Powers |
Augments - as a child injured badly from an airstrike on her village, her legs, right hand and shoulder, lower left arm, and neck areas were damaged so that she could barely move. While they were still attached, they were not functional from the time she was around 1 year old until moving to the USA. Sarif was allowed to remove the damaged limbs (legs, lower arm) and fix with replacement parts (legs, hand, shoulder, neck). Over time these augments needed refitting, since she was still a child (only 10 when emigrated) she was growing enough that it would cause discomfort to continue using them. However that also afforded her an opportunity to become a sort of poster-child for 'quick, easy, painless' augmentation upgrades!
Her entire body has been reworked over that time, so in her adulthood she will have full access to a very wide variety of full-body agumentations. Why would Sarif allow a 15 year old to use stealth? Well, train em young? Mainly the scarring of her skin virtually everywhere was a problem, even as a child, and slowly but surely her whole appearance has been refined. She still looks like herself, as she would have if never injured, but her skin is almost entirely synthetic and enhanced. Bonk +2, will gain +1 with armor as adult
She has an internal system to integrate her nervous system to the augmented parts, as well as a controlling chip in her brain for other monitoring and effects. She has had her eyes augmented purposefully so that she can 'look cooler' as well as utilize the CASIE system
- Social Augment - aiding in communication and interaction skills, she can sense heartbeat and pulse, temperature changes, and offers her the chance to use those things to determine her next statements or course of action with a person. Cool +1, Mouth +2
- Expanded Information Storage - Smarts conditionally gain +2 as she is able to download or read information found on specific PDA equipment, and even if she doesn't consciously care or remember this information, it's there long enough to, say, pass a hard math test or remember dates of important events in History class
- Stealth Augmentation - because her systems are effectively geared toward defenses, and she can't yet use the more heavy armor plating (which can only be installed with permission and legally she can't grant that yet) she relies on stealth technology to bend light around her skin and nearby items such as clothing, rendering her very difficult to detect. Heat sensors can pick her up but with some difficulty, and motion detection systems don't see her unless they're based on other wavelengths that bounce off her form physically. This system takes a lot of energy to run, and she uses it sparingly for that reason
- Speed, Jump, Stealth Augmented Legs - Though most of the time, Baha's walking gait is normal and sways with her mood, when needed she can activate a speed change that gives her 2x normal run speed and 3x sprint boost for a very short time. She can use the jump feature to leap straight up almost 10 feet without any power use, but if needed can extend that to a horizontal 20 foot rooftop-spanning jump. When moving slowly and carefully, she can enhance her stealth capabilities by running in 'quiet' mode, though she cannot go full speed with this, and if she's combining it with the visual camouflage she will burn through endurance very rapidly
- Agility Enhancement - she is able to dodge and weave, climb and crawl, and dance the night away without stepping on any toes, or getting stepped on! This power is always on and costs no endurance, offering +2 Bod/Feets permanently Macho - can never be intimidated by threats or persuasion^ (Skill); Baha has seen some shit, and she's not afraid to tap that to make other people remember that she's quite a bit tougher than she looks. She might look delicate, but she hasn't been defeated yet!
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