Convocation Base
Pantheon

The Pantheon areas of the base include locations where the children of the Origin Program, the Enrichment Center kids, have 'claimed' their stakes. This would have also included the Enrichment Center itself, but I didn't feel like adding 3 colors to that section - they still live there in small numbers. The other Pantheon locations are from those people who lived before they did, and contribute their current locations.

Entry Chamber - the entry to the supergroup base has a difficult task ahead: to allow the visitor to find things and not become completely and totally lost. To that end there are not only maps / demonstrative items along the walls of each exit, but word signs. The vital functions of the base can all be immediately accessed through those first rooms: teleporters, medical, crafting.

The Valve Tribute - a nice little aquarium with a big-ass valve over it. Valve of course is the company responsible for the games Half Life and Portal, without which the story of Repurposed would not have been possible.

Memorial - a small mood-lit location with some of the nice little weapons and doodads available in the game. This room may change in the future to something more story-specific.

The Vent - Wilson Carver's nightclub is a large, noisy, happening place. Since the events of a few RP sessions back, the repair crews have finished up (no more Rikti drop ships in that club, I swear) and it seems to have attracted a few more patrons. In it can be found several bars (some small ones to service the upstairs and corner areas), a dance floor and DJ stand, numerous meeting rooms and private areas, food service, and a hot tub.

The Ballroom - part of Hoyle's enclave, originally; the Ballroom is a wide, open and calm location for larger gatherings and dancing.

Wilson's Kitchen - two base rooms, the first of which is the Crafting area for the supergroup. Storage unts, crafting and the personal vault are in the first section, while there is more storage as well as a pleasant and large two-story restaurant. This is actually still Hoyle's place, but Wilson was jealous as hell of the big ass kitchen/dining arrangement and besides he cooks way better than Breen ever did.

Wilson Carver's home - this is a representation of his Norway home, the theme of which is 'blond wood and chrome' but we really don't have much in the way of either of those things. His own private kitchen is 'awesome', and well-stocked. The upstairs of the home is a guest suite, where Keenan Lane usually stays, and the back area are Wilson's private rooms. Wilson's Nordic home is also dupilcated in the Vortal realm, meaning that anyone who has access to Vortal travel (such as Lane, Paxton, Wilson himself and some few others) can enter it. It is effectively an exact copy of the 'real world' home, and is what overlaps with the Sanctuary portion of the base.

Arbor Walk - this area is an overlap with the Sancturary. It is both physical and Vortal in nature, meaning that it was created Vortally by basically 'thinking real hard' and then made by people who would technically be in the group if they existed as characters (Eden Greene would be a nature/plant type controller). It is open-air and extremely pleasant to stroll through, with a small enclosed hedge maze below, and a gazebo above. It leads Vortally, directly into Melissa's home.

Medusa Safe-house - The Medusa facility was originally where Paxton's clones were stored. It along with the Icarus Medical Plaza were taken over by the Pantheon kids after the Portal Storms began ravaging the world. Parts of this room lead to Xen via installed Lambda teleporters, and thus also qualifies as Sanctuary. The room within the base is a 2-floor area with storage units as well as living arrangements. It is also where Melissa stores a number of her unborn offspring as well as a great quantity of genetic samples.

Hoyle's Enclave - Senator David Hoyle had played a very large role in the development of Armacham biotechnology and defense department works. But he also contributed genetically and financially to their Origin program. The Enclave is a hotel with small convention hall items, such as the Ballroom, conference rooms, hotel suites, and a very nice restaurant and pool. The Enclave served many purposes for Armacham but later also for the Black Mesa refugees and the Sanctuary as well [I didn't want to layer 4 colors over it!], depending on the story's era.

Hoyle's Home - the top floor of the Enclave is David Hoyle's private penthouse with other suites attached. Though he shared his home with Wallace Breen and his numerous clones, Hoyle would rather be hosting the various entities that make up the Convocation.

Icarus Medical Plaza - a location shared with Armacham as well as a Sanctuary item in most ways. It contains the base's mediporters, as well as dispensers for health kits. The room itself is a 2.5 story hospital-like place similar to the types you'd see in most sci-fi worlds. There are x-ray and exam rooms, nurses stations, and a quaint historical corner showing off 'how medicine used to look'. The Icarus facility in Repurposed is where many of the Origin children, and almost all of Armacham's highly prized assassins and wet team clones, were given the Icarus treatments. It is where Melissa stores some of her 'samples'.