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Name: Greer Hollister, but she likes being called The Inspector Gender: female, she/her, bi Age/DOB: around 20, born 2276ish and current with RY 10-11, she was a child when Levi and Aretha fixed things Origin: Vault Earth, Commonwealth, Goodneighbor Family: both her parents are alive and reside in Goodneighbor, father doing maintenance and structural fixes, and her mother runs laundry and cleaning for Hotel Rexford as well as anyone who has enough clothing to actually wash. Has a younger brother but he went out into the Commonwealth to run with those Rust Devils and hasn't been seen in a while, it's likely he was killed when the Devils were persuaded to 'leave' the Commonwealth Other: Greer would certainly love to have a family, but they'll have to get past her odd hobbies and habits Height: 5'10" / Build: though she's sturdier than the comic book character she likes to pattern herself after, she is quite tall and somewhat imposing in that regard Hair: black, often styled in the same way that the character of The Inspector is in those comics, rarely longer than shown but sometimes done up in braids or other styles, and almost always with the top-hat Eyes: very dark brown, nearly black, under fine brows and behind glasses she doesn't need - she likes them because they make her look more like the character! Appearance: medium to dark brown skin with a small number of scars and burns from assorted events in Goodneighbor as she was growing up. She is pretty, enjoys having access to makeup and particularly red lipstick that she has a... large supply of, she'll grab it when she sees it while exploring. Similarly, she has a penchant for dressing up like The Inspector of Hubris Comics - though she doesn't care for the plaid or herringbone patterned pants, she keeps the colors as 'accurate' as she can. To the outfit shown she adds a formal tailed tux jacket in a darker red, and has pockets in the vest as well as her belt that hold a wide variety of interesting doodads. Her voice is strong, husky, and she uses a much larger vocabulary than the folks in Goodneighbor - mostly - can understand. While her mother cleans things Greer enjoys working the steam press and keeping everyone's outfits nice and crisp - she takes many trips to the Brattle and helps them with their costumes to keep them clean too (for a price, says her mother) but this also means she often has the scent of fresh laundry or more rarely dry-cleaning chemicals on her |
Image Credits: Picrew Vault Girl |
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Gear and Possessions: Never without her outfit as shown, but she also has several 'disguises' that she's assembled from clothing that has never been claimed after being cleaned (did they just not recognize it when it was clean and fresh smelling??). She can fit in with Gunners and Ghouls, traders and settlers alike, but also any given gang type such as the Triggermen and other locals. This also means she has a stack of different armor pieces from any given group, kept apart from one another and not used in conjunction even if she would be better protected with all of them at once. However she won't pretend to be a Minuteman nor any other of the 'major' faction groups, knowing that some folks will shoot on sight or try and rely on them for aid she cannot give. She has a set of stage magic tools and tricks, which are kept at the Brattle since that's primarily where she'd be using those. Chems and Aid: Greer carries at least a couple doses of Jet (carefully used and never abused) to aid in quick getaways, Rad-X and Rad-Away to keep her alive if she's near hazards, and a couple Stimpacks for injuries, though truth be told she's hardly ever had to use those. While she has taken Mentats every once in a while she does not like the side effects and prefers to suss out things with her own brain chemistry. She does have access to Stealth Boy tech, but rarely needs it. Weaponry: |
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Icarus Processing: none, though Melissa's research and some of the ELLs that reside on Vault Earth are hinting that maybe she might still be young and healthy enough to undergo the process. As it is her 'powers' are essentially latent or mistaken for 'quirky luck', but they are definitely not just luck! Genetic Abilities: Greer has modeled herself after the Hubris Comics character The Inspector, a magician-slash-detective type that apparently had some form of show in a circus given the outfit. But her penchant for detective work as well as sleight of hand, and perception of very strange or small details is something that can be described by Mel's notes as "+ Vortal in nature". A sort of danger-sense and very quick fingers allow Greer to avoid getting hurt, at least not badly, and she always seems to have something figured out well before others do. This might be a sense of 'possible futures', allowing the Vortessence to 'choose' the right outcome when she's really needing help SPECIAL: |
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Skills or Profession: She has worked with her family in Goodneighbor for the everyday things, tending the laundry items and sometimes carrying requests to and from customers in town as a child, and knows how to use all of the tools of both her parents' trades adequately. She knows how to spot leaks and cracks in structures for her dad, and which tools he'll need to work on them. However Greer's passion project is emulating the comic book heroine The Inspector, a character with quick wits and dazzlingly good investigative skills. Modeling herself this way has led her to learn a variety of subjects from the Boston Public Library and apprenticing to a varied group around Goodneighbor. So she has a very good baseline education and can perform a lot of investigative skills such as scanning for evidence of movement through an area, weapon damage to the locations, listening for particular sounds such as heavy breathing or footsteps, and digging around in attics and basements for clues. She knows her limits, if she encounters a gadget that looks dangerous or requires obvious training to function, she'll bring it directly to whoever she thinks might do best with it. She is also 'a child of Goodneighbor' and with that expectation she knows how to use small handguns and melee weapons such as knives and blades, preferring them to blunt instruments. She does also really like Energy based weapons and is very good at damage control with them if they can be modified to be more accurate or work at greater distance; her 'pistol' is a heavily modified Laser Pistol described above. She has a very good knowledge of the area in and around Goodneighbor and the surrounding half-mile worth of territory, marking different buildings on her hand-made maps (ones she copied out of books from the Library but have changed since the war obviously!), and also expanding in a spiral around the area. With a dragon friend she has access to a much wider area, but is careful where she lands and flies. She knows which buildings might collapse under the Shroud's weight after all. As a 'magician' The Inspector can provide entertainment and she does have a spot in the Brattle's stage show doing magic tricks with fancy lighting and fun interaction with the staff and audience. She can modify her voice and do slight vocal tricks but not to the extent of a ventriloquist, but she is very good at distraction and sleight of hand. |
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| Personality: Leads two lives (that everyone knows about). She is a busy young woman, but you can always tell which direction she's being pulled by the outfit she's chosen to wear that moment. This is not a 'multiple personality' or a disorder, she is very well organized and knows how to suit herself to a task, not the other way around. That said she is ... a lot more focused on some tasks than others, and will research things until she's too exhausted to stay awake. Once she is set on a course of action, she will follow the leads until the mystery is solved or the results are in. This puts her in dangerous places, with dangerous people, on the regular, and her family would prefer her to stay closer to home - but now... that there's this dragon with her? Well that does change things quite a bit doesn't it. | ||||||||||||||||||||||||
Events or History: She was a young child (under 8) when Levi came through Goodneighbor and rid the area of villainy - she'd almost been caught up in one of the local chem dealer's 'chems for kids' schemes, but thankfully the dealer named AJ was... removed from the scene. She spent most of her early childhood in and around the Rexford Hotel, as well as visits to the Memory Den (not to use the system of course, but to listen to the radio with the ghoul Kent Connolly. In those years, she went from just listening to the stories recorded 200 years prior, but to seeing them play out right before her eyes in the neighborhood. This inspired her, and though Kent was a bit worried for her safety (after all he was injured in that event) she's turned out to be quite the detective herself. Between her father and Kent they taught this young girl how to read and write, do math, and she learned a lot of basic biology and sciences from Dr Amari at the Memory Den. As her adult mentors noticed how attentive and focused she was, but also how obsessed she was about the comic books and characters from Hubris, they've always been watching how she grows just a little on edge. But she trusts them as much as any young teen might, through thick and thin they supported her activities until she proved to be the tipping point to a set of kidnappings and murders that plagued Goodneighbor a few years after Levi left. When she puts her mind to it, she can integrate easily into whatever group is nearby, or at least not attract undue attention while others are interacting. She overhears a lot, and passes on important information to the locals as needed. And in this fashion she's all but Goodneighbor's own Nick Valentine. As her exploration netted her more and more options for costuming and stealth, as well as her ... unusual weaponry, she moved from being just a clever weird kid to being an actual hero. Greer will eagerly trade goods and gear she scavenges, to anyone that can dig up issues of comics - doesn't matter which ones, all of them are welcome! But she especially loves the Unstoppables, and has cast her requests to the traders who go much farther afield than just the Commonwealth to dig up other lines of books, holotapes, and memorabilia. Once she was noticed by the dragon riders of the Rookery up in the northern Commonwealth 'Wakefield Vault', it was a sure bet that she'd be brought around to learn more about their activities and their requirements. It just so happened that there were several dragons that had arrived to another Earth (she didn't even bat an eye at that fact, she'd seen aliens and monsters and supernatual things in real time, no lie) that were looking for intrigue and action here. As a 17 year old at that time, she was almost all on her own in terms of choosing what activities she performed, so she wasn't going to be required at either the hotel or for her dad's maintenance trips. So Greer went up to Wakefield, and met this dragon... Mask was his name originally, a young and then-flightless Pyrrhian dragon that had arrived to the Rookery but been brought up to the Commonwealth rather than dropped off at the Mojave Conglomerate. They did instantly hit it off, when Mask was able to overhear the Silver Shroud broadcast and Greer showed him all of her collected memorabilia. Together now, and with a new name, Silver Shroud and The Inspector patrol the skies around Goodneighbor and the Charles River with an eye on helping those in need and punishing the wicked. |
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Dragon Info
Lineage
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