Fast Character
Muma
CLASS & LEVEL
Bard 6 (College of Swords)
EXPERIENCE POINTS
14,840
PLAYER NAME
RACE/ANCESTRY/HERITAGE
Tabaxi
BACKGROUND
Entertainer
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+3
16
CON
+1
13
INT
-1
8
WIS
+0
10
CHA
+4
18
+3
PROFICIENCY
BONUS
+1 Strength Saves 
+6 Dexterity Saves *
+1 Constitution Saves 
-1 Intelligence Saves 
+0 Wisdom Saves 
+7 Charisma Saves *
* Prof. bonus added
+6  Acrobatics (Dex) *
+1  Animal Handling (Wis)
+0  Arcana (Int)
+2  Athletics (Str)
+7  Deception (Cha) *
+0  History (Int)
+1  Insight (Wis)
+5  Intimidation (Cha)
+2  Investigation (Int) *
+1  Medicine (Wis)
+0  Nature (Int)
+3  Perception (Wis) *
+10  Performance (Cha) **
+7  Persuasion (Cha) *
+0  Religion (Int)
+4  Sleight of Hand (Dex)
+9  Stealth (Dex) **
+1  Survival (Wis)

* Prof. bonus added
13

Armor: light armor, medium armor, shields

Weapons: simple weapons, martial weapons, hand crossbow, longsword, rapier, scimitar, shortsword

Tools: musical instrument (bagpipes), disguise kit, musical instrument (drum), musical instrument (lute)

Saving Throws: Dexterity, Charisma

Skills: Acrobatics, Deception, Investigation, Perception, Performance, Persuasion, Stealth

Languages: Common, Sylvan

ARMOR
CLASS
(AC)
16
Armor Worn: chain shirt
INITIATIVE
+4
SPEED
30 ft.
HIT POINTS
39
HIT DICE
6d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Extra Attack. When making an Attack action, you may make two attacks rather than one.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.

Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC, FEATS & SPECIAL ATTACKS

Fighting Style: Defense. In armor, gain +1 to AC.

Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 15 Wisdom saving throw or take 2d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: chain shirt (AC 13), rapier, dagger, diplomat's pack (chest, 2 cases for papers, set of fine clothes, ink bottle, ink pen, lamp, 2 flasks of oil, 5 paper sheets, perfume vial, sealing wax, soap), belt pouch, set of common clothes, set of costume clothes, a musical instrument, an admirer's love letter. (This load is about 96 lbs.; add 1 lb. per 50 coins carried.)

Coins & Gems: 612 gold pieces (gp); 77 silver pieces (sp); 2 copper pieces (cp); 3 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.


Entertainer Background [PHB p. 130]

• Feature: By Popular Demand.

• Traits: Trash talks rival entertainers. Ancestors came from another planet.

• Ideal: Traditional art is best.

• Bond: Never refuses requests.

• Flaw: Profane art angered deity.


Tabaxi Traits [VGtM p. 113]

• Creature Type: Humanoid

• Age: 24 years old

• Medium Size (6' 0", 202 lbs.)

• Darkvision (60 feet)

• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)

• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+1 slashing damage on hit)


Bard Class Features
[PHB p. 41, XGtE p. 15]

• Ritual Casting

• Bardic Inspiration (d8) (4 uses per day)

• Jack of All Trades (non-prof. bonus)

• Song of Rest (+1d6 hp/rest)

• Blade Flourish (trade Bardic Inspiration for extra speed, effects when attack hits)

• Expertise (prof. noted with **)

• Font of Inspiration (short rest resets)

• Countercharm (adv. fear, charm)

• Extra Attack (2/attack)


Spellcasting [PHB p. 201]

Spell Attack Modifier +7
Spell Save DC 15

Cantrips Known: Blade Ward, Minor Illusion, Vicious Mockery


Prepared Spells

1st Level (4 slots): Charm Person, Detect Magic, Cure Wounds, Faerie Fire

2nd Level (3 slots): Hold Person, Enhance Ability

3rd Level (3 slots): Fear, Dispel Magic, Hypnotic Pattern


ENCUMBRANCE

Lifting & Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.