| Mezokell Giveaway

Art Credits: Doll Divine / Candy's World X-Girl

Name: Uxo Szarvas (ooks oh sarr vash)

Gender: Female, she/they, aro/bi

Age: young adult, likely to live over 240 years / born 40,995 on Dragondeep (Zekiran year 10476ish / Rookery Year -2)

Species: Human / Jewel Witch; possibly has genetic connections to Lumin or even Starcourt Elves given her appearance and attunements

Diadem: Elegant Palladium-Platinum (pale) and Titanium (black) design with Tourmaline (yellow) and Beryl (pink) insets

Family: unknown, living, have a mining company up in the Crystal Dome's area

Origin/Current Location: Jewel Witch Province / Crystal Dome
**Note below, also visits Zekira thanks to some interesting friends

Height/Build: 5'9" / slender, not delicate and not bony either, curvy

Hair: Deep honey gold, done in loose box braids, full and heavily kinked when not braided, and goes to her waist fully extended

Eyes: Deep maple brown - this is indicative of the potential mixture of ancestry, as most Jewel Witches do not have eyes this dark

Appearance: ghostly white skin that doesn't tan and keeps its white shade year round regardless of how much sun she gets; Clothing Style: has adopted another culture's style, Typical Dragon-riding gear of warm trousers, fur-lined boots, absinthe green silk shirt, and fur-lined jacket; though her family doesn't necessarily scoff at this, they do prefer she put on something more appropriate to a mine-owner's status when they have people over; her voice is clear and high, and she has an incredibly beautiful singing tone that she claims 'is because she senses the vibrations through the gems'

Dragondeep Specs

Stats and Bonuses (racial roll special final)
Mods Light/Medium/Heavy
Stat / r+-l/roll
spc
f#
Mods Stat / r+-/roll
spc
f#
Mods
Strength
13
/ /1
Willpower
19
3/5/8
Dexterity
14
/1/2
Magnetism
14
/1/2
Agility
11
/-/
Perception
11
/-/
Speed
11
/-/
Appearance
19
3/5/8
Constitution
15
/1/3
Instinct
11
/-/
Intelligence
13
/ /1
Civility
20
4/6/9
Zekiran Stats and Modifiers
Int - 64
App - 96
Edu - 108
Cha - 69
Str - 67
Soc - 103
Hea - 86
Agg - 63
Agi - 63
San - 48
Rea - 53
Cou - 93
Sensory Mods
Psionics 150
Movement Mods
Genrehop
Body Type
77
Tracks
Fighting Noncombatant, no skill
Survival Adventurer
Skills Jewel Witch Diadem Customization
Skills Unusual Destination Tourist (dragon rider, politician)
Level 4 (Professional)
Movement

(ground) Average run
(air) only riding dragon?
(water) deliberate swim
(other) genrehop automatic
(mining?) may burrow very slowly

Zekiran Base Info
Status Suzerain, with waived Budak requirement
May add Peridian 6th Degree if passes all testing
Fertility Full, bonus with engineered (any species)
Arrived First appeared on Zekira 10495
Land 695 - though barely above Suzerain minimum her expertise will give strong political sway eventually
Zekiran Land Holdings
Land/Area/Zone Unit Amount, Use
.  

Curra / Altem / Ist

393

+ below 302

8, personal home overlooking animal center
29, estate, with pillars + balconies carved from local marble; grand ballroom; 12 full suites, 4 single rooms, staff quarters; massive kitchen, dining hall, amenities, grounds
39, small animal rescue/rehab center
115, quarry for marble, crystal, ore
202, dragon land around quarry

Curra / Altem / Unincorporated
peak n-e of Ist

10, hideaway home
26, secret mining tunnel connection
266, dragon land in snow-bound hills
.  
Bayaran 35, most working in mines or crafting with marble, about 6 working the estates and grounds, and 2 at animal rescue (non-medical only)
Budak waived, as they do not wish to enslave anyone, but usually Suzerain must have a few
Survival Track Abilities
(base+mod final)
Valor
16/17
17
Spirit
15/16
16
Toughness
16/17
17
Awareness
16/11
14
Reaction
16/13
15
Savvy
15/16
16
Fortune
15/16
16
Survival Points
1d5+3
Special Survival Mods

Psionics offer instant awareness even if otherwise surprised

Cannot be poisoned by metallic substances

Dragondeep Land Holdings
Location
(comparative Zekiran Units)
Jewel Province
/ Crystal Dome
56, Family Mansion in the Dome's central trade hub; 8 suites and 4 visitor rooms, full staff quarters, 2 'crash rooms' for party goers; ballroom; meeting halls and trade offices; large library; nursery; gem display room; fine grade kitchen and large dining hall; amenities; value of this location is largely because it's all stunningly decorated with tasteful but very, very pricy marble, metals, and gems from their mines
" " / Mountain
2000, Mines and marble quarry, on-site smelting, refinery, ore extraction, machinery required for manufacturing or extrusion; on-site housing, medical facilities, restaurants, sundry shops; offices, instruction areas; childcare center, transportation hub, water and safety machine rooms
Skills (final on d30 roll)
Skill
Prog
Base
Mod
Final
Acrobatics
A
0
0
0
Act/Lie
D
3
19
14
Basic Language^
E
4
10
11
Bribe/Haggle
F
5
19
17
Climb
B
1
1
2
Command
E
4
14
13
Detection
F
5
5
10
Disguise
A
0
7
3.
Fast Talk
C
2
16
11
First Aid
E
4
6
9
General Lore
E
4
7
9.
Make Contacts
F
5
11
13
Pick Lock/Trap
A
0
2
1
Pick Pocket
A
0
2
1
Ride/Dragon
F/D
5/3
0
5/3
Sentry
C
2
5
5.
Sneak
B
1
0
1
Strike Lethally
-
-
-
-
Survival
D
3
0
3
Tail
A
0
4
2
Track/Scout
C
2
0
2
Unarmed Block
B
1
0
1
Unarmed Grapple
B
1
1
2
Unarmed Strike
B
1
1
2
Mining/Gem/Ore
G
6
2
8
Diadem Craft
H
7
2
9
Veterinary^
C
2
1
3
Dimension Lore
E
4
1
5
Politics/Active
D
3
20
14.
Psionic Control
E
4
9
10.
Psionic Powers - normally this would be covered by the local style chart but since she is apt to visit Zekira it's a little easier this way...
Breeding / Natural B5 All Jewel Witches are genetically refined by generations of careful selection, which equates to B5 on Zekira; enabling quite a high power, and in their case not paired with serious mutations; Immune to toxins from metal
Purity / PR 36 / 3
Tier Powers
Minor

Diadem Use: rather than interrupt psionics, this crown of metal and gemstones is carefully selected to enhance all other abilities; when not in use her powers act as 1 tier worse, she won't be caught without it

Gene Sense - humanoid only, specific to Jewel Witch and related breeds including Zekirans and adjacent found on various worlds, but not including much more exotic species or animals; able to determine perks and mutations and combined below, even specific psionics that will be of use to a Witch, the centerpiece of her career

.  
Major

Genre Visions / Small Portal - she is capable of moving through a narrow single-person sized portal if she focuses on a vision; visions start uncontrolled, but can be catalogued and returned to clarity enough to visit

Crystal and Metal Shaping - a modest ability that pulls ore and crystal from stone or sediment, used in Diadem creation and in conjunction with Gene Sense she can offer very specific Diadems to young Witches

.  
Special Psionic Suite - including Invasive Telepathy (all sentient, not just humanoids), Empathy (single and crowd), Sense/Locate/Identify Person (based on mental activity), Mental Defense (vs magic and psionics), Mind Stun (brief interruption/boggle), Discern Power (psionic only)

Weapons and Armor Skills: Uxo does not want nor need to use weaponry, though she can 'dodge an incoming fist' she hardly puts herself into a position where this is necessary. The only time she has thought 'would it be prudent to have a Budak bodyguard' is a little later in her stay on Zekira, entering the political groups, and having at least one assassintation attempt...

Skills and Profession: From a very young age, Uxo was capable of detecting metals within rock or strewn around in 'play rocks' geared to discern a Jewel Witch's psionic affinity. She began forming her own Diadem when she was 6, and it's continued to evolve ever since. Her family does own and run an ore and gem mine, so it's not really a stretch, but even so she was quite young when she entered those mines for the first time, coming out with handfuls of small gems. Her family, needless to say, is filthy rich... Her schooling brought with it exposure to other psionic skill sets, and this was when she noticed 'you're not really good with this type of power, maybe try something else' - and was re-evaluated by stronger Witches to learn more about how to exploit her sense of genetics and potential powers. She determined her own route, becoming a recordkeeper and 'first filter' for the local Witch evaluation center on their portion of the Crystal Dome city. When she suddenly vanished and then came back with an extremely unusual injured animal, her secondary career became evident too - she is compassionate and wants to make sure that all forms of animal life get the chance to thrive. Her family is a little on the haughty side, and she has picked up on this fact, but runs with it in a more gregarious and kindly way than they might have taught her on their own. How she uses her skills is entirely her own unique method, but she does have the same sort of 'oops I'm in your face did you know that you have this weird power now you know kkthxbye' as some other sensing Witches... Though she cannot legally pair up people she discovers with similar genetics there, it's entirely possible that at some point in the future she would go to school there for such a thing and become a Peridian on Zekira - it would be 6th Degree and with special waivers since she's from offworld. But it would grant her the rights to mix and match, or pair up people as she sees fit. However she wouldn't just 'do that', oh no no, on Zekira it's all legal rights, but in the Jewel Witch community it's nearly anonymous as to who is given which partner's sperm or ova... Doing it outside of a clinical environment is both messy and emotional! And she doesn't use those tools, merely understands the complexity of the dna!

Possessions: Her family mine and estates are very lavish and well maintained, and she has high standards for buildings, construction, and mining in her own right. She does also enjoy going on short trips to other dimensions - this doesn't cost her any money going or returning, but being in a place does usually require funds for exchanges, and oh look at that is this a raw ruby? how about this diamond do you like jasper I've got some of that too. She travels in style when she gets wherever she is going under her own power.

She prefers the cold, snowy environments of the high mountains, though she still has to bundle up in them. Her getaways on Zekira are very much 'up in the mountains', Ist as a city zone is situated closer to the coast over a tall cliff, but her Hold there is reasonably far up into the higher peaks. Her land holdings on Zekira are exemplary in the safety and comfort regard, her mine is very well ventilated, well lit, and actually her employees (around 24 varying from Kaumburu up to a rare Atasan that just loves digging around...) have commented about how she is attentive to their needs. Anything that comes out of those mines... can buy pretty much anything her heart desires, including more land, facilities to aid in animal rehabilitation, paying for Pelatih to staff said rehab location, and housing for those employees.

Should she find or sponsor a dragon from anywhere, she will likely see about keeping them on Zekira rather than jumping over the ocean to the Grotto - she likes high cold, not oceanic, settings!

Personality: Kind, in a word. She is not 'lazy kind' she's very active and pursues things openly. Things being 'getting the right gems set into your proper Diadem' and 'you need to bring us to that pit you saw a deer fall into right now'. She genuinely wants everyone to have their best lives, and the places she's visited on her genrehopping jaunts sometimes bring her to tears with inequality, dangerous conditions, or indeed just people being dicks to each other. While she might start butting heads with people politically or in a structured debate, she is not one to just start arguing with anyone, nor even be the first to speak in a group. She will wait, sense and listen in on thoughts - shamelessly - and assess a group or an individual first, though if her powers compell her to act, she will never hesitate. She isn't quiet, nor silent, but she says little until it's either 'her turn' to speak, or she's heard enough and will interrupt.

History: as above, Uxo was a very young child when her psionic ability to work on gems and ores showed up, and her life has been structured around that ever since. Because her family is a mine-owning distributor of Diadem-quality ores and crystals, they afforded personal tutoring in many subjects. While she's not some amazing genius, Uxo is quite capable of learning the basics of any given subject, but definitely excels in her own chosen fields. Her schooling specific to genetic selection is above and beyond what most young teens would have gotten, and it also serves her extremely well when she's on Zekira. Her visions of other dimensions brought her far and wide long before she realized she was actually in another dimension or on another planet, and not, as her family assumed, just 'vividly daydreaming'. When one of her relatives saw her open and close a portal - vanishing through it - they knew that she would also require some particular training for that. They didn't want to lose her to some alien world! But she always does come back, sometimes a little worse for wear, but she's always got something with her: a story to tell at the very least, sometimes an animal, gems and minerals, gear... They're a little on the thankful side that she cannot actually take anything larger than 'a small dog' with her on these personal jaunts, since that portal is small, and suited only to her momentary needs.

When one of those gorgeous Lumin Kings showed up for a conference near her family's holding in the Crystal Dome, all of her senses went haywire about him. He had so much going on in his genetics, and even more with that 'invisible' Diadem? She learned later that Valen's Diadem is embedded under his skin, directly wired like some of those Lumin with a cybernetic connection into their wireless database. But she sensed something else too - a place to go? She 'followed the traces' one afternoon and found herself on a world she learned was called "Zekira". From there it was 'wherever you want', she knew about other worlds and cultures already, but this one was special. They had dragons - but not the terrifyingly huge and rather surly ones local to Dragondeep! Knowing that they would conflict with the locals, the last few weeks have been all about researching specific places to 'hide' offworld dragons from Dragondeep's eternally patrolling dragons, and definitely putting them in a mine would be out of the question (unless they wanted to be there, she guesses?).

She's been thinking on this because someone approached her about 'This one place called Lantessama' that has cold-weather 'holiday' eggs just... waiting? What does that even mean!? She'll find out! Capable of going there and coming home on her own means that she can avoid the potential entanglements with big Dragondeep folk, but her portal might not fit 'two' or even a small dragon. She'll see when the time comes.

** From hatching by Trix

There remained Elf Dragons on the sands, but they were herded away by the adult Elf dragons and formed bonds among themselves or with older caretakers. The hatching had been a private affair and except for those taking part, no-one was present to cheer or congratulate. Although that was not true. Because when all Elf Dragons had bonded, a bright light materialised. It was hard to look at the light but some still mananged.

Uxo for instance, the jewel witch, seemed to be able to withstand the light. Joy bubbled up within her and she found herself singing the crystal clear tones of an old carol in a major key. A wisp broke off from the light and as it approached Uxo, it's colours solidified into a violet hue. Though almost ethereal, the dragon that materialised seemed to be very large with a slender body and a large tailfin. Antlers sprouted from it's head and it brought with it a sense of welcome that it spread to all those present.

**

Hospitality purred a little and continued to watch, as the finishing touches went on the Animal Rescue observation lobby structure. But then they glanced up, their bright golden eyes flickering into a blinking motion. Then the dragon vanished, no muss no fuss.

When they returned, it was up on the parking area near the rescue building where several Steeds stood calmly waiting for their riders to gear up. Because Hospitality - Zeniah - always had a feeling of calm and care-free (but not care-less) empathic energy about them, those Steeds did not jump or bolt - but their attendants gave a little step-back in response.

Not because of the violet-colored wispy-edged dragon they'd seen before. No. But more because of the other one who stood unsteadily near them.

Black with stunningly bedazzled scales, and wings and other accents in a nearly periwinkle shade that matched Zenia's wonderfully. This one had wings, the people there made note. And when Uxo finally emerged with a couple investors chatting with her she gave the bigger reaction. Surprised but also extremely pleased.

"Oh you - you said there was something on your radar," she thanked Zeniah with a caress that nearly touched the spirit dragon, only going through its slightly-wispy hide a little bit... Uxo then turned her attention to this newcomer. He seemed to know just what to do.

"I am Zebakh Suudym," the dragon bowed low, neck snaking downward. "Your companion offered me an interesting prospect, I know I'll be glad I took them up on it now." He approached just a little closer and sniffed Uxo up and down. "I can sense gems and skill on you!"

Uxo laughed, her chiming voice ringing through the air, "I can sense the same from you too, Zebakh!"

They would work out the best ways to clarify ores, separating industrial-grade gems and crystals from the much nicer sellable or 'crystal tuned' ones to be brought back to Dragondeep.

While Uxo made it very clear that the 'local' dragons of her homeworld were not to be trifled with, Zebakh understood and didn't do much flying while there were any dangerous locals around her family mine. Of course it wasn't the 'main' mining operation where he worked with the stones, the people there would immediately pose a safety concern if they told the wrong person about him. But he was quite happy slinking through the large caverns, tucking through tunnels on both Zekira and the Dome, and breathing his magical heat over bits and bobs. Leaving behind still-warm but positively perfected gems! What he could easily do with Uxo's help was break off entire large portions of dirt and stone from firmly embedded crystal formations - ones which usually required more psionic strength than she had herself. So between them, they could do the work of three men and chisels!

.

Dragon:

Zeniah Name: Winter Spirit of Hospitality, "Zeniah"
Gender: (nb/ n/a)
Size: large noodle 11'6" 'shoulder' / 75' long nose to end of body / 25' tail flukes (each)
Build: long, serpentine build with expansive tail fin
Physical/Breed Features: immaterial noodle; long body with four limbs, forelimbs are more flipper like, hind sort of froggy; antlers/horns, and large tail fins; others may sport wings or other features; they are immortal in any functional capacity whether that's appearing ageless, or repairing any damage that may somehow hit them; also the immaterial feature means that they might slip between solid and spiritual realms at will, so it's entirely possible that Hospitality can be wrapped around a stony outcrop and also somewhere in the Void at one time
Colors: pale violet body, with tial fins having wintry themed crystalization patterns and glimmers, bone white antlers; orange eyes
Abilities: Wingless Flight / spirit motion, like a wispy quickly moving cloud, Zeniah defies any kind of gravity or air resistance, and moves where they will when they will it. Usually following their nose or an interesting eye-spy movement, they are easily able to get from one place to another both in and out of winds and weather, and in complete darkness as well. The caveat here is that they aren't really tangible enough at any specific time to carry things reliably
Teleportation, If you don't see them but you know they're present just look behind you, Zeniah will be floating with an amused expression... and then vanish before your eyes to do it again. Not always whimsical, they can move between realms with ease as much as from field to river to hilltop in a blink - and they also can take with them up to one full sized dragon of mass
Telepathy, a careful but kindly mind, welcoming and even sometimes joyful. You'll feel their ideas before any words might form, but when they do 'speak' it is with confidence and clarity. There is never - or rarely - any doubt as to their meaning, so if they offer instructions you should follow those to the letter
Magic, Zeniah's field of concentration for magic is twofold - first they want to have happy or at least calm people around, so they can exert a 'happy joy' sensation empathically in a sphere about 100 meters with themself at the center. Even animals that are agitated may settle, though any that are in a state of deep fear or panic will only be affected a bit. This works best on people or sentient life of a reasonable intelligence. Their other ability is command over cold, ice, snow, and 'winter' weather. They can freeze water that is mainly still (a pond or lake surface) with a touch, so that it is thick enough for humanoids or animals to walk on, cause icicles to form artistically on roofs, create little flurries of snow and flakes that don't melt on touch until needed. They can conversely provide what equates to a nice warm hearth fire in an already naturally cold or frozen area, including a blizzard with winds, and prevent living things from being killed by the weather
Divinity, on Dragondeep when Uxo is around, Zeniah is able to give 'blessings' to people, items, or locations that protect or enhance their abilities. Whether this is an actual deific power, or psionic brought from being multidimensional in the 'spirit' realm, no one really can say. Though on Zekira this does still work, but it seems that comes at a very strange cost - it runs on local spirits of high-powered Zekiran 'ghosts', in a manner that seems quite familiar to anyone that funnels skills or has knowledge that they shouldn't, on that world. Their spirits still like to help, so they don't honestly mind giving what little power their personality has left to this task
Parents: none, progenitor
Origin: Lantessama 2025-6 Winter; Art By: Trix
Bond: not really bonded, but Zeniah came with Uxo curious about their different interests and enjoying her singing
Meeting Notes: above

Mates and Descendants:

Location / Date Partner Offspring Notes
       
       

Dragon:

Zebakh Suudym Name: Zebakh Suudym
Gender: Male
Size: 10'2" s / 48' l / 86' ws
Build: Long legged slender noodle, broad wings
Physical/Breed Features: Mezokell dragon
Colors: body black with gems in similar shades of beryl and greenish tourmaline to Uxo's diadem; wingsails, belly armor, and horns periwinkle blue-violet
Abilities: Winged Flight; Zebakh can take to the air with less space than you'd think given those large wings, and does so forcefully. Kind of a 'be there now' sort, since he cannot teleport he's learned how to keep up with his wispy friend and other dragons around either the Ist animal preserve or their hidden locations on the Szarvas's properties. If you thought you saw him, no you did not!
Verbal Speech, very well read and picks up terms or phrases unique to any given location. He can speak both the Zekiran tongue and that of the Jewel Witches, but reads only the human version since 'that squiggly Zekiran writing is so confusing'
Gem Shaping and Clarifying Breath, A talented psionic and magic user, Zebakh can do both raw material discovery as well as perfectly crafting items with his powers. He is careful with his output, drawing less suspicion when there's 'no one but Uxo on this vein' but also throwing himself into the work when there is a lot of sparkly matter hidden just under the surface. He truly enjoys making things available for others - his name does translate to 'sacrificial' - so he hardly ever makes things for himself that could be given away. That said, his own gem-encrusted scales are well and truly beautiful. It's kind of a shame that he can't parade himself around the Szarvas mansion - he'd fit right in with the beautiful goods!
Gem-Oriented Spellcasting, can 'burn' or use up the energy found in gems or stones, to perform basic magic such as lighting an area or offering a protective shelter in bad weather. There are always spare stones he keeps for this purpose, though they are chosen with the same care and attention as any industrial or personal-use gems; again this goes back to his name, he will eagerly give up even the most 'precious' of his stones or gems, to aid those around him
Parents: none known, progenitor
Origin: Mincil of Aneith; Art By: JurroRath, Mezokell giveaway 2026
Bond: not bonded specifically but very interested in helping out with these gems and stones!
Meeting Notes: above. Much better suited to the magical flow of Dragondeep, but quite happy to concentrate and work harder to get the same results on the Zekiran world where 'magic' doesn't really exist. A hard worker, but dedicated and steadfast friends with both dragon and human.

Mates and Descendants:

Location / Date Partner Offspring Notes
       
       
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