Bahareh "Baha" Bahadori

 

Name Bahareh Bahadori "Baha"
Gender

Female, she/they, bi

Homeworld Augmented Earth (Afghanistan, emigrated to USA)
Species Human, heavily Augmented
Totem Jackalope, the 'mythological roadkill' totem, fast and probably faking it.
+1 S/GM, +3 Bod, -1 RWP, +2 Luck, -1 Drive, -1 Bonk, +5 extra KK's.
Nut Sometimes she feels like a nut, but ehhhhhh, it's not always what its cracked up to be like peppercorns or walnuts right? Oh, pepper flavoring on nuts is good too!
Class Freshman, they have 20 KnacKudo
Smarts 4 > 5 ^7
Bod/Feet 3 > 6 > 8
RWP 2 > 1 (blood) and 3 (company)
Luck 5 > 7
Drive 5 > 4
Looks 4
Cool 4 > 5
Bonk 6 > 5 > 7
Powers

Augments - as a child injured badly from an airstrike on her village, her legs, right hand and shoulder, lower left arm, and neck areas were damaged so that she could barely move. While they were still attached, they were not functional from the time she was around 1 year old until moving to the USA. Sarif was allowed to remove the damaged limbs (legs, lower arm) and fix with replacement parts (legs, hand, shoulder, neck). Over time these augments needed refitting, since she was still a child (only 10 when emigrated) she was growing enough that it would cause discomfort to continue using them. However that also afforded her an opportunity to become a sort of poster-child for 'quick, easy, painless' augmentation upgrades!
Her entire body has been reworked over that time, so in her adulthood she will have full access to a very wide variety of full-body agumentations. Why would Sarif allow a 15 year old to use stealth? Well, train em young? Mainly the scarring of her skin virtually everywhere was a problem, even as a child, and slowly but surely her whole appearance has been refined. She still looks like herself, as she would have if never injured, but her skin is almost entirely synthetic and enhanced. Bonk +2, will gain +1 with armor as adult
She has an internal system to integrate her nervous system to the augmented parts, as well as a controlling chip in her brain for other monitoring and effects. She has had her eyes augmented purposefully so that she can 'look cooler' as well as utilize the CASIE system

- Social Augment - aiding in communication and interaction skills, she can sense heartbeat and pulse, temperature changes, and offers her the chance to use those things to determine her next statements or course of action with a person. Cool +1, Mouth +2

- Expanded Information Storage - Smarts conditionally gain +2 as she is able to download or read information found on specific PDA equipment, and even if she doesn't consciously care or remember this information, it's there long enough to, say, pass a hard math test or remember dates of important events in History class

- Stealth Augmentation - because her systems are effectively geared toward defenses, and she can't yet use the more heavy armor plating (which can only be installed with permission and legally she can't grant that yet) she relies on stealth technology to bend light around her skin and nearby items such as clothing, rendering her very difficult to detect. Heat sensors can pick her up but with some difficulty, and motion detection systems don't see her unless they're based on other wavelengths that bounce off her form physically. This system takes a lot of energy to run, and she uses it sparingly for that reason

- Speed, Jump, Stealth Augmented Legs - Though most of the time, Baha's walking gait is normal and sways with her mood, when needed she can activate a speed change that gives her 2x normal run speed and 3x sprint boost for a very short time. She can use the jump feature to leap straight up almost 10 feet without any power use, but if needed can extend that to a horizontal 20 foot rooftop-spanning jump. When moving slowly and carefully, she can enhance her stealth capabilities by running in 'quiet' mode, though she cannot go full speed with this, and if she's combining it with the visual camouflage she will burn through endurance very rapidly

- Agility Enhancement - she is able to dodge and weave, climb and crawl, and dance the night away without stepping on any toes, or getting stepped on! This power is always on and costs no endurance, offering +2 Bod/Feets permanently

Macho - can never be intimidated by threats or persuasion^ (Skill); Baha has seen some shit, and she's not afraid to tap that to make other people remember that she's quite a bit tougher than she looks. She might look delicate, but she hasn't been defeated yet!

Clusters

*ve

Me

Skills

^Resist And Influence People Using Presence +3

Rs.

Ee.

Knacks Cy.
Period Class / Instructor / Grade (Failing, Passing, Decent, Excellent, Superb)
1 TFur-Side Economics with Engelstoat
2 RCurrent Earth Religions with Sidki-Sanger
3 LEnglish 101 (Skin) with Kayode
4 CClosed Circuit Television Performance with Vax
5 D Interpersonal Relations with Rubio
6 AlWrasslin' with Santini
7 PCommunications and Broadcasting Technology with M.Jackson
8 ShIntro to Trigonometry with Nachos California
Pets ?
Parents? Gr...)
Siblings? Se
Image From e)
Other Info They live off campus, but no one knows where. Very little else is memorable about this student.

Baha is young but augmented because of incidents when she was quite young leaving her body quite beat up and her direct relatives unable to care for her. Extended relatives took her in, though grudgingly because of her now special needs. They began the process of emigration as her uncle had opportunities but not where they had lived. When her family managed to get to the USA the Sarif company picked her up as a 'charity case with strings'. She has been effectively raised by the company, as her care was taken over by Sarif and she's spent most of her life with caretakers and guardians rather than family members. Her goal is to some day be reuinted with them, bringing them to the west coast and her new home.

(dragon)

Dragon

Name: Powercell
Gender: Male
Size/Shoulder/Length: large 17' s / 80' l / 150' ws
Colors: body from face to tail, limbs, wingarms and backs of wingsails deep graphite grey with darker grades and striping, armor black to graphite, wing fingertips white, toes underside turquoise; belly from chin to tail tip grades from verdigris-turquoise through green to yellow-green at mid body; side striping and patterns in swoosh lines from neck, upper limbs, sides of body, and to tail tip turquoise and white; under wingsails grades from pale aqua to rich turquoise at edges; back ridge grades from green to yellow-green; horns, face armor, and claws light green; eyes hazel yellow
Features: Skywing
Powers: Winged Flight, with massive wings Powercell is clearly strong in the air and does require a reasonable amount of room to take off, land, and maneuver. Up in open air however he can attain staggeringly fast speeds and still do impressive stunts, able to keep up with fighter-jets and easily outmaneuver them. At his size he is capable of lifting incredibly large weights and can do so with the aid of harnesses and lifting gear, so his heroic-side shows in the form of moving rubble from buildings, wrecked train cars, and hefting half-sunken ships back onto the surface of the ocean. He reserves the fastest air tricks for only his rider, but he can safely carry a dozen or more on his back as long as they have the right gear to hang on to
Verbal Speech, he speaks English and a small amount of his native Draconic learned only from those found at Carramba. He is also learning many new words in Turkish, Persian, Arabic, and a little Hindi where he can; he knows many basic phrases in those languages, and uses them based on what he hears below in an emergency situation - "help" sounds different in each of them! "Help is here!" also! His voice can boom over long distances, but he typically is able to project where he's supposed to, and be quiet enough not to deafen human-sized people
Fire Breath, his fire is actually a strong yellow-green in color, and there are a few Balefire dragons around that sport this shade - he is not related to that, in any way, at least not 'genetically', and not in their intent either. His fire does linger and cling to surfaces and what it coats goes to a superheated glow in moments. It can easily ignite flammable gasses or surfaces, and he is careful with it so he won't damage buildings that aren't meant to be on fire. His flames consist of a broad, billowing fireball at least 10 meters across at its widest, which hits accurately up to 300 meters away, growing larger as it leaves his mouth. He can also use a snipe, accurate to around 500 meters, which is effectively plasma by the time it hits something, and will burrow through even solid rock up to 2 feet thick if he's closer. He can cleverly drop plasma 'bombs' that are thick and sticky, normally heat rises but this heat condenses whatever it impacts including air... landing with a decided splat and a sizzling glow over a 10 meter area. This can create glass out of sand, but it's dangerous to go in and retrieve until it's fully cooled, sometimes taking days to do so
Parentage: unknown, unrelated to any in the Rookery/Protectorate
Mate/Offspring: Unknown, none yet
Origin/Art By: Adopted from and colored by FrigidBanshee on K9 lines, deviantart
Other Info: He likes to show off, but has to do that way up in the sky.