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Name: Sammy (Y2-60) Gender: Male, he/him, straight Age/DOB: appears around 25-30, inception -6 years Origin: Vault Earth / Institute, currently Gulper Island Family: Synth creations, also 'sister' Samantha (Y2-60) Other: Height: 6'1" Build: Lean and muscular Hair: dark auburn orange-red, kept back in a clean style, ear length Eyes: Dark blue, though he has the same augmented reality glasses as Samantha he rarely uses them, since most of his work is already up close and personal, under bushy red brows Appearance: light skin that has a slight red tint; his face is handsome, he has a plush and well-kept beard (unlike most other earlier Synths, his hair grows...); he prefers to wear a black bodysuit indicating his Courser-inspired service, but also piles on piecemeal armor - usually as shown, but sometimes the much shinier Institute-based plasteel or ceramic type in similiar locations; his voice is quiet and rich, he can shout or give a piercing whistle to attract attention but rarely does Icarus Processing: none, but since he was created after the changes to the Institute, his SPECIAL stats are quite impressive. His biology does allow him to sire offspring with normal or Synth partners, and he's likely to find one almost to cause his 'sister' to be come an 'auntie' just for the laughs Genetic Abilities: A Courser-model like he and Samantha has much stronger durability, dexterity, and overall elevated stats from a normal person. He and Samantha share a strong connection allowing them to convey empathic nudges as well as perception - he often points out things she's seeing, while advising her of 'where to strike' based on that sight |
Image Credits: Bethesda |
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| Skills or Profession: He specializes in creation of, repairs, and distribution of armor for the patrolling guards, and making sure that everyone knows how to use them properly. Because there is a wealth of such armor sitting around - most of it in 'nasty' condition - he has a lot of work. He's taken to re-modifying the 'trapper' armor they find on some would-be invaders, understanding why they'd put so many huge spikes on it but y'know, making it more functional so you might actually sit down in it? Yeah? And shiny, not ready to rust apart... He will also work with those who want specific armor or even artistic metal work done, he likes the challenges of armor for, say, a Supermutant or even a Mirelurk King. He finds that looking at how the local wildlife has adjusted to the radiation in the Fog inspires some of those designs, and he's particularly fond of a sculpture he made of a fog-crawler. | |||||||||||||||||||||||||||||||||||||||||||||
| Personality: Actually enjoyable to be around, if you can stand the endless banging of that hammer on metal? He enjoys his down time, and unlike some metal workers he doesn't speak in a 'I'm mostly deaf' shout in normal conversation. And he has normal conversations. Unlike some people Samantha I am looking directly at you. While he doesn't prank or tend to tell long convoluted tall tales, he does enjoy a bit of wise cracking and puns, mostly because they're all new to him. | |||||||||||||||||||||||||||||||||||||||||||||
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Events or History: Came from the Institute with his 'sibling' with the same designation only X instead of Y see get it? They're sister and brother? They do look a lot alike, and have much the same training in guarding and weapon use, but each took to those duties very differently, proving to him at least that Synths have always been their own people and not as the local histories say, just robots with flesh bodies. He kind of resents the idea that they are 'just' their downloaded programming, and seeks to make sure that any non-Synth that comes around knows that they are people first, and skilled by choice. With all these wild things going on around them, Sammy is wondering what sort of dragon or dragon-like creature might find his forge and shop to be suitable. |
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