Henrietta Smille

 

Name Henrietta Smille (smile-ey)
Gender

Female, she/they

Homeworld Demon Realm, OwlHouseVerse
Species Near-Human, typical of Demon Realm 'with more teeth than typical'
Totem Adder, the Oooh Pretty Scales Owww That Hurt! totem. Pretty, fast, naturally slender and lithe, and will definitely bite you if you get too close. +2 S/GM, +3 Bod, +1 RWP, +1 Cool, +6 extra KK's
Nut Does feel like a Nut
Class Freshman, 20kks
Smarts 3 > 5
Bod/Feet 3 > 6
RWP 2 > 3
Luck 3
Drive 1
Looks 2
Cool 8 > 9
Bonk 4
Powers

Palisman - Their staff is hand-carved and holds an egret-like bird, with fancy wings, as well as being wrapped with vines showing off a bit of Henrietta's connection to the plant life she can control. The staff can turn into a flying 'broomstick' to enable quick transportation, and the Palisman itself can detatch and fly about normally for scouting and other duties

Witchcraft - Freed from any 'coven-based' restrictions, Henrietta is able to mix and match her abilities, though concentrates mostly on plants and the uses of anything that comes from them such as potions, structural engineering, healing goods, and the like. She can cast several spells easily at any time, others may take more effort and concentration

-- Instant Furniture - with a snap of her fingers, Henrietta is able to produce a chair, table, bench, or other similar one- or two-person item. These are natural in format, with bark, leaves, vines, and even flowers if she's working on something for a while (she likes to have pretty flowers and scents!). These items vanish after about 2 hours or at will. She can do this at any time, but only one instance exists at a time so whatever was still lingering will vanish if she reproduces something else

-- Strengthen Wood - this is a semi-permanent enchantment that works best on small items such as bowls or tool handles, but can be as large as a thick door or hewn table. It can work on both living and cut wood, if you have a sapling that is endangered by winds, or a doorframe that's gotten dinged up, this will fix either of those things easily. The larger lumber pieces, or any living thing, will eventually no longer benefit from this fix, but that is usually around 3 weeks worth for larger dead wood, and 10 days for living plants, long enough to get other methods permanently

-- Sappy Syrup - a generous portion of either 'tasty' (just a couple dribbles on your pancakes) or 'immobilizing' (dumped over a person or area) thick molasses-like tree sap comes out of a hovering jug when summoned. This is completely edible, but by its sheer volume may incapacitate or impede movement. It remains where it's put until eaten, whether it's by the sleepover friends in the morning on their breakfasts, or by lots and lots of demonic ants after a battle... no one cares, it's yummy!

Clusters

9

So Many Uses For Stuff +3 Cleverly casting any spell, it's a sure bet that professors will take note. Mainly because she doesn't use her magic to 'cheat' at things, she'll create a lever or a pulley out of knotty wood nearby, or examine the leftover grass tracks and stains to determine who it was that broke into a classroom overnight

Skills

12

Arborist +3 This skill can come in handy for things like woodshop class where everyone is encouraged to learn about the different woods, their qualities and locations, and basic biological facts. She takes it to an art, though she's still learning about 'normal Twoarth plants' and not just those she'd have been using or exposed to in her Demon Realm home

The Walls Have Ears +3 Utilizes her Palisman (who is named Rotor) to listen in on conversations and get gossip, though they have to be able to meet back up to convey this information. Rotor can blend in nicely with any given pheasant, heron, or stork around campus, and has sometimes been mistaken for a student itself

Knacks

5

Will Eat Those Leftovers Even If They're Moldy +/-3 Something about the Demon Realm's food supply seems to be aimed at 'gross stuff', and while she can certainly eat any normal human-type food here, she'll dig around in the long-forgotten back part of any given fridge or even cupboard for some 'tasty fizzy chili' (right from the swollen botulism-infested can). So yeah that's ... helpful, but so gross!

Chills With Mages +3 Easily able to keep up with professors talking about new spells or magical conditions, only the most stodgy of them or those who have more religious overtones to their training, might balk since she is technically speaking a 'demon'

In No Great Hurry To Get Home +2 Or anywhere, for that matter, while she's able to jump on that staff and fly over campus, she prefers to walk and takes the time to smell the roses. Or the tulips, or the maple wood, or the fresh-cut grass, or...

Period Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb)
1 Demi-Human Cultures / B.Stonefist / Decent
2 Ancient Scrolls / Alorel / Excellent
3 Living Mythology / Kirabo / Decent
4 Measuring Up / Haital / Excellent
5 Basic Plant Magic / Pandemonium / Superb
6 Storable Monster Training / Vola / Excellent
7 Flower Arrangement / Goldstem / Superb
8 Hedge Mazes, Alibi and Art / Ihrinnah / Excellent
Pets only her Palisman Rotor
Parents? Both living witches in the Demon Realm
Siblings? Probably has several younger siblings, has one older brother remaining at home
Image From The Owl, The Witch, and the House maker and RollForFantasy Weapon Creator
Other Info Will probably remain on Twoarth, but move to Wonder, CA to work the woodlands up in the mountains with other witches

Story (some from hatching by Trix)

She'd been at this Lantessama place a little while, long enough to get the gist of the place, that it was quite magical and fun, in different ways than her home dimension or even of Twoarth. The trees here responded to her touch readily, that was one thing she liked.

The day arrived that a whisper turned to an excited cheer, the eggs were hatching! She was still close enough to the sands that it was clear Henrietta was the first of the few candidates there. Her crane-like palisman swished into staff form, and they circled only once before dropping to the sands as others gathered to watch. Why wait standing around, she figured, and put a simple chair on the ground with magic. Everyone else was chatting and guessing what colors would come from the shells, though a few people gave that slightly-haunted look that some humanoids did whenever the student was smiling... Of course she recognized that look, but she wasn't really hungry, she was just toothy.

The other two candidates arrived in their own time, and after that first initial visual hint that the eggs were hatching, nothing much had happened. Someone in the abruptly-brought kiosks and stands decided to start playing music! It went oddly well with the designs that had been painted upon the eggs and dropped onto the sands around them, Henrietta recognized that while the designs weren't precisely magic, there was a bit of whimsy and energy to the dancing that the mother's rider did around them. But shortly after the fiddler started a tune, those eggs definitely lit up with their own motion.

A dark yellow dragonet hatched first, and went to the boy Maiki, and everyone waited for the next.

That next was a rich violet purple dragonet, a female - lively and bright like the fiddler song going right then. She was starting to make happy trumpets and humming along with the tune when she came up to Henrietta and butted her broad head against the student.

Move over, I want to rest here so I can keep listening! The dragonet insisted.

Henrietta agreed, "just give me a minute," and transformed the single chair she'd been leaning on, into more a sofa, but added a bit more comfort than mere wood: cushions and plush covers.

Salviaverticulith is happy, the dragon bespoke, but was asleep by the time the next egg hatched. Henrietta stroked the gorgeous dragon's neck, she could still hear the music even asleep.

The third and final dragon was brown, and went to the other candidate, and prompted quite a bit of cheering that awoke the purple. Eventually everyone was dancing or singing, eating and laughing. It would be a long night, people had to grab help from dragons to fly them back to their homes. Henrietta and her new bond would remain for a few weeks - getting the dragon strong enough to move back to Twoarth, learning basics of the anatomy and needs of any dragon. They would get there when they got there!

***

After hitching a ride back to Twoarth, their studies would continue, and since Salvia was not a particularly large dragon, she attended classes with her bond dutifully if not always exactly interested. But the Plant Magic class, oh she loved that! And had a very fun time challenging students in the Hedge Maze, where it was clear she could have gotten a good grade as a student herself. How many ways were there to cross an area? Well, answer that with another question: why would you want to cross it when you could enjoy the journey?

***

By the time Henrietta was a Senior, Salvi was nearly grown to her full size, but was easily able to remain on the campus what with the dorms fit for riders. She was confident in the air, mostly as long as she had some kind of music to listen to, to keep her wing beats at the right pace. Though Henrietta wasn't exactly the most musical of kids, but there were so many types of music available, she did some trading with crafted (not summoned or temporary-magiced up) items for a DanceManiac, and a special harness for the dragon's head so she could listen to whatever she liked. It wasn't easy to get the little device tuned because of her paws, but that was what Henrietta - or even Rotor - was for!

***

"We probably have room for another stall here," the local wizard waved his hand toward the cobblestone-and-grass area, "when you have your stall up, we'll want to make sure that it's up to code."

Henrietta wasn't surprised they had code for magically created artisan stalls, after she'd seen what happens when someone didn't construct one right, and it nearly ate visitors back in the Demon Realm... For sure, she'd enjoy her trips back home when she wanted to visit, but it was more refreshing here on Twoarth! The air was clean and clear of volcanic or sulfuric smoke, the plants had room to breathe, and not like... breathe like the Titan skeleton they resided upon back there... living on a carcass, that was sort of gross to most people on this dimension. She did liken it to... lichen, any growing thing needs a home and sustainance, right? But it was a bit different when you colonize the carcass of a dead person...

So Salvia and Henrietta would have their own stall at Wonder's Weekly Workshop, a weekend flea market and tourist attraction in the wizarding town. It wasn't hard to wheedle an apartment, particularly not when you could help fix up the woodwork and make sure that those apartments were up to code too! Her 'day job' was helping with housing inspections, which she did both up in the mountain magical township, as well as down in Crescent or even other local towns, and with a dragon to help carry all their equipment it was a breeze!

And they worked with a lilt in their step, as the small dragoness held her head up to let Henrietta examine the eaves and lofts, and Rotor hovering nearby to make sure that no one was busy trying to hide poor work.

Dragon

Name: Salviaverticulith (salvia verticillata, 'Purple Rain') "Salvi"
Gender: Female
Size/Shoulder/Length: medium-small 8' s
Colors: Charoite; a rich velvety purple body, and darker slightly-mottled wingsails and tail spade, dark purple mane
Features: Lantessama dragon, as shown, with large paws, 3-fingered leathery wings, a large tail spade, and spaded 'ears', along with a slightly wavy head/neck mane
Powers: Winged Flight
Teleportation/Genrehopping
Telepathic Speech
Unknown other powers
Parentage: Jade Cercleth and Spinel Orideth
Mate/Offspring:
Origin: Lantessama clutch 36
Art By: Trix
Other Info: charoite personality "Optimistic, positive and forward-thinking, these dragons won't worry and would rather think of constructive solutions when faced with trouble."