated water to fill up CHS's lap pool
Weirdness Magnet, while this isn't exactly a power she can control, her sire's odd luck and shadowy heritage has made it impossible for Notasa to really get away from 'strange stuff' happening to her. Usually it's not dangerous things, but she might accidentally attract a teleporter to her side instead of their class door, or cause a fire alarm to go off - only the one nearest her, so they always know it's just her presence
Parentage: Dam: Gestosa Filidethersalyin Sire: Fonotaro Filidesong
Origin: Phe's Fur and Feathers Frenzy Chaos Redux giveaway 2025
Other Info: She feels most at home when she's flying over the hills and ocean of Crescent City, and honestly doesn't care for being cooped up in the Magic Studies realm all day, so she'll often be found just cruising around until needed at campus

   

Lineage

Fogessa, Water-Space (Neishai)
Fonosa, Lava-Light (DF)
Gesforo, Air-Light (Birdie)
Gestano, Air-Space (Nomi)
Gestoro, Space-Fire (Neishai)
Nofosa, Weather-Air (Ktrenal)
Notasa, Acid-Water (Zekiran)
Notoro, Metal-Fire (Trix)
Rofosa, Air-Fire (Ty)
Rogesta, Water-Fire (Nomi)
Sagesta, Fire-Acid (Dragonmage)
Sanoges, Fire-Air (Zekiran)
Sataro, Lava-Acid (Kin)
Satoro, Light-Smoke (Lakota)
Taforo, Space-Light (Lakota)
Tagessa, Space-Light (Dray)
Tarono, Ice-Metal (StarFyre)
Tonota, Acid-Space (SF)
Torosa, Weather-Light (Ty)
Tosano, Lava-Light (Phe)

 

Cream Flurry Thersalyin
Lavender Danachian Reatilirinith
Lotira
further lines
go to HDen
Ryslen,
Lantessama,
Falas, etc
Nilare
Whitte Blue Dhurolyth
Raitarth
Dhumdhuanath
Green-Gold Danachian
Wyld Sateino Selamputo
Grn Rnb 3xw Undomissath
Green DuoW Ainchisth
Blue DuoW Rhyalinth
Red Gold Auhato Selamputo
Red Ny'raan
Aunes S.
Weather Fedra Song
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?
?
?
?
?
True Chaotic Shadowling Uzscem
True Chaotic Shadownling Ersatz
?
?
? sire
?
?

Mates and Descendants

Location / Date Partner Offspring Notes