Name |
Sean Akegata - in Zekiran/Vort this means "new blood that creates happiness and healing for all", in Japanese Akegata is Dawn |
Status
-- Status description |
Sehatan - healer / necromancer
Atasan (Queen) - obviously, does it all...
but is an instructor at heart |
Gender/?/Age/Lifespan |
Female / Prefers Males / Immortal |
Arrived Year / LAZ |
10470 / Tana / Difar / Ablan (since Ablan is multidimensional)
|
Breeding |
Natural B5
|
Fertility |
Hyperfertile |
Parents |
Mother Sayran
Father Anyar
|
Bred To/Offspring |
.... yup see the Royal Line page; plus has several others outside of Gelgelan types
|
Int - 95
|
App - 85
|
Edu - 80
|
Cha - 70
|
Str - 65
|
Soc - 80
|
Hea - 90
|
Agg - 77
|
Agi - 110
|
San - 65
|
Rea - 115
|
Cou - 90
|
Sensory Mods |
Hearing 230
Scent 160
|
Movement Mods |
Leap distance 3x |
Body Type: 78
|
Holdings
(914z; 2257ow)
Savings 2mc
|
Land - 914 + *other locations that don't add here
Land/Area/Zone |
Amount, Use |
. |
|
Tana / Difar / Ablan |
16, Estate |
22, Clinic (bring in your dead?) |
145, School (also Dragon Land) |
|
Tana / Imaa / Nuris |
12, Estate |
100, Dragon Land |
|
Curra / Polaen / Rook |
14, Estate |
100, School and Dragon Instruction |
405, Hunt and Flight Park |
|
*Dragondeep / Gelgela |
50, Castle School |
813, Castle and Keep Grounds |
1139, Dragonry Training Grounds |
|
*Twoarth / Crescent City |
3, On-Site Apartment |
68, Magic Campus Necromancy Training |
|
*Twoarth / House Domina |
3, On-Site Dorm |
70, Dragonry Housing |
111, School Necromancy and Health Training |
|
*Pern / Ablan |
(As above, because it duplicates there) |
|
Bayaran - 13; these tend to work at the schools and clinics usually doing technical work rather than paper or maintenance, and are often enough then accepted as students once they have paid off (or even before then) |
Budak - 5; maintain estates |
Other Hired or On-Call
Kaumburuh 112 that work across all locations, from maintenance and paperwork duties to learning animal handling and dragonry work
Tuantana 45
often doing field and feed transport, construction, etc
Membayar 24 that work part time doing all paperwork and are on call depending on location
Pemilik 16 bringing hunt park work, and often supplying potential dragon masters
Suzerain 9 handle more advanced paperwork, exotic transport needs, and politics
Pelatih 70 scattered across all locations taking care of pests, food, training, and dragon needs
Sehatan 17 connected with her family and Ablan in general since they focus on health care
Peridian 3 she doesn't need them herself, but sometimes they're good to figure out genetics
Penjagan 4 with very large numbers of Budak to supply big events and large-scale needs
Atasan 5 providing new Bayaran and a constant state of renting the housing in the hunt park for vacations |
Profession / kc per year |
Sehatan work at park and dragonry add up to around 80kc a year but with added 5 to 10kc to attend events and make sure that any 'dead' people are suitably brought back to the land of the living and that's an amazing thing even here
Her Atasan 'duties' allow her to bring in parties, vacationers, tour groups, but also will take on students to train for dragon mastery, healing (powered only) or general learning if need be; this service can go from 45 to 120kc per year depending on who has new kids |
. |
Genetic Purity/Power Rank |
15
1
|
Powers *Magical or Ritual Spellcasting - rituals and spoken do not function on Zekira but everywhere else
|
Minor |
Dragon Affinity and Communication - dragons do love her! they love to listen to her mind, and find her easily among many to communicate to
*Spellcasting - all the normal things that you'd expect a low-level mage to do: lights, levitation, unlocking things, fixing up ripped stuff, tracking and listening in on things far away
|
Major |
Minor Healing - reduced from Special level as she can concentrate on wounds that are much more grievous than a mid-tier power would allow, up to 24 points of damage (typically 16) but must be touching the subject; also works on herself when needed, being immortal doesn't necessarily mean she won't just be shot dead somewhere
*Ritual Spellcasting - longer term research and work that allows more intense and permanent magic, enchantments, etc
|
Special |
Genrehopping / Reality Shift - though she herself is capable of moving between dimensions it's not conscious, but is also boosted by and helps with her dragon-based teleportation. Has been known to lose the ears and fur and tail, but it's rare, and will carry to some offspring more than others
Detect / Interact With / Retrieve Dead Spirit - while this qualifies as 'necromantic' on worlds with magic, it does work because it's also psionic and Zekira does have ghosts. She must have a healed body (doesn't have to be theirs) and a willing retrieved psionic entity. Yes this can mean wacky hijinks
|
Physical Mutations / Social Disadvantages
|
Mutations |
Minor - Furry Features, rabbit-like: furry skin, muzzle (scent/teeth), long ears (hearing), short poofy tail, large strong modified feet (leaping, kick 4pt bash), fertility
|
Major - Loses Control Over Powers: cannot do magic here, but even when she is using psionics, it's possible that they'll just go off without her even trying; while this may be considered a disadvantage it's very well tied with her genetics and her offspring may also have this |
Special - Natural Immortality, most of her children are at least extremely long-lived (400+), and many are actually immortal depending on their sire; she hasn't aged since her mid-20s, and even her furless form reflects this
Special - Hopelessly Hyperfertile; she ... genuinely and sincerely just breeds like a rabbit. Now, mainly this is with her husband Sapadt. But she won't hesitate to set aside a few years to hook up, bear, and raise a child with someone else if they are cool enough (and yes definitely a few on Zekira are, and probably on Twoarth, and ...)
|
Disadvantages |
Minor - Limited Power Use, though she can sometimes pull healing or a revival on a 'normal' person, particularly on Zekira she does much better with those who have a PR in the 'active' range, 0 to 5 (5 being the poorest before 6 of latent). Stronger magical minds, as well as psionic, Vortal, Force-based people all of those may detect and be affected by her powers much more easily than j-random-nobody out there
Major - Genrehopped, Out of Time, Sometimes Isn't Here; While she can figure out where she is based on how magical incantations behave, Sean is not actually from Zekira, or Twoarth, she was born on Pern to disparate genrehopping mom and a local father. She sometimes has to 'time it' with her dragon, or figure out a specific method to get exactly where and when she really needs to be. But she does this quickly and casually, and has memorized quite a few tricks to help. When there's magic available she can also use it to plot a course or locate a spot/time
Special - Weirdness Magnet to a degree that even the dead come flocking to her. This is less of a problem on worlds where the dead don't actively congregate, though even on Twoarth they do that sometimes. Things Happen to and around Sean, and this odd feature does carry quite strongly into her descendants
|
Skills
|
Skills (5 = normal/adequate, 15 = typical professional, 30 = truly stellar professional level) - note she's had time to do this everywhere, this is not just Zekiran skill it's actually her |
Basics |
Literacy 8
Math 6
Personal 6
Land/Area 5 (Zekiran) / 15 (offworld/other) |
Status |
Command 10
Speech 15
Style 5
Charming 10
Events Organization 15 (any event, from dragon riding to lining up at the school caffetorium)
Law /local 15 /Sehatan 5 /Holding 10 /Hard Stock 10
Politics /Avoid 5
History /Local 5 /Offworld varies 5-15 |
Professional |
Dragon Riding
Ride /Flying 15 /Large 5
Care 10
Tack and Gear 5
Environmental 10
Navigation /Fighted 10 /Dimensional 15
Medical
Humanoid /Bio 5 /Adv Anatomy 10 /Techniques 10
Draconic /Bio 10 /Adv Anatomy 5 /Internal 5 /External 10
Instruction
Young 15
Struggling 10
Rider 10
Magic 15
Necromancy 10
Combat 15
Research Tactics 5
|
Personal Skills |
Magic
Basic Spellcasting 20
Spell / Language Reading 10
Ritual Magic 10
|
Power Use |
Combat Magic /Accuracy 5 /Duration 5 /Recharge 10
Genrehop /Sense 5 |
Dragons |
below |
Bonded at |
below |