Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons, hand crossbow, longsword, rapier, scimitar, shortsword
Tools: musical instrument (bagpipes), disguise kit, musical instrument (drum), musical instrument (lute)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Deception, Investigation, Perception, Performance, Persuasion, Stealth
Languages: Common, Sylvan
Extra Attack. When making an Attack action, you may make two attacks rather than one.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.
Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Fighting Style: Defense. In armor, gain +1 to AC.
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 15 Wisdom saving throw or take 2d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.
Entertainer Background [PHB p. 130]
• Feature: By Popular Demand.
• Traits: Trash talks rival entertainers. Ancestors came from another planet.
• Ideal: Traditional art is best.
• Bond: Never refuses requests.
• Flaw: Profane art angered deity.
Tabaxi Traits [VGtM p. 113]
• Creature Type: Humanoid
• Age: 24 years old
• Medium Size (6' 0", 202 lbs.)
• Darkvision (60 feet)
• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)
• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+1 slashing damage on hit)
Bard Class Features
[PHB p. 41, XGtE p. 15]
• Ritual Casting
• Bardic Inspiration (d8) (4 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
• Blade Flourish (trade Bardic Inspiration for extra speed, effects when attack hits)
• Expertise (prof. noted with **)
• Font of Inspiration (short rest resets)
• Countercharm (adv. fear, charm)
• Extra Attack (2/attack)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Minor Illusion, Vicious Mockery
Prepared Spells
1st Level (4 slots): Charm Person, Detect Magic, Cure Wounds, Faerie Fire
2nd Level (3 slots): Hold Person, Enhance Ability
3rd Level (3 slots): Fear, Dispel Magic, Hypnotic Pattern
Lifting & Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.