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Name: C2-31 aka Cabi (or Cabby) Gender: Male, straight, possibly fertile? Age/DOB: Appears around 25 / Created about 3 years ago in Institute's new lab Origin: Vault Earth, Commonwealth, Institute created, currently residing at Far Harbor's Gulper Island Family: Is a Synth but is also a Child of Atom, has two extremely disparate 'families' Other: Unlike many prior to the current 'dragon era' of Vault Earth, C2-31 and his 'sister' C-231 are known even by the Children to be Synths, and due to the efforts of Leviathan and others to unify the area, this has benefitted everyone Height: 6'1", stands tall; Build: lean but wiry muscle Hair: dishwater blond, thin and stringy, flopped over forehead and kept reasonably short, also has a light colored beard he keeps well trimmed Eyes: brightly green, under reddish brows Appearance: lightly tanned skin with a tattoo from the Children of Atom on his forehead, Cabby is a handsome man, and he does know it. He carries himself with confidence, and has adopted a more 'walking friendly' CoA brown shirt and pants (as opposed to the robes that some wear, and also without the armor of more formal guards). Each pouch and pocket on his walking gear does have something interesting in it, but please don't shake him down to find out where the live grenade is. You will find it. oh yes. He has a slightly twangy speech pattern unlike any Bostonian or local of Maine that marks him as a Mainlander, but really only the Far Harbor settlers who encounter him would care that he's not 'local'. He also has a necklace with some odd found-coin or 'something' like a key on it, and while he doesn't overtly treasure it, he will make sure that it is in good condition and still around his neck after any given trade or fight encounter. His hands have the only sign that he works hard every day, with calloused palms and small scars from gripping and moving heavy weights and holding Brahmin leads. Icarus Processing: None, though as he is a Synth his overall genetic makeup is highly refined and bearing specific markers for features such as a strong sense of balance and speed, very efficient intestinal tract, and hair trigger senses. Also yes he's a Synth and yes he is in fact able to sire children, post-Levi Institute Synths often are! Weaponry: keeps a well-balanced revolver (not pipe) on hand, but not displayed; also has several knives for various uses, and fish hooks for that rare moment of peaceful down time |
Image Credits: Rinmaru Post Apoc Pair |
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| Genetic Abilities: As most Synths he is able to go without food or water for lengthy periods but he honestly prefers a nice meal and fresh water daily to keep himself ready for anything on the trail. He also doesn't need too much sleep, and if you do find him sleeping please leave him be, it is because he's actually exhausted. | |||||||||||||||||||||||||||||||||||||||||||||||||
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| Skills or Profession: As mentioned, he is specifically created by the Institute Synths (yes, they are in control over their home) to be peaceable with everyone possible in the Far Harbor area. In particular though he was given a full download of skills for trade and bartering, threat detection and diplomatic solutions, and knowledge of local flora and fauna, and the maps of the areas he's patrolling for his trade route. Cabby has a good knowledge of gear, found items and scraps, and can barter with virtually anyone who expresses a desire to trade. While he's not the type of person to scam anyone, he does know how to get the best value for any of that trading, but he also has the skill to make sure that his trade partners feel like they haven't been ripped off either. Can create a temporary shelter out of local materials, read maps and signs that have been put up by locals, and knows how to use stealthy tactics if needed. He can shoot that revolver with deadly precision but also uses small knives to inflict painful but nonlethal wounds | |||||||||||||||||||||||||||||||||||||||||||||||||
| Personality: Genial and friendly to those who want to trade, slightly on the snarky side to anyone that will diss him due to one or more factors - maybe they don't like the Children of Atom that's fine with him they don't like you either buddy. Maybe they find out he's a Synth, that's fine too, but you better get used to us being around because we're not going anywhere. Or maybe in his case, it's 'you're just a Mainlander why are you here'... To trade, Lee, you asshole, here to trade. You are a trader. A merchant. I have gear and goods. To trade. A mercantile, if you would. Yes, that is an entire conversation he has had with one of the Far Harbor residents. He is otherwise easy going and a very good travel partner, as long as you know that he'll probably keep walking when you're ready to sleep | |||||||||||||||||||||||||||||||||||||||||||||||||
Events or History: Post-Dragonry Commonwealth is certainly an interesting place these days! Basically fresh off the assembly line and awakened from his artificial download slumber implanting all those bits and bobs of knowledge, C2-31 took to his duties with gusto. He was introduced not only to the Gulper Island facility and people, but then brought over to the center of the Island to be fully integrated with the Children of Atom. Because [reasons], the Children are now much more accepting of the Synth population, and though C2-31 and his 'sister' unit C-231 were 'intended' for this use, they both also still had to go through the process of declaring their dedication to Atom. They are full members of the cult, but because [reasons] the violence of that cult has been reduced to a trickle, and the pair are known at both facilities equally. The Nucleus shares weapons, power cells charged up by the ancient submarine they live in, and other such gear with the traders, and meats and scrap are brought into the Gulper location to be processed and sent to a variety of settlements. The Children's methods are tempered somewhat by the addition of the Synths, and while some folk call them abominations, calmer heads usually prevail. People were anything but calm when the dragons started showing up, but this particular one is more than welcome! Since he's about the same size and definitely the same purpose of a Brahmin, that long body and strong walking ability has endeared him to many of the settlers on their route around the Island. Brahmin flee at the presence of a Fog Crawler - but Twos? Oh, it's on. |
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Dragon Info
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