Here's that wacky Stats chart again. Now what?

Well, with your Homeworld and Totem information at hand, some of which might have plusses or minuses for your Stats, you should now start rolling your Teen's Stats!

But how? How do you DO that thing you do!? And what IS a Stat? Well, the idea here is that Statistics are used in Role Playing Games (rpg's) to record how good or poor a character is at something. The Stats have already been described individually.

In the Carramba High Teenagers on Hol setting, scores for these Stats can go from 0 - zero, nada zip nothin', to 10 godlike amazing. The normal maximum for Teens and everyone else is usually 6. Typically, humans can't go over 6 but some "superhuman" types might have a 7 or even 8. Above that and you should consult your Admin/HolMeister.

How to Roll Your Stats!

You can use one of several different ways.

Roll 8d6 and assign them in the order you rolled them, down the list of stats, and then modify them according to the Homeworld and Totem mods.

Roll 8d6 and select which die roll will go on what Stat, then modify.

Roll 8d6 and add the whole bunch together (getting a number between 8 and 48). Then assign points from that pool to your Stats, and modify.

For once, though, Humans get it easy. If you WANT to, you don't HAVE to, but if you've got a human, for every 1 you roll (you suck) you can roll AGAIN, and ADD that roll to the 1 - just one roll though. Everyone else only rolls once for it, even if it means they're stuck with eight 1's.

Now, once you've decided where your numbers are going, add or subtract (or do nothing with) those modifiers from Homeworld and Totem. It's that simple. That's your final score in each Stat.

Remember that with Totems and Homeworld changes, if you have a score over 6, you may trade the extra points over six into KnacKudos and stay with 6 in that Stat.