Art Credits: Doll Divine Inkscribble Erte, Flashpoint used

Name: Aenir Djul

Gender: Female, she/her, straight

Age: ~40

Species: Jewel Witch / Ravenhill Elf hybrid

Racial Oddities: This kind of direct hybrid is extremely uncommon but likely brought about by the parents' magic; for a Jewel Witch to bear a dark-skinned child is extremely unusual, for a Ravenhill elf to find a partner outside his own kind equally so

Family: as above - Mother is a Jewel Witch adventurer and psionic consultant, father is a Ravenhill elf whose travels brought him into proximity of other dimensions

Origin/Current Location: C

Height/Build: 6'1" / Slender but wiry

Hair: White, alabaster and creamy zinc streaks, kept short but styled snugly to her head

Eyes: Aquamarine, slightly glowing

Appearance: very dark black skin with a sheen that almost looks wet while in bright light, that may be the remnant of her Ravenhill parentage's typical markings which are not visible in any other way; elegant and sure of her movements, very poised at any given time. Prefers violet and purple silks and flowing gowns, but does have more practical clothing for exploration. Her voice is deep and sharp, and she enunciates clearly, particularly aware of spellcasting requirements. She has the strange scent of blackberries or dark chocolate with fruit about her, whether this is part of her powers or just perfume no one knows

Dragondeep Specs

Stats and Bonuses (racial roll special final)
Mods Light/Medium/Heavy
Stat / r+-l/roll
spc
f#
Mods Stat / r+-/roll
spc
f#
Mods
Strength 9
9
/ /-1
Willpower 2 15
^
18
2/4/6
Dexterity 2 13
^^
18
2/4/6
Magnetism 2 1 15
^
19
3/5/8
Agility 3 14
^
18
2/4/6
Perception 15
^
18
2/4/6
Speed 1 12
*
14
/1/2
Appearance .2 .1 15
18
2/4/6
Constitution -1 11
10
/-/
Instinct 12
^
14
/1/2
Intelligence 3 1 16
^
20
4/6/9
Civility 2 16
18
2/4/6
Tracks
Fighting Marksman
Survival Trickster (Scammer)
Skills Wandering Enchanter
Spell Magic Enchanter / Scammer...
Psionics Jewel Witch / Crafter
Level 8, 18pp; 2 unspent
Movement

Average run
Only Flies W/dragon
Deliberate swim
Deliberate tunneling
Teleportation, instant

Fighting Track Abilities
 
Prog
Base
Mod
Final
Hit
C
4
10
11
Fire
I
16
14
30
Parry
C
4
12
12
Dodge
C
4
14
13
Order
A
1
2
2.
Art
-
(6)
(3)
Damage
3
  Finesse
2
MGW
0
HR
1d3+1
Weapon and Combat Masteries || MP/Level 1.5
**
**
**
**
Survival Track Abilities
(base+mod final)
Valor
17/19
18
Spirit
17/19
18
Toughness
17/14
16
Awareness
22/16
19
Reaction
20/16
18
Savvy
22/19
21
Fortune
17/16
17
Surval Points
2d6
Special Survival Mods Is immortal, death blows stun
Skills
Skill
Prog
Base
Mod
Final
Acrobatics
B
2
10
8
Act/Lie
G
12
26
31
Basic Lang
G
12
15
25.
Bribe/Haggle
H
14
24
33
Climb
C
4
14
13
Command
E
8
17
20.
Detection
G
12
19
27.
Disguise
E
8
17
20.
Fast Talk
G
12
24
30
First Aid
D
6
20
19
General Lore
E
8
13
18.
Make Contacts
G
12
15
25.
Pick Lock/Trap
H
14
12
26
Pick Pocket
G
12
11
23
Ride
E
8
8
16
Sentry
E
8
11
17.
Sneak
G
12
10
22
Strike Lethally
D
6
8
13
Survival
D
6
8
13
Tail
E
8
16
20
Track/Scout
C
4
16
14
Unarmed Block
B
2
7
6.
Unarmed Grapple
E
8
15
19.
Unarmed Strike
E
8
8
16
Escape
E
8
14
19
Appraisal
G
12
14
25
Gambling
G
12
16
26
Forgery/Doxxing
E
8
20
22
Magic Lore/Read
E
8
11
17.
Fey Lore
D
6
6
12
Mining/Geology
F
10
10
20
Tinkering/Gems
G
12
17
26.
Psionics
Psionic Type
Witch/Crafter Power
F / 10
Psionic Skills
Prog
Base
Mod
Final
Sight
F
10
10
20
Touch
G
12
8
20
Manipulate
D
6
8
13
Disrupt
C
4
11
11.
Casting Skills Casting Points 32
Action
D
6
5
11
Reserve
F
10
8
18
Defense
D
6
10
14
Recovery
E
8
6
14
Psionic Talents
Talent
Prog
Talent
Prog
Crystals
F/E
Stone
F/D
Talent
Prog
Talent
Prog
Mind
F/E
Finding
D
Psionic Effects List is not complete see below
Element Level Effects
Crystal/Gem
8 to lvl 10
Sense, Purify, Appraise
 
8 to lvl 8
Weaponize, Enchant
Stone
8 to lvl 10
Manip, Move, Enchant
 
8 to lvl 6
Reinforce, Weaponize
Mind
8 to lvl 10
Sense, Comm, Obscure
 
8 to lvl 8
Cmd, Attack, Defend
Finding
8 to lvl 6
Self, Specific, Yours
 
 
Spell Magic
Style Knowledge Level C 6 Insight Points D
'Enchanter' Attention Roll E 8 Concentration Roll E
Spells Effects, Casting Time, Duration, Requirements, etc
* *
Quick-Change Immediately applies disguises that have been prepared in advance, cannot 'develop' them and they must be within 50 meters
'Infuse' Item Causes a small item, usually a ring or trinket, to act as a battery for very minor magical effects, and slightly glow. This does not actually enchant the item beyond this effect... It does look pretty, and works specifically for whoever is purchasing it. This will last as long as it's near them, and away from its owner will only work within 10 meters. Eventually the enchantment or battery power will deplete, however if the person using it has any other enchanted gear, it may leech power from them in order to power its own little weak glow
Sleight of Hand Moves items to and from view, into a safe and known spot nearby (50m prepared); can be done at least four times in short order and recovery time is quick. However this spell can be detected in use by skilled people or those with strong Sight, if it's done too many times in one specific physical location (more than a few 'shows' a day on one street corner, for instance)
Actually Enchant A much longer ritual that takes specific materials (usually stone, ore, and gems she's psionically manipulated) and puts animation or instruction-sets into it. Animation acts as a sort of clockwork-gear function, but she's also got several much longer-term projects such as the 'bird' on her shoulder, which is almost lifelike in its behavior and responses. This ritual requires at least 1 full day of shaping and ritualized chanting, motions, and added materials. Once enchanted, however, the device or 'creature' is able to perform its duties indefinitely, or until destroyed by damage, or disenchanted by her power
Insta-Clean Lifts all dirt, grime, oil, slime, or whatever else doesn't belong on a person and their gear, and deposits it some feet away. This can be applied several times in short order, up to about 5 times per day in lieu of 'bathing and having the laundry done', but it also can work on a larger area such as the exterior or interior of a carriage, small cottage, or medium to large sized room with minimal furnishings for quickly cleaning up before or after a party. This also can be used to remove signs of tampering or footprints...
Ledger A self-writing dossier that tracks her own motions around an enchanted map, and keeps notes she speaks in a searchable format; also this will keep track of expenditures and other needs, this is a reasonably common spell not always just 'sneaky'
** **
** **
Psionic Abilities:
Element
Level Effects
     
Crystal/Gem 1

Sense Structured Material - this works within 50 meters in a sphere and can show areas of crystal and metal, anything with a very regular molecular pattern; this is a large area due to the needs of caverns or unusual formations

Crystal Song - at 10 meters this power can cause small crystals, both cut or uncut, to vibrate with a clear ringing sound, and when more than one are around they have a beautiful chime to them

  2  
     
     
     
     
     
     
     
     
     
     
Stone/Ore 1

Smooth Soil - 10 meter sphere, the immediate area of dirt, dry sand, and soil is rendered 'without trace', as if completely undisturbed no matter what was trampling on it before. Only another stone psionic can detect that this has occurred magically

Find Ores - within 20 meters in a sphere (smaller than crystal) metal ores and veins can be detected, used in mines or along exposed cliffs first

     
     
     
     
     
     
     
     
     
     
     
     
Mind    
     
     
     
     
     
     
     
     
     
     
     
     
Finding    
     
     
     
     
     
     
     
     
     
     
     

Weapons and Armor Skills:

Melee Weapon
Damage
2x Chance
W Finesse
Hit Mod
Parry Mod
Order Mod
Hit Type
Parry Type
Mastery Points / Notes
Ranged Weapon
Damage
2x Chance
W Finesse
Fire Mod
Order Mod
Reload
Point Blank
Close
Normal
Long
Mastery Points / Notes
Armor
Blockage
Absorb
Dodge Mod
Order Mod
Max Speed
Shield
Rating
Parry Mod
Dodge Mod
Order Mod
Skills and Profession:
Possessions:
Personality:
History:
 

Dragon:

Dragon Name: (meaning, pron, inheritances)
Gender: (+preference as desired)
Size: s/l/ws
Build:
Physical/Breed Features:
Colors:
Stats: Strength, Speed, Endurance, Agility, Health, Intelligence
Abilities:
Parents:
Origin:
Art By:
Bond:
Meeting Notes:

Dragon Lineage:

This Dragon

This Dragon's Siblings

Dam
Gdam
GGd
GGGd
(further lines)
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Sire
Gdam
GGd
GGGd
GGGs
GGs
GGGd
GGGs
Gsire
GGd
GGGd
GGGs
GGs
GGGd
GGGs

Mates and Descendants:

Location / Date Partner Offspring Notes
       
       
 
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