Image Credits: doll divine Harpy maker (flashpoint used)

Name: Aruduk (ARR oo dook, but ... sometimes he might go by are you duck)

Gender: Male

Age/DOB: young adult, born within the last 30 years but unknown date

Origin (World/Dimension): Twoarth local to Fur-Side Persia

Family: harpies, one that is Turkish and the other from farther south in Babylon

Other Interested Folks: Anyone who thinks he's neat? He's not really going to settle down with anyone that can't fly or keep up somehow though

Height: 5'8" Build: muscular with large shoulder and chest muscles, but doesn't skip leg day; wingspan is actually around 30' he can really stretch those arms out more than shown

Hair: paler pinkish red feathers, surrounded on his neck by more dark red ones; he has a small dusting of downy feathers on his chin, and eyebrows that are quite dramatic

Eyes: bright orange, large and Very Clearly Looking At You, framed with a dark marking

Appearance: brown skin, has a few scars here and there but mainly pretty swarthy-normal, fingers on wing 'wrists' and lower legs with taloned feet are grey scaled with black talons; arms are wings, fully flight capable, they are quite wide, and are dark charcoal brown with tan markings and black tips, all slightly paler in color on back; tail also reflects this pattern and color scheme

Magical Skills or Profession: Aruduk is not just a harpy born to the wind and sky, with masterful flight capability, but has more modern gifs that he's learned to use as a superhero when he's in cities.

-- Winged Flight is not his only method of transportation, but it is his favorite. He is superb in the air and can fly for nearly a full day without tiring, and can carry even very large items or heavy weights in his taloned feet for up to 100 miles at a good speed. Aruduk is capable of flight in basically any weather condition including deep fog, heavy snow and hail, rain and sleet, as well as bone-dry desert winds. His weather sense helps him do all of that on a subconscious level

-- Electrical Teleportation, as a child of the storms, Aruduk is capable of 'riding' electrical energy such as from lightning or even power lines provided it has sufficient connection from one place to another. He safely rests on live wires and then vanishes to 'wherever they go', within about 150 miles if it's rural and well connected, but can also move from room to room if the electrical lines in a building are well made. If they're not well made, .... he can figure out where they fail, right? If there is a bolt of lightning that strikes within 250 meters of him, he will temporarily vanish and come back usually somewhere in mid-air far above, having been transported accidentally whoops!

-- Storm Sense and Minor Weather Manipulation, within 10 miles Aruduk senses the complex weather conditions such as pressure, wind patterns, temperature, and humidity. To a much more limited area, under 2km with himself at the center, he can gently nudge the conditions to produce or reduce any given weather going on temporarily. He has been known to accidentally start a tornado here and there, because the surrounding conditions don't follow his commands, and winds and heat will do what they do best

-- Lightning Creation and Electric Damage Defense, he takes no damage from those incidents of holding power lines or being hit by lightning, and in fact these things envigorate him to a large degree. He can store up power for around a week, before needing to let it loose either by charging batteries or generators, or with a huge bolt of energy. He can direct the energy if the conditions are right, so with a little nudge from his weather controls he could provide the perfect strike point for a lightning bolt - this is something that he's been told is 'what the gods do' and he's rather proud of that fact

-- Bioelectric Sense, while he is not capable of manipulating the electrical energy found in living things (aside from 'frying it with lightning') he can still sense the presence of biological entities that have electrical impulses up to 500 meters for a larger creature, and up close he can distinguish things as small as mice and moles. He can however disrupt insect senses that involve any electrical field, but does this without realizing it, until the swarm of wasps come around angry with him again...

Personality: Though a touch on the vain and full-of-himself side, Aruduk is at his heart a hero. He has his reasons for this, since Furside in beautiful Mesopotamia evolved considerably differently than on skin-side, he has always felt like he 'belonged' to the Skin folk a little more because of their fanciful tales of gods and heroes. The fact that those gods and some heroes are still around gives him both hope and a little bit of pause, because what if he can't live up to those expectations of heroism? He does enjoy being told he's done well, but also likes occasionally stirring shit up, after all that's kind of a storm-god thing in almost any culture's mythology

Events or History: The harpy population on Furside Twoarth is modest but has been around for a very long time. Co-evolving with the Skin-side harpies, those on the furry side of the planet actually dominated the area along side some of the shedu and other 'mythological' creatures that faded into the distant past on Skinside. However, both realms are connected with the ancient gods - they are the same ones on Fur and Skinside. As such, there is a strong connection to those godlings and deities that still reside in the world. Awoken more recently (within 3 generations anyway) are some that wound up instructing at Carramba High... Ninhursag does keep her watchful eye on any given high-powered being like him. And she seems impressed with not only his abilities, but his conscious awareness of the history of the odd world they live on.

Aruduk is a rarity in that he does display many strong abilities. His family aren't known for this, and didn't really know what to do with him until Ninhursag herself connected with the family and brought him to Skinside for training and education in more modern things. While he wasn't necessarily a student at CHS, he attended some classes and was tutored in others, so he has a good general idea of the Skinside world, but still prefers Furside. (he likes to zap his furry friends because they poof up hahah it's okay it isn't permanent)

When an odd storm appeared in the mountains where he has decided to center his nest, he had no choice in the matter - he was zapped away and came back with an impressive friend!

.

The pair of dragon and harpy train and practice with some of the 'heroics' and 'godling' types on a regular basis over Skinside at Carramba High. However they don't live there, and roost in the Misty Moon Mountains with the other odd deer and weathery-types. Aruduk feels like this gets him that much closer to the skies! And it's true! They don't pester the deer dragons, and will never hesitate to help them out if needed, particularly with clearing up - or creating - storms so they can do whatever it is they do!

Dragon

Name: Dayoda'kee Navisno
Gender: Female
Size/Shoulder/Length: small 6'1" s / 25' l / 40' manifested wingspan
Colors: Silvery Light Metallic Black; body is a shiny graphite silver shade with a rainbow of inset belly scales, with slightly-lighter silvery feathers; manifested wings are extremely bright lightning-flash white, and though you cannot see it, she's also got lightning that dances between her wing bulbs
Features: as shown, thunderbirdish calamity mutt
Powers: Manifest Wings, able to create and uncreate the wing features on her back, these are magically powerful and extremely bright. With them she can fly in a more visible and purposeful manner, as well as using them for her Narcotic needs. Her entire bright halo of feathers vanishes or reappears at will, though it is a toggle, and she cannot pick and choose parts to bring up or cancel
Wingless Flight, however she doesn't require wings to fly, she can stick her nose in the air and just go, speedy and sure but elegant with her feathery metallic floof making her look like a flexible lawn dart. Since she's small enough to fly right beside Aruduk they can tag team things without being blinded by her wings...
Telepathy, a canny mind, since she does not speak or use a voice beyond the screeches she might produce, Dayoda'kee's mind carries with it a strong underlying heat and strength, but she tempers it with the lightness of rainfall and the swirling steam of a good bong hit. When she speaks to other minds, there's always something not said, and she loves leaving people guessing as to what she's left out
Weather Magic, Weather Magic (Rain-Based), Lightning Immunity; a very strong suite of senses and control over the weather in a modest area up to 5 miles away from herself, she can move through an area and leave a wake of rain or fog, snow and ice, or dry and static-charged fur... Her ability to 'nudge' weather is considerably stronger than Aruduk's but in a more narrow volume of space. She doesn't need to wait for the surroundings to be more wet or warm, she just changes it to her liking. Her magic also remains present a little longer, but that will rely more on the surroundings for persistence. Her preferred use of this magic is mainly for 'good', but you know that puddle that just won't leave right on your back porch? That's her doing or at least she's taking credit for it. If she gets it in her head that someone needs to be taken down a couple pegs, she will arrange for slightly-inconvenient and slightly-embarrassing things to happen 'due to the weather'. Whoops you slipped on an unseasonable ice patch, oh no that mud puddle was way deeper than you expected it to be! While she does like pranks like those, she can recognize when things are actually bad in an area, and helps out with daily or weekly nudges for moisture, drying out areas that are too sodden or providing much-needed rain or even snow up in the mountains where it will melt later. Her harpy friend has instilled in her at least that much heroism... Bonus points because she can withstand the same kind of electrical power that her Harpy friend uses!
Fire Magic, Magma Magic, though these are more rarely used, they're still rather strong but exhaust her when they're used. She can produce a warm ball of fire and move it around, create and extinguish basic flames, and using her senses for the weather in an area, make sure that things are 'fire safe' by flash-burning underbrush or stray gasses. However if she's actually angry or has a difficult enemy to put in its place, she can summon a gout of actual-ass magma from the ground provided there is a source of volcanic activity within about 2 miles. The unfortunate side-effect of that is that it will remain hot quite some time, and neither she nor Aruduk has the ability to re-bury the magma in question. This is something she uses only as a last resort for that reason unless they're teamed up with suitable earth-mages
Narcotic Magic, when her floof and wings are visible, she can drop a feather or two and work with it to produce a mild intoxicating effect on anything smaller than she is (overall, 'humanoid' or 'small dragon' on down). She disperses the effect using a gentle breeze or indeed a wafting cloud of steam or fog. Or sometimes, a fart. There's always that option because Aruduk's line are known for their stank ass farts aren't they...
Parentage: below
Origin: Dray's Rainbow Glitz May 2026
Other Info: Personality is Manipulative, Wicked Sense of Humor; oh yes, that's her. Now, 'manipulative' can mean many things, right? She's not going to be out there rubbing her talons and bwa-hah-hah-ing at her brilliant long term plans. No, she'll just make sure that the right people are in the right places, for the events that will unfold nearby or in a few moments. She won't harm people unless they need to be, and that does include monsters and madmen alike. Her narcotic abilities do help in making people lulled or blotto until she sobers them up and smacks them on the face with a sudden cold snap, and that sound you hear of distant rumbling thunder? That's her laughter as she watches from a distance...

Lineage

FEMALES
Asongaboudabolt'kee N
Dafilya'kee N
Dayoda'kee N
Esskalas'kee N
Fiyose'kee N
Keekee'kee N
Lassylyre'kee N
Malitherii'kee N
Rida'kee N
Sekitti'kee N
Sidalas'kee N
Tidataiki'kee N
Tiyonan'kee N
Trapsnap'kee N

MALES
Keeanu'kee N
Kidayo'kee N
Songyokeen'kee N
Takinuyo'kee N
Tidada'kee N
Tirazzati'kee N

Estida
Gdam
GGd
GGGd
more on chime's
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Taichilas'kee rii Navisno
Yoki'kee
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Sky rii Navisno
Malasrian rii Navisno
GGGd
GGGs
Echo
Horntail

Mates and Descendants

Location / Date Partner Offspring Notes