Kote
CLASS & LEVEL
Rogue 6 (Arcane Trickster)
EXPERIENCE POINTS
14,560
PLAYER NAME
RACE/ANCESTRY/HERITAGE
Tabaxi
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+4
19
CON
+1
13
INT
+2
14
WIS
+0
10
CHA
+1
13
+3
PROFICIENCY
BONUS
-1 Strength Saves
+7 Dexterity Saves *
+1 Constitution Saves
+5 Intelligence Saves *
+0 Wisdom Saves
+1 Charisma Saves
* Prof. bonus added
+7 Acrobatics (Dex) *
+0 Animal Handling (Wis)
+2 Arcana (Int)
-1 Athletics (Str)
+7 Deception (Cha) **
+2 History (Int)
+0 Insight (Wis)
+4 Intimidation (Cha) *
+8 Investigation (Int) **
+0 Medicine (Wis)
+2 Nature (Int)
+3 Perception (Wis) *
+4 Performance (Cha) *
+4 Persuasion (Cha) *
+2 Religion (Int)
+10 Sleight of Hand (Dex) **
+10 Stealth (Dex) **
+0 Survival (Wis)
* Prof. bonus added
13

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: disguise kit, forgery kit, thieves' tools

Saving Throws: Dexterity, Intelligence

Skills: Acrobatics, Deception, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth

Languages: Common, Thieves' Cant, Dwarvish

ARMOR
CLASS
(AC)
15
Armor Worn: leather armor
INITIATIVE
+4
SPEED
30 ft.
HIT POINTS
39
HIT DICE
6d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit. Hit: 1d6+4 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4+4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC, FEATS & SPECIAL ATTACKS

Sneak Attack: Once per turn, deal +3d6 extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.

Ray Of Frost Cantrip. Ranged Spell Attack: +5 to hit, targets one creature or object within 60 ft. range. Hit: 2d8 cold damage and target's speed reduced by 10 feet for one round.

EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, disguise kit (cosmetics, hair dye, props, etc.), thieves' tools (lockpicks, small file and pliers, tiny mirror), belt pouch, set of fine clothes, tools of the con (various small convincing fakes). (This load is about 36 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 533 gold pieces (gp); 52 silver pieces (sp); 14 copper pieces (cp); 4 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.

Charlatan Background [PHB p. 128]

• Feature: False Identity.

• Traits: Raised by confience artists. Spent year living in a distant land.

• Ideal: Trust in the whims of fate.

• Bond: Avoiding bounty hunters.

• Flaw: Addicted to gambling.

Tabaxi Traits [VGtM p. 113]

• Creature Type: Humanoid

• Age: 23 years old

• Medium Size (5' 10", 186 lbs.)

• Darkvision (60 feet)

• Feline Agility (move double speed on turn once, able to use again after spending one turn moving at 0 speed)

• Cat's Claws (climbing speed 20 ft., natural attack does 1d4+-1 slashing damage on hit)

Rogue Class Features [PHB p. 94]

• Expertise (prof. noted with **)

• Sneak Attack (+3d6)

• Thieves' Cant (slang speak in code)

• Cunning Action (Dash, Disengage or Hide)

• Cantrips, Spellcasting

• Mage Hand Legerdemain

• Uncanny Dodge (reax. for half damage)

MAGIC SPELLS

Spellcasting [PHB p. 201]

Spell Attack Modifier +5
Spell Save DC 13

Cantrips Known: Light, Mage Hand, Ray of Frost

Prepared Spells

1st Level (3 slots): Mage Armor, Magic Missile, Fog Cloud, Sleep

ENCUMBRANCE

Lifting & Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.