Name: Satinell

Gender: Female, bisexual

Age/DOB: 4, inception 203X, aged to young adult RY5

Origin: Repurposed Earth, sent directly to Rookery

Family: all ELLs are her siblings, she has certainly had a few flings, and it's likely that she will want to have a family

Other: she has taken a specific shine to emulating and sometimes recreating Caroline's work, and they make a surprisingly good team

Height: 5'7"

Weight: 120* Icarus slightly reduces weight overall, but she's curvy and long limbed, with just the right amount of padding over very strong musculature

Hair: dark reddish brown, very chocolate with cinnamon, thick and slightly wooly but kept straight and in a tuft as shown, otherwise will poof up massively fro

Eyes: bright aqua blue, almond shaped, observant and usually cheerful

Appearance: medium to dark tan skin, all of her implants have been internalized, she does have remarkably clean and flawless skin; adopts the traditional white and orange of Aperture, along with a few fashion tips from mid-century Caroline's photographs, does have a liking for heels, though prefers stronger work boots than spikey fashion trends

Icarus Processing: yes, while being prepared in the lab. This did enhance her muscularity and strength, she's about 3x stronger than a normal human, as well as her balance and agility (she can, in fact, stand easily in those spike heels... and cross narrow wires wearing them too), also she's around 2x faster than normal. It strongly increased her Vortal presence, though in less obvious ways, see below.

Image Credits: Doll Divine Adventurer

Genetic Abilities: Satinell is like most ELLs able to detect and communicate silently with her siblings virtually anywhere they are - her range on this is effectively world-wide, and she uses this to make sure that if there's equipment she's found that needs to be elsewhere, she can inform whoever is most appropriate. Her memory is quite a bit like Melissa's, in that she 'sees' information such as weight ratios, size charts, raw information in addition to the visual component of an item, and can tap those memories to produce extremely clever results. She does the mechanical equivalent to Mel's 'putting genes together' by looking at things, and has an inherent ability to comprehend what any given device, tool, or code will do. Even alien devices can be discerned by her power, and she isn't afraid to yank a Combine panel off and start fiddling with it. She is among the few people who can manually enter a Vortal space, having watched Mars do it, she's found her way into almost anyone else's Constructs - though mostly she just likes to look at what other people are making. She does have the ability to use Lane's hidden computer systems and storage units, which is a bit disturbing to him, but he doesn't really keep anyone in them any more. Maybe she'll use them.
Skills or Profession: Like all of her siblings, she's got quite the knack for mechanical aptitude with or without skill downloads -which she certainly does have. She's remarkable with angles, lines, 3-D exploration, and size or proporion estimation, as well as simply 'does the hard math in her head' for complex work. Though she wears those white pants, she virtually never gets dirty... somehow, and has discovered laundry facilities that keep this secret safe. She remembers where everything is, it's not just a jotted note in her ubiquitous journal pad, it's stuck in her mind, and she can easily use this information. Since the daunting task of actually discovering what all is in those disused and sometimes half-destroyed Spheres has fallen to her, she's also able to set up temporary housing nearly anywhere. She does have access to and uses her own Handheld Portal Device, but also uses its zero-point emitter to lift heavy weights. It's not just Nori that gets to have the fun of yeeting a whole crushed computer bank off into the depths...
Personality: Easily one of the smartest ELLs ever created, on par with Zoell - she can and does regularly play distant chess games with her, and you do not want to try and outwit her with silly puzzles or riddles. But all that said, she uses that intelligence to retrieve and fix things first and foremost. When things are settled in the outside world, who knows when that will be, really, she'll be fully prepared with new experiments and tools. She intends to get Aperture functional and fun.
Events or History: Created fairly specifically to be placed in the Rookery's North Aperture facility once it was ready to be inhabited, Satinell spends about a third of her 'work' time helping with the Hoyle Enclave in shaft 8, but primarily is out and about categorizing and recovering goods and items from all around the other destroyed shafts. She really enjoys this job, it gives her time to think about what each of these weird spheres were for, and even has come up with her own research. She's set up her work area in Shaft 3, Sphere 1, and no one's going to fight her for it.

Dragon

Name: Nori, play a game (originally Polkkonnori, meaning fireworks)
Gender: Male
*Size/Shoulder/Length: Medium, 9' s / 30' l / 40' ws
Colors: face, body, legs, tails, and wing fingers brightly yellow with bold shiny black markings; neck, chest, wing feathers brilliant cardinal red; pale gold trim feathers and light silver wing webbing; neck mane, leg and tail fringe glittery silver-white; hooves and claws shiny black, antlers pale ivory, bling everywhere, and deeply blue eyes
Features: Holiday Justice Deer Dragon as shown
Powers: Winged Flight, Nori flies with strength and confidence even in high winds or dangerous conditions, and he's fast enough that he can often just dodge any incoming bullets or falling structures. He uses his flight quite frequently in conjunction with other powers - size shifting literally on the wing to go through a narrow doorway and back out into a larger area, or speeding up those arduous upward treks through the Shafts. He can lift a very large amount of weight, at any size: it doesn't even matter if he's tiny or huge, he can lift a whole tanker truck worth of stuff with his back and his telekinetics.
Understand Languages, Telepathy - as with most of his family, he has an innate ability to comprehend nearly any language. He can decode morse code, understand the chittering of semi-intelligent alien creatures, as well as knows Vortigese inside and out though he cannot really speak it. He uses his mind to convey any and all thoughts, though he's not completely silent he doesn't really vocalize speech, however he is quite eloquent with using his ears, wings, tails, and body language in addition to these conveyed thoughts. His range on telepathy is quite far, over 100 miles, and he can communicate at all distances with any of his direct relatives. He is very firmly bonded to his rider, almost a little too clingy at times.
Speed, Telekinesis, he can run as fast as he flies, if there's a clear path. He can keep up this speed for over 100 miles, which takes him less than half an hour to travel. It's less than safe to ride him at that time, just like you really don't want to be on him when he's shifting or speeding through the facilities. The telekinetics he has aid this as well as his strength - he uses it to navigate or shove aside small things in his way, at any speed, but particularly while full tilt. It's not so much a shield, as a very quickly done brush aside, even of fairly heavy things. If they're mobile themselves it's far easier, but he often just puts a bigass dent into something with a faintly winged-deer shape to it on his way through. He tries not to do this to anything they actually need.
*Size Shift, as stated, he can use this power to become tiny or huge at will, and doesn't seem to grow tired of doing it. He can become just under 3' at the head, and then grow to nearly 15' at the shoulder, though he tends to only remain in those sizes for a very brief time. He hasn't really tested himself (he should! look where he IS) to see how long he can keep a specific size up. His overall dimensions remain the same at any height, he cannot make his wings big or tail small aside from his overall size.
Light and Fire Magic, considerably weaker and far less used than any of his other powers, he can produce both light and flame at a small distance away from himself, about a 10 meter total sphere centered on his head. Within that, he can illuminate very dark areas with a soft golden glow, or heat that same area to about 'not going to freeze to death in zero degrees', either of which lasts several hours before he must stop and recover. He can't really do the tricks that some of his family do - and this is a bit of a shame, because these powers had been his focal point when he was little and unaware that he was going to be needing a new home later in life. 'Pulkkonnori' means fireworks, after all, and he was quite good with them. Maybe some day he will be again? But for now, they rest less useful than his other physical powers.
Parentage: mother Liaxeri, father S'onmul, with numerous siblings and cousins around the Rookery now
Origin: S/L holiday giveaway by Lethe
Other Info: Because of that size shifting, he's easily able to get into places that otherwise would be impossible even with a portal device. Given that he can then move things around, space can be made for a portal to be placed! He wonders often whether he could get a specially made portal gun, himself...